Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 6, Problem 8PP
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Please help write this in C++, I am kinda lost.
bagDifference: The difference of two bags is a new bag containing the entries that would be left in one bag after removing those that also occur in the second. Design and specify a method difference for the ArrayBag that returns as a new bag the difference of the bag receiving the call to the method and the bag that is the method's parameter. The method signature is:
ArrayBag<ItemType> bagDifference(const ArrayBag<ItemType> &otherBag) const;
Note that the difference of two bags might contain duplicate items. For example, if object x occurs five times in one bag and twice in another, the difference of these bags contains x three times.
Here is the all of the file:
ArrayBag.cpp:
#include <string>#include "ArrayBag.h"
template <class T>ArrayBag<T>::ArrayBag() : itemCount(0) {// itemCount = 0;}
template <class T>ArrayBag<T>::ArrayBag(const ArrayBag& orig) {itemCount =…
One last implementation, can you have the user implement their own names and employee info (like first and last name, # of hours worked, hourly rate, and their major) and it computes it for them and prints it out?
Use this exercise to test your code that you wrote in the previous exercise.
Problem Class
In this exercise, you are going to create the Problem class. The Problem class is used to help simulate a math fact, for example:
2 + 5 =
Your class needs to contain two constructors, one that takes String, int, int that represents the operator sign(+, -, *, or /), the minimum, and maximum values for the number range, and a second constructor that takes only a String that represents the operator sign. For the second constructor, the minimum should default to zero and the maximum to ten.
Your Problem object should generate 2 random integers between the minimum and maximum values (inclusively). Each Problem object should only have one set of numbers that do not change.
While you may include additional helper methods, two methods need to be available to the user. The first is the answer method that should return a double that represents the answer to the problem.
The second is the toString that…
Chapter 6 Solutions
Java: An Introduction to Problem Solving and Programming (8th Edition)
Ch. 6.1 - If a class is named Student, what name can you use...Ch. 6.1 - When defining a constructor, what do you specify...Ch. 6.1 - What is a default constructor?Ch. 6.1 - Does every class in Java automatically have a...Ch. 6.1 - In the program PetDemo shown in Listing 6 2, you...Ch. 6.2 - Prob. 6STQCh. 6.2 - Can a class contain both instance variables and...Ch. 6.2 - Can you reference a static variable by name within...Ch. 6.2 - Can you reference an instance variable by name...Ch. 6.2 - Can you reference a static variable by name within...
Ch. 6.2 - Can you reference an instance variable by name...Ch. 6.2 - Is the following valid, given the class...Ch. 6.2 - Prob. 13STQCh. 6.2 - Prob. 14STQCh. 6.2 - Prob. 15STQCh. 6.2 - Is the following valid, given the class...Ch. 6.2 - What values are returned by each of the following?...Ch. 6.2 - Suppose that speed is a variable of type double...Ch. 6.2 - Repeat the previous question, but instead assign...Ch. 6.2 - Suppose that nl is of type int and n2 is of type...Ch. 6.2 - Define a class CircleCalculator that hat only two...Ch. 6.2 - Which of the following statements are legal?...Ch. 6.2 - Write a Java expression to convert the number in...Ch. 6.2 - Consider the variable 5 of type String that...Ch. 6.2 - Repeat the previous question, but accommodate a...Ch. 6.2 - Write Java code to display the largest and...Ch. 6.3 - Prob. 27STQCh. 6.3 - Consider the variable allCents in the method...Ch. 6.3 - What is wrong with a program that starts as...Ch. 6.3 - Prob. 30STQCh. 6.3 - In your definition of the class OutputFormat. In...Ch. 6.4 - Prob. 32STQCh. 6.4 - Prob. 33STQCh. 6.4 - Prob. 34STQCh. 6.4 - Consider the class Species in Listing 5.19 of...Ch. 6.4 - Repeat the previous question for a method...Ch. 6.4 - Still considering the class Species in Listing...Ch. 6.4 - Rewrite the method add in Listing 6.16 so that it...Ch. 6.4 - In Listing 6.16, the set method that has a String...Ch. 6.5 - Give the definitions of three accessor methods...Ch. 6.6 - If cardSuit is an instance of Suit and is assigned...Ch. 6.7 - Suppose you want to use classes in the package...Ch. 6.7 - Prob. 43STQCh. 6.7 - Can a package have any name you might want, or are...Ch. 6.7 - On your system, place the class Pet (Listing 6.1)...Ch. 6.8 - The previous section showed you how to change the...Ch. 6 - Prob. 1ECh. 6 - Prob. 2ECh. 6 - Write a default constructor and a second...Ch. 6 - Write a constructor for the class...Ch. 6 - Consider a class characteristic that will be used...Ch. 6 - Create a class RoomOccupancy that can be used to...Ch. 6 - Write a program that tests the class RoomOccupancy...Ch. 6 - Sometimes we would like a class that has just a...Ch. 6 - Create a program that tests the class Merlin...Ch. 6 - In the previous chapter, Self-Test Question 16...Ch. 6 - Create a class Android whose objects have unique...Ch. 6 - Prob. 12ECh. 6 - Modify the definition of the class Species in...Ch. 6 - Prob. 2PCh. 6 - Using the class Pet from Listing 6.1, write a...Ch. 6 - Do Practice Program 4 from Chapter 5 except define...Ch. 6 - The following class displays a disclaimer every...Ch. 6 - Do Practice Program 5 from Chapter 5 but add a...Ch. 6 - We can improve the Beer class from the previous...Ch. 6 - Define a utility class for displaying values of...Ch. 6 - Write a new class TruncatedDollarFormat that is...Ch. 6 - Complete and fully test the class Time that...Ch. 6 - Complete and fully test the class Characteristic...Ch. 6 - Write a Java enumeration LetterGrade that...Ch. 6 - Complete and fully test the class Per n that...Ch. 6 - Write a Temperature class that represents...Ch. 6 - Repeat Programming Project 8 of the previous...Ch. 6 - Write and fully test a class that represents...Ch. 6 - Write a program that will record the votes for one...Ch. 6 - Repeat Programming Project 10 from Chapter 5, but...Ch. 6 - Create a JavaFX application that displays a button...
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