Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134670942
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 28, Problem 28.11PE

(Revise Listing 28.14, NineTail.java) The program in Listing 28.14 lets the user enter an input for the nine tails problem from the console and displays the result on the console. Write a program that lets the user set an initial state of the nine coins (see Figure 28.22a) and click the Solve button to display the solution, as shown in Figure 28.22b. Initially, the user can click the mouse button to flip a coin. Set a red color on the flipped cells.

Chapter 28, Problem 28.11PE, (Revise Listing 28.14, NineTail.java) The program in Listing 28.14 lets the user enter an input for

FIGURE 28.22 The program solves the nine tails problem. Source: Copyright © 1995–2016 Oracle and/or its affiliates. All rights reserved. Used with permission.

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(In Java) In the game Clacker, the numbers 1 through 12 are initially displayed. The player throws two dice and may cover the number representing the total or the two numbers on the dice. For example, for a throw of 3 and 5, the player may cover the 3 and the 5 or just the 8. Play continues until all the numbers are covered. The goal is to cover all numbers in the fewest rolls. Create a Clacker application that displays 12 buttons numbered 1 through 12. Each of these buttons can be clicked to ‘cover’ it. A covered button displays nothing. Another button labelled Roll can be clicked to roll the dice. Include labels to display the appropriate die images for each roll. Another label displays the number of rolls taken. A New Game button can be clicked to clear the labels and uncover the buttons for a new game.
(Game: scissor, rock, paper) Write a program that plays the popular scissor–rock–paper game. Rules:  A scissor can cut a paper, a rock can knock a scissor, a paper can wrap a rock. The program should randomly generates a number 0, 1, or 2 representing scissor, rock, and paper. The program should prompt the user to enter a number 0, 1, or 2 and displays a message indicating whether the user or the computer WINs, LOSEs, or DRAWs.
1. In the game of Monopoly, a pair of dice are rolled to move a player's piece around the board. If a double is rolled (the dice show the same number), the player receives another roll of the dice. If a double is rolled a second time, a third roll of the dice is received. If a double is rolled on the third occasion, the player forfeits their turn (and goes to Jail). Write a program which simulates two players having 50 turns each (a turn however many dice rolls a player has in a row before it's the other player's turn) and determines: a) the total number of spaces moved by each player; and b) how many times a player rolls a double which results in movement of a piece. Use the randi function. For fun, incorporate the rule that a player cannot leave Jail (cannot move) unless they either roll a double or three turns have passed without rolling a double.

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Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)

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