Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
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Textbook Question
Chapter 8, Problem 30E
Extend your implementation to allow the player to carry any number of items.
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The first application you will complete simulates a fight with the mythical greek hydra. As legend goes, if you were to chop off the head of a hydra, two smaller heads would grow back in its place. In order for our fight to have an end, we will assume that once the size of the targeted head is small enough, no new heads will grow back in its place. The goal of this application is to determine the amount of work required to kill a hydra with a single head, when the size of the head is given as input.
Final output would look like this
The head bag is Bag[ 3 ]The head bag is Bag[ 2 2 ]The head bag is Bag[ 2 1 1 ]The head bag is Bag[ 2 1 ]The head bag is Bag[ 2 ]The head bag is Bag[ 1 1 ]The head bag is Bag[ 1 ]The head bag is Bag[ ]The number of chops required is 7Run the program again using 4 for the size of the initial head. The work done should be 15.Run the program again using 5 for the size of the initial head. You should get the computation ended early.Run the program again using 6…
The goal of Snake is to create a snake as long as possible. This is achieved by guiding the snake to an apple on the game board. The snake cannot stop moving, and dies whenever it hits something (excluding apples). Because the snake is growing longer and longer as the game progresses, it gets increasingly difficult to avoid collisions with the snake itself. The player can change the direction of the head of the snake by using the arrow keys. At step in the game, there is always an apple somewhere on the board. If the snake eats an apple, the snake becomes one cell longer. A new apple is placed on a random location, excluding all places covered by the snake. When the snake reaches a side of the game board, it re-emerges at the opposite end.
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Pile 1
Pile 1
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Chapter 8 Solutions
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
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