Using java card Graphic GUI, create a card game with a card layout in which 13 cards are displayed and if that card has the king of heart, then lose if not the player wins
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- Use random-number generation to enable the knight to walk around the cheeseboard(in the legitimate L-shaped moves) at random. Your application should run one tour and display the final chess boardwhen coding a chess game, implement the following method: isInCheck(Side s): Returns true if the king of side s is attacked by any of the opponent’s pieces, i.e., if in the current board state, any of the opponents pieces can move to where the king is. Otherwise, it returns false. Note that this method is only used to warn the player when they are in check. You can use the GUI to test if this is working. public boolean isInCheck(Side side) { // TODO write this method return false; } public enum Side { BLACK, WHITE; public static Side negate(Side s) { return s == Side.BLACK ? Side.WHITE : Side.BLACK; } }Four in a row is a game in which players take turns adding tokens to the columns on the game board. Tokens fall to the lowest position in the chosen column that does not already have a token in it. Once one of the players has placed four of their tokens in a straight line (either vertically, horizontally, or diagonally), they win the game If the board is full and no player has won, then the game ends in a draw. TASK Using the following class descriptions, create a UML diagram and a version of Four in a row game The game must allow for a minimum of two and maximum of four players The game must allow each player to enter their name(duplicate names should not be accepted) The game should give the players the ability to choose how many rows (between four and ten), and how many columns (between four and ten) the game board should have. The code uses several classes, including "Player", "Board","Game" and exceptions for handling errors such as invalid moves and full columns.…
- Create and put into play a Minesweeper game using text. Minesweeper is a well-known single-player computer game in which B mines (or bombs) are dispersed around a NxN grid. All of the other cells are either empty or have numbers in them. The figures represent the number of bombs in the eight adjacent cells. Then the user reveals a cell. A bomb results in defeat for the player.Its number is displayed if it is a number. If the cell is empty, it is revealed together with any nearby empty cells that extend up to and including the numeric cells. When all of the non-bomb cells are disclosed, the player triumphs. The player can also mark specific locations as potentially bomb-prone.This doesn't affect gameplay, other than to block the user from accidentally clicking a cell that is thought to have a bomb.(Tip for the reader: if you're not familiar with this game, please play a few rounds on line first.)Create a Minesweeper game that is text-based. Minesweeper is a classic single-player computer game in which a NxN grid contains B mines (or bombs) hidden throughout. The remaining cells are either blank or contain a number. The numbers represent the number of bombs in the eight surrounding cells. The user then finds a cell. If it's a bomb, the player is out.If it is a number, it is displayed. If it is a blank cell, it is exposed, as are all adjacent blank cells (up to and including the surrounding numeric cells). When all non-bomb cells are exposed, the player wins. The player can also mark specific locations as potential bombs.This doesn't affect gameplay, other than to block the user from accidentally clicking a cell that is thought to have a bomb.(Tip for the reader: if you're not familiar with this game, please play a few rounds on line first.)You are hired by a game design company and one of their most popular games is The Journey. The game has a ton of quests, and for a player to win, the player must finish all the quests. There are a total of N quests in the game. Here is how the game works: the player can arbitrarily pick one of the N quests to start from. Once the player completes a quest, they unlock some other quests. The player can then choose one of the unlocked quests and complete it, and so on. For instance, let’s say that this game had only 4 quests: A, B, C, and D. Let’s say that after you complete • quest A, you unlock quests [B, D]. • quest B, you unlock quests [C, D]. • quest C, you unlock nothing [ ]. • quest D, you unlock quest [C]. Is this game winnable? Yes, because of the following scenario: The player picks quest A to start with. At the end of the quest A, the unlocked list contains [B, D]. Say that player chooses to do quest B, then the…
- Minecraft is an open-world video game based on placing and interacting with 3D textured blocks. If you are not familiar with the game, each player has a personal inventory which can hold a limited number of blocks and items. Specific blocks and items can be combined on a crafting table to form new items. For example, three wheats arranged in a horizontal line on a crafting table gives the player one loaf of bread. These combinations are known as crafting recipes and the game has hundreds of them. This question deals with the recipe for making a cake. One cake requires 1 egg. 2 sugars, 3 wheats and 3 buckets of milk. Your job is to build a program to help the player determine how many cakes they can make based on the number of ingredients that they have. Crafting Figure 2: A screenshot from Minecraft showing a crafting table showing the recipe for making a cake. Your program won't make this picture, this is just showing you the rules for making a cake! Most items in the player's…The game is played in the magic maze, as shown below. The squares are flaming lava pools. If you try to cross them you will die. The grid lines are passageways and are safe to travel in. You can start at any location on the grid but must travel in the passageways. You may travel as far as you want in any direction, but once you turn, you must repeat that distance and you may only make left turns. You may not reverse direction inside the tight passageways. You must end up at the same spot you started at. If you successful, then you gain a magic coin, which automatically appears. You can start over again and again in a different or same starting spot and earn new magic coins, but the routes you take must differ somehow for each magic coin. That is, no magic coins for the exact same route as previously done. If the route varies in any way (perhaps it is the same starting location and ending location as a previous route, but longer), it will earn a new magic coin. Mad Madame Mim has…Nim is a two-player game played with several piles of stones. You can use as many piles and as many stones in each pile as you want, but in order to better understand the game, we'll start off with just a few small piles of stones (see figure 1 below). Pile 1 Pile 1 Pile 2 The two players take turns removing stones from the game. On each turn, the player removing stones can only take stones from one pile, but they can remove as many stones from that pile as they want (please note, a player must remove atleast 1 stone from a pile during his/her turn). If they want, they can even remove the entire pile from the game! The winner is the player who removes the final stone (avoid taking the last stone - see figure 2 below). Pile 2 Pile 3 Pile 3 Let's say its Max (player 1) turn to play. Then Max can win by simply removing a stone from Pile 2 or Pile 3 Draw a game tree (upto depth level 2) for the given version of the Nim game. Please consider figure 1 as your initial game configuration/state…
- The goal of Snake is to create a snake as long as possible. This is achieved by guiding the snake to an apple on the game board. The snake cannot stop moving, and dies whenever it hits something (excluding apples). Because the snake is growing longer and longer as the game progresses, it gets increasingly difficult to avoid collisions with the snake itself. The player can change the direction of the head of the snake by using the arrow keys. At step in the game, there is always an apple somewhere on the board. If the snake eats an apple, the snake becomes one cell longer. A new apple is placed on a random location, excluding all places covered by the snake. When the snake reaches a side of the game board, it re-emerges at the opposite end.If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.In c Hangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.