Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134670942
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 28, Problem 28.22PE
Program Plan Intro

Move a circle

Program Plan:

Exercise.java:

  • Import the required packages.
  • Create a class “Exercise”:
    • New circle gets created.
    • Define the start method:
      • New scene is created.
      • Set the title of the stage.
      • Scene gets placed on the stage.
      • Scene gets displayed.
    • Define the class “MycirclePane”
      • Declare the required variables.
      • Set the color index
      • Validate the mouse event that is performed.
    • Define the method “isInsideAnyCircle”
      • Loop that iterates to validate the circle contains x and y position.
      • Return true or false after validation.
    • Define the method “repaint”
      • Pane gets cleared.
      • Condition to validate the circle size gets defined.
      • Loop that iterates to build the edge is defined.
      • New graph gets created.
      • Components that need to connect are defined.
      • Loop that iterates to validate the circle and add components to it gets defined.
    • Define the method “overlaps”
      • Return the position.
    • Define the main method
      • Initialize the calls.

UnweightedGraph.java:

  • Import the required packages.
  • Create a class “UnweightedGraph”:
    • New list for the vertices gets created.
    • New list for the neighbor node gets created.
    • Create an empty constructor.
    • Method to create new graph gets created and adjacency list gets created.
    • Method to create an adjacency list gets created.
    • Method to return the size of the vertices.
    • Method to return the index of the vertices gets defined.
    • Method to gets the neighbor node gets defined.
    • Method to return the degree of the vertices gets created.
    • Method to print the Edges gets created.
    • New to clear the graph gets created.
    • Method to add vertex gets created.
    • Method to add edge gets created.
    • Method to perform the depth first search gets defined.
    • Method to perform breadth first search gets defined.
      • Search tree gets returned.
  • Create a class “SearchTree”
    • Define the method to return the root.
    • Method to return the parent of the vertices
    • Method to return the search order gets defined.
    • Method to return the number of vertices found gets defined.
    • Method to get the path of the vertices gets defined.
      • Loop to validate the path gets defined.
      • Path gets returned.
    • Method to print the path gets defined.
    • Method to print the tree gets defined.
      • Display the edge.
      • Display the root.
      • Condition to validate the parent node to display the vertices gets created.

Graph.java:

  • A graph interface gets created.
  • Method to return the size gets defined.
  • Method to return the vertices gets defined.
  • Method to return the index gets created.
  • Method to get the neighbor node gets created.
  • Method to get the degree gets created.
  • Method to print the edges.
  • Method to clear the node gets created.
  • Method to add the edges, add vertex gets created.
  • Method to remove the vertices gets defined.
  • Method for the depth first search gets defined.
  • Method for the breadth first search gets defined.

Edge.java

  • Create a class “Edge”
    • Define and declare the required variables.
    • Constructor gets defined.
    • Method that defines Boolean objects gets defined.
      • Return the value after validating the vertices.

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Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)

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