Introduction to Algorithms
3rd Edition
ISBN: 9780262033848
Author: Thomas H. Cormen, Ronald L. Rivest, Charles E. Leiserson, Clifford Stein
Publisher: MIT Press
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Chapter 24.3, Problem 1E
Program Plan Intro
To implement the Dijkstra’s
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One can manually count path lengths in a graph using adjacency matrices. Using the simple example below, produces the following adjacency matrix: A B A 1 1 B 1 0 This matrix means that given two vertices A and B in the graph above, there is a connection from A back to itself, and a two-way connection from A to B. To count the number of paths of length one, or direct connections in the graph, all one must do is count the number of 1s in the graph, three in this case, represented in letter notation as AA, AB, and BA. AA means that the connection starts and ends at A, AB means it starts at A and ends at B, and so on. However, counting the number of two-hop paths is a little more involved. The possibilities are AAA, ABA, and BAB, AAB, and BAA, making a total of five 2-hop paths. The 3-hop paths starting from A would be AAAA, AAAB, AABA, ABAA, and ABAB. Starting from B, the 3-hop paths are BAAA, BAAB, and BABA. Altogether, that would be eight 3-hop paths within this graph. Write a program…
Run Dijkstra's algorithm on the following graph, starting from vertex A. Whenever
there are multiple choices of vertex at the same time, choose the one that is
alphabetically first. You are expected to show how you initialize the graph, how you
picked a vertex and update the d values at the each, and what is final shortest
distance of each vertex from A.
B
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A
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E
Chapter 24 Solutions
Introduction to Algorithms
Ch. 24.1 - Prob. 1ECh. 24.1 - Prob. 2ECh. 24.1 - Prob. 3ECh. 24.1 - Prob. 4ECh. 24.1 - Prob. 5ECh. 24.1 - Prob. 6ECh. 24.2 - Prob. 1ECh. 24.2 - Prob. 2ECh. 24.2 - Prob. 3ECh. 24.2 - Prob. 4E
Ch. 24.3 - Prob. 1ECh. 24.3 - Prob. 2ECh. 24.3 - Prob. 3ECh. 24.3 - Prob. 4ECh. 24.3 - Prob. 5ECh. 24.3 - Prob. 6ECh. 24.3 - Prob. 7ECh. 24.3 - Prob. 8ECh. 24.3 - Prob. 9ECh. 24.3 - Prob. 10ECh. 24.4 - Prob. 1ECh. 24.4 - Prob. 2ECh. 24.4 - Prob. 3ECh. 24.4 - Prob. 4ECh. 24.4 - Prob. 5ECh. 24.4 - Prob. 6ECh. 24.4 - Prob. 7ECh. 24.4 - Prob. 8ECh. 24.4 - Prob. 9ECh. 24.4 - Prob. 10ECh. 24.4 - Prob. 11ECh. 24.4 - Prob. 12ECh. 24.5 - Prob. 1ECh. 24.5 - Prob. 2ECh. 24.5 - Prob. 3ECh. 24.5 - Prob. 4ECh. 24.5 - Prob. 5ECh. 24.5 - Prob. 6ECh. 24.5 - Prob. 7ECh. 24.5 - Prob. 8ECh. 24 - Prob. 1PCh. 24 - Prob. 2PCh. 24 - Prob. 3PCh. 24 - Prob. 4PCh. 24 - Prob. 5PCh. 24 - Prob. 6P
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- Given a graph that is a tree (connected and acyclic). (I) Pick any vertex v.(II) Compute the shortest path from v to every other vertex. Let w be the vertex with the largest shortest path distance.(III) Compute the shortest path from w to every other vertex. Let x be the vertex with the largest shortest path distance. Consider the path p from w to x. Which of the following are truea. p is the longest path in the graphb. p is the shortest path in the graphc. p can be calculated in time linear in the number of edges/verticesarrow_forwardGiven a graph that is a tree (connected and acyclic). (1) Pick any vertex v. (II) Compute the shortest path from v to every other vertex. Let w be the vertex with the largest shortest path distance. (III) Compute the shortest path from w to every other vertex. Let x be the vertex with the largest shortest path distance. Consider the path p from w to x. Which of the following are true a. p is the longest path in the graph b. p is the shortest path in the graph c. p can be calculated in time linear in the number of edges/vertices a,c a,b a,b,c b.carrow_forwarddhdbdbarrow_forward
- 2. Use the following description of an undirected graph and draw the graph: v(Graph1) = { A, B, C, D} E(Graph1) = { (A,B), (A,D), (B,C), (B,D) }arrow_forwardWe are given an undirected connected graph G = (V, E) and vertices s and t.Initially, there is a robot at position s and we want to move this robot to position t by moving it along theedges of the graph; at any time step, we can move the robot to one of the neighboring vertices and the robotwill reach that vertex in the next time step.However, we have a problem: at every time step, a subset of vertices of this graph undergo maintenance andif the robot is on one of these vertices at this time step, it will be destroyed (!). Luckily, we are given theschedule of the maintenance for the next T time steps in an array M [1 : T ], where each M [i] is a linked-listof the vertices that undergo maintenance at time step i.Design an algorithm that finds a route for the robot to go from s to t in at most T seconds so that at notime i, the robot is on one of the maintained vertices, or output that this is not possible. The runtime ofyour algorithm should ideally be O((n + m) ·T ) but you will…arrow_forwardSuppose you have a graph with 100 nodes and 500 edges and you want to find the shortest path between two nodes using Dijkstra's algorithm. What is the time complexity of this operation?arrow_forward
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