A minivan has two sliding doors. Each door can be opened by either a dashboard switch, its inside handle, or its outside handle. However, the inside handles do not work if a child lock switch is activated. In order for the sliding doors to open, the gear shift must be in park, and the master unlock switch must be activated. (This book’s author is the long-suffering owner of just such a vehicle.)
Your task is to simulate a portion of the control software for the vehicle. The input is a sequence of values for the switches and the gear shift, in the following order:
- Dashboard switches for left and right sliding door, child lock, and master unlock (0 for off or 1 for activated)
- Inside and outside handles on the left and right sliding doors (0 or 1)
- The gear shift setting (one of P N D 1 2 3 R).
A typical input would be 0 0 0 1 0 1 0 0 P.
Print “left door opens” and/or “right door opens” as appropriate. If neither door opens, print “both doors stay closed”.
Want to see the full answer?
Check out a sample textbook solutionChapter 3 Solutions
Big Java Late Objects
Additional Engineering Textbook Solutions
Experiencing MIS
Computer Science: An Overview (13th Edition) (What's New in Computer Science)
Starting Out with Java: Early Objects (6th Edition)
Management Information Systems: Managing the Digital Firm (15th Edition)
Starting Out with C++ from Control Structures to Objects (8th Edition)
- Description: Raghu and Sayan both like to eat (a lot) but since they are also looking after their health, they can only eat a limited amount of calories per day. So when Kuldeep invites them to a party, both Raghu and Sayan decide to play a game. The game is simple, both Raghu and Sayan will eat the dishes served at the party till they are full, and the one who eats maximum number of distinct dishes is the winner. However, both of them can only eat a dishes if they can finish it completely i.e. if Raghu can eat only 50 kCal in a day and has already eaten dishes worth 40 kCal, then he can't eat a dish with calorie value greater than 10 kCal. Given that all the dishes served at the party are infinite in number, (Kuldeep doesn't want any of his friends to miss on any dish) represented by their calorie value(in kCal) and the amount of kCal Raghu and Sayan can eat in a day, your job is to find out who'll win, in case of a tie print "Tie" (quotes for clarity). Input: First line contains…arrow_forwardThe first application you will complete simulates a fight with the mythical greek hydra. As legend goes, if you were to chop off the head of a hydra, two smaller heads would grow back in its place. In order for our fight to have an end, we will assume that once the size of the targeted head is small enough, no new heads will grow back in its place. The goal of this application is to determine the amount of work required to kill a hydra with a single head, when the size of the head is given as input. Final output would look like this The head bag is Bag[ 3 ]The head bag is Bag[ 2 2 ]The head bag is Bag[ 2 1 1 ]The head bag is Bag[ 2 1 ]The head bag is Bag[ 2 ]The head bag is Bag[ 1 1 ]The head bag is Bag[ 1 ]The head bag is Bag[ ]The number of chops required is 7Run the program again using 4 for the size of the initial head. The work done should be 15.Run the program again using 5 for the size of the initial head. You should get the computation ended early.Run the program again using 6…arrow_forwardAVA code OVERVI EW This is a review exercise, so the primary goal of the exercise is to get your mind working and in the correct space.In this activity you will create a imaginary grid of locations that goes from −?≤?≤?, −?≤?≤?, with the coordinate (0,0) being "home". On this grid you will keep track of various animal objects as they move around the grid. Make sure that all animals stay within that grid at all timesincluding when they are created. Zwill be the map size and will control the highest number allowed on themap before wraping around. Using Java, create the following classes and primary program that uses the classes that you developed. INS T RUCT IONS Create the following classes. A N I MA L C LA SS Create an Animal class. Each animal has a name, an x and y integer coordinate. The Animal class should have at minimum the following methodsbelowbut you may want to add more if necessary: Also note, everyanimal will need to have to have “z”passed to it so that it knows how big the…arrow_forward
- You are going to write a simulation for a mini survival game. In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Use the topics (Abstract classes, Interface, etc.) to implementthe simulation. (in java) An example output is given below.arrow_forwardIn this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly.arrow_forwardTentaizu is a classic Japanese game that consists of a 7x7 board of which 10 of those 49 slots are "stars". The objective of the game is to determine the position of these stars. To help with identifying the correct position, some slots contain hints in the form of numbers. These hints work like the number hints in minesweeper in the sense that it identifies how many stars are adjacent to the slot. The range of values are from 0 (no stars) to 8 (fully surrounded by stars). A Tentaizu puzzle contains only these number hints. Much like other puzzle games like sudoku, there is only one combination of star positions that is described by the puzzle. Your task is to create a solver function for a given Tentaizu puzzle using python. This function should be able to recursively solve the puzzle. Define a function "solve" with the input variable being a 7x7 list representing the Tentaizu puzzle. The return value should be a list of tuples containing the correct coordinates of the 10 stars. If…arrow_forward
- In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java language please I dont want the survival game starting with the code below I want in Java language and like in photos please #functions def GenerateRandomScene(): scenes = ['Riverside','Top of the Mountain','Middle of…arrow_forwardIn this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. I dont want the survival game starting with the code below I want in Java language and like in photos please #functions def GenerateRandomScene(): scenes = ['Riverside','Top of the Mountain','Middle of Forest','Mountain…arrow_forwardIn this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java Language THIS QUESTION HAS BEEN ANSWERED BUT THE ANSWERS GIVEN ARE IRRELEVANTarrow_forward
- In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java Language I dont want the survival game that answer of my last two questions I want the above question and example output like in the photosarrow_forwardPlease read the thickened sentences below In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java language please I dont want the survival game starting with the code below I want in Java language and like in photos please #functions def GenerateRandomScene(): scenes =…arrow_forwardIt is given twelve balls of identical weight with the exception of one that is either heavier or lighter. Additionally, it is equipped with a dual-pan balance. Utilization of the balance in each instance You may place any number of the 12 balls on the left pan and the same number on the right pan, and then press a button to begin weighing; there are three potential outcomes: the weights are equal, the balls on the left are heavier, or the balls on the left are lighter. Create a technique for determining which ball is the odd one out and whether it is heavier or lighter than the others using the balance in the fewest feasible instances. Solve the issue of weighing 39 balls, one of which is known to be odd.arrow_forward
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education