Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
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Textbook Question
Chapter 8, Problem 31E
Add a restriction that allows the player to carry items only up to a specified maximum weight. The maximum weight a player can carry is an attribute of the player.
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Instructions
Create an algorithm for a game that can be won by defeating the final level's boss.
Assuming:
-the Boss have 150 Hit Points and 50 Attack Damage.
-there are 3 minions with 25 Hit Points each and 5 Attack Damage.
-and your character have 500 Hit Points and 15 Attack Damage
you may invent your own actions.
Tetris Game on microbit using blocks or python
The game must use at least 5 peripherals (buttons, LED matrix, temperature sensor, touch sensor, light sensor, microphone, speaker, accelerometer, compass)
All devices used must have events that interconnect them with each other (ex: when button A is pressed the current temperature value is displayed on the LED matrix)
The game must implement different behaviors for on_start() and on_forever()
The game must implement a monitoring system (display in the console or graphically) of the data provided by at least one device of your choice.
Game Description:
Pig is a game that has two players (in our case one human and one computer) that alternate turns. Each player’s goal is to get 100 points rolled on a normal six-sided die first. Each turn consists of the rolling the die repeatedly until you get a 1 or decide to stop. As long as you roll a 2-6, you will add this amount to your total for that turn. But if you roll a 1 during your turn, your turn ends and you receive zero points for that entire turn (erasing all of the progress you made since you last agreed to stop). If you decide to stop rolling at any point in your turn, your points for that turn are then added to the overall score. The overall score is then safe from future rolls. The trick is knowing how long to push it before we should stop and save our gains. See end of this document for an example of a game of pig
we should write coding as below
In order to explore what is the best strategy for the computer player (i.e. at what score do we stop each computer…
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Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
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- Read this case study carefully ! A team of developers plans to make a game with the adventure genre . To play the game , the user is required to enter a name . The game description is as follows : 1. The player must choose a character ( from 3 optional characters ) at the beginning of the game 2. The character wears a war hat , has a sword weapon , armor , and the ability to attack the opponent strongly . 3. Each character can move forward , backward , left , and right . In addition , characters can perform shooting , hitting , or kicking actions . 4. Users are required to complete challenges in each level as a condition to proceed to the next level . 5. In each level , the character must kill all the monsters in front of or above with the actions he can do 6. As a reward , users can collect items , such as stars , weapons , and power - ups . 7. There are five levels in the game . Create a flowchart to model the gameplay ! *arrow_forwardForce Completion This test can be saved and resumed at any polnt until time has expired. The timer will continue to run if you leave the test. Remaining Time: 49 minutes, 11 seconds. * Question Completion Status: A Moving to another question will save this response. « > Question 4 8 points Save Answer (10101)2 xor (10111)2 = (abcde)2 based on the equation calculate ((not b or d) and e). A Moving to another question will save this response. « »arrow_forwardScenario You work for a small company that creates text-based games. You have been asked to pitch an idea to your team for a text-based adventure game with a theme and environment of your choice. Your game must include different rooms, items, and a villain. The basic gameplay will require the player to move between different rooms to gather all of the items. A player wins the game by collecting all the items before encountering the villain. The player will have two options for commands in the game: moving to a different room, and getting an item from the room they are in. Movement between rooms happens in four simple directions: North, South, East, and West. You must include the designs for your game as a part of your idea pitch. Specifically, you have been asked to provide a map that displays the different rooms and items. You have also been asked to use pseudocode or flowcharts to design code for moving between rooms and getting items. If your pitch gets approved, these designs will…arrow_forward
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