Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Textbook Question
Chapter 6, Problem 6PP
Complete and fully test the class Per n that Exercise 10 describes. Include the following additional methods:
- getName—returns the name of the person as a string.
- getAge—returns the age of the person.
- setName (first, last)—sets the name of the person, given a first and last name as strings.
- setName (name)—sets the name of the person, given the entire name as one string.
- setAge (age)—sets the age of the person.
- createToddler—a static method that returns a special instance of the class to represent a toddler. The instance has the name “A toddler” and the age 2.
- createPreschooler—a static method that returns a special instance of the class to represent a preschooler. The instance has the name “A preschooler” and the age 5.
- createAdolescent—a static method that returns a special instance of the class to represent an adolescent. The instance has the name “An adolescent” and the age 9.
- createTeenager—a static method that returns a special instance of the class to represent a teenager. The instance has the name “A teenager” and the age 15.
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Exercise 1:
Write a Java application that simulates a test. The test contains at least five questions about first three lectures of this course. Each question should be a multiple-choice question with 4 options.
Design a Test class. Use programmer-defined methods to implement your solution. For example:
create a method to simulate the questions – simulateQuestion
create a method to check the answer – checkAnswer
create a method to display a random message for the user – generateMessage
create a method to interact with the user - inputAnswer
Display the questions using methods of JOptionPane class. Use a loop to show all the questions.
For each question:
If the user finds the right answer, display a random congratulatory message (“Excellent!”,”Good!”,”Keep up the good work!”, or “Nice work!”).
If the user responds incorrectly, display an appropriate message and the correct answer (“No. Please try again”, “Wrong. Try once more”, “Don't give up!”, “No. Keep…
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[Elisabeth Kane, female, 35, primary,4500$]
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Chapter 6 Solutions
Java: An Introduction to Problem Solving and Programming (8th Edition)
Ch. 6.1 - If a class is named Student, what name can you use...Ch. 6.1 - When defining a constructor, what do you specify...Ch. 6.1 - What is a default constructor?Ch. 6.1 - Does every class in Java automatically have a...Ch. 6.1 - In the program PetDemo shown in Listing 6 2, you...Ch. 6.2 - Prob. 6STQCh. 6.2 - Can a class contain both instance variables and...Ch. 6.2 - Can you reference a static variable by name within...Ch. 6.2 - Can you reference an instance variable by name...Ch. 6.2 - Can you reference a static variable by name within...
Ch. 6.2 - Can you reference an instance variable by name...Ch. 6.2 - Is the following valid, given the class...Ch. 6.2 - Prob. 13STQCh. 6.2 - Prob. 14STQCh. 6.2 - Prob. 15STQCh. 6.2 - Is the following valid, given the class...Ch. 6.2 - What values are returned by each of the following?...Ch. 6.2 - Suppose that speed is a variable of type double...Ch. 6.2 - Repeat the previous question, but instead assign...Ch. 6.2 - Suppose that nl is of type int and n2 is of type...Ch. 6.2 - Define a class CircleCalculator that hat only two...Ch. 6.2 - Which of the following statements are legal?...Ch. 6.2 - Write a Java expression to convert the number in...Ch. 6.2 - Consider the variable 5 of type String that...Ch. 6.2 - Repeat the previous question, but accommodate a...Ch. 6.2 - Write Java code to display the largest and...Ch. 6.3 - Prob. 27STQCh. 6.3 - Consider the variable allCents in the method...Ch. 6.3 - What is wrong with a program that starts as...Ch. 6.3 - Prob. 30STQCh. 6.3 - In your definition of the class OutputFormat. In...Ch. 6.4 - Prob. 32STQCh. 6.4 - Prob. 33STQCh. 6.4 - Prob. 34STQCh. 6.4 - Consider the class Species in Listing 5.19 of...Ch. 6.4 - Repeat the previous question for a method...Ch. 6.4 - Still considering the class Species in Listing...Ch. 6.4 - Rewrite the method add in Listing 6.16 so that it...Ch. 6.4 - In Listing 6.16, the set method that has a String...Ch. 6.5 - Give the definitions of three accessor methods...Ch. 6.6 - If cardSuit is an instance of Suit and is assigned...Ch. 6.7 - Suppose you want to use classes in the package...Ch. 6.7 - Prob. 43STQCh. 6.7 - Can a package have any name you might want, or are...Ch. 6.7 - On your system, place the class Pet (Listing 6.1)...Ch. 6.8 - The previous section showed you how to change the...Ch. 6 - Prob. 1ECh. 6 - Prob. 2ECh. 6 - Write a default constructor and a second...Ch. 6 - Write a constructor for the class...Ch. 6 - Consider a class characteristic that will be used...Ch. 6 - Create a class RoomOccupancy that can be used to...Ch. 6 - Write a program that tests the class RoomOccupancy...Ch. 6 - Sometimes we would like a class that has just a...Ch. 6 - Create a program that tests the class Merlin...Ch. 6 - In the previous chapter, Self-Test Question 16...Ch. 6 - Create a class Android whose objects have unique...Ch. 6 - Prob. 12ECh. 6 - Modify the definition of the class Species in...Ch. 6 - Prob. 2PCh. 6 - Using the class Pet from Listing 6.1, write a...Ch. 6 - Do Practice Program 4 from Chapter 5 except define...Ch. 6 - The following class displays a disclaimer every...Ch. 6 - Do Practice Program 5 from Chapter 5 but add a...Ch. 6 - We can improve the Beer class from the previous...Ch. 6 - Define a utility class for displaying values of...Ch. 6 - Write a new class TruncatedDollarFormat that is...Ch. 6 - Complete and fully test the class Time that...Ch. 6 - Complete and fully test the class Characteristic...Ch. 6 - Write a Java enumeration LetterGrade that...Ch. 6 - Complete and fully test the class Per n that...Ch. 6 - Write a Temperature class that represents...Ch. 6 - Repeat Programming Project 8 of the previous...Ch. 6 - Write and fully test a class that represents...Ch. 6 - Write a program that will record the votes for one...Ch. 6 - Repeat Programming Project 10 from Chapter 5, but...Ch. 6 - Create a JavaFX application that displays a button...
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