Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134670942
Author: Y. Daniel Liang
Publisher: PEARSON
bartleby

Concept explainers

bartleby

Videos

Question
Book Icon
Chapter 15, Problem 15.35PE
Program Plan Intro

Self-avoiding random walks

Program Plan:

  • Import the required packages.
  • Declare and initialize the required variables.
  • Create a class “Myclass”:
    • Using start initialize the required.
      • New lattice gets defined.
      • New border pane gets defined.
      • Align the position of the border pane.
      • New button gets created.
      • Set the position of the pane.
      • Create a scene based on the defined positions.
      • Set title for the preview.
      • Display the results based on the mouse action made.
    • Define a class “Lattice”
      • Declare and initialize the necessary variables.
      • Define a method “drawLines()”
        • Call the method to draw lines.
        • Loop that iterates to draw lines in the pane is defined.
        • Define the stroke color and add the elements.
      • Set the lattice postion
      • New animation gets defined
      • Define a method “drawPath()”
        • Draws line at the position defined.
        • Set the animation duration.
        • Play the animation.
      • Define a method “next()”
        • Condition to validate the lattice point.
        • Define the line
        • Add the line
        • Set the position of x and y.
        • Stop the animation
      • Draw a method “getAPath()”
        • Loop that refresh the path.
        • Loop that iterates for the lattice points defined.
        • Condition to validate the path.
        • Draw the path
    • Define the class Point.
      • Define the points of the path.
    • Define the main method.
      • Initialize the call

Blurred answer
Students have asked these similar questions
*Please help in javascript*   Summary: Given integer values for red, green, and blue, subtract the gray from each value. Computers represent color by combining the sub-colors red, green, and blue (rgb). Each sub-color's value can range from 0 to 255. Thus (255, 0, 0) is bright red, (130, 0, 130) is a medium purple, (0, 0, 0) is black, (255, 255, 255) is white, and (40, 40, 40) is a dark gray. (130, 50, 130) is a faded purple, due to the (50, 50, 50) gray part. (In other words, equal amounts of red, green, blue yield gray). Given values for red, green, and blue, remove the gray part. Ex: If the input is: 130 50 130 the output is: 80 0 80     import java.util.Scanner; public class LabProgram {public static void main(String[] args) {/* Type your code here. */}}
Perform the following exercise in minitab. ( in pictures) Only the exercise e) Note:I can wait as long as necessary, I just want to see this process in minitab, please do not cancel the question. (the final answers are in the other image))
8.  Please code this for me the basis of the values will be on the second picture

Chapter 15 Solutions

Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)

Ch. 15.6 - Prob. 15.6.1CPCh. 15.6 - What is a functional interface? Why is a...Ch. 15.6 - Prob. 15.6.3CPCh. 15.8 - Prob. 15.8.1CPCh. 15.8 - Prob. 15.8.2CPCh. 15.9 - Prob. 15.9.1CPCh. 15.9 - Prob. 15.9.2CPCh. 15.9 - Prob. 15.9.3CPCh. 15.9 - If the following code is inserted in line 57 in...Ch. 15.10 - Prob. 15.10.1CPCh. 15.11 - Prob. 15.11.1CPCh. 15.11 - Prob. 15.11.2CPCh. 15.11 - Prob. 15.11.3CPCh. 15.11 - Prob. 15.11.4CPCh. 15.12 - How does the program make the ball appear to be...Ch. 15.12 - How does the code in Listing 15.17, BallPane.java,...Ch. 15.12 - What does the program do when the mouse is pressed...Ch. 15.12 - If line 32 in Listing 15.18, BounceBall.java, is...Ch. 15.12 - Prob. 15.12.5CPCh. 15.13 - Prob. 15.13.1CPCh. 15.13 - What would happen if map is replaced by scene in...Ch. 15.13 - Prob. 15.13.3CPCh. 15 - Prob. 15.1PECh. 15 - (Rotate a rectangle) Write a program that rotates...Ch. 15 - (Move the ball) Write a program that moves the...Ch. 15 - (Create a simple calculator) Write a program to...Ch. 15 - (Create an investment-value calculator) Write a...Ch. 15 - (Alternate two messages) Write a program to...Ch. 15 - (Change color using a mouse) Write a program that...Ch. 15 - (Display the mouse position) Write two programs,...Ch. 15 - (Draw lines using the arrow keys) Write a program...Ch. 15 - (Enter and display a string) Write a program that...Ch. 15 - (Move a circle using keys) Write a program that...Ch. 15 - Prob. 15.12PECh. 15 - (Geometry: inside a rectangle?) Write a program...Ch. 15 - Prob. 15.14PECh. 15 - Prob. 15.15PECh. 15 - (Two movable vertices and their distances) Write a...Ch. 15 - (Geometry: find the bounding rectangle) Write a...Ch. 15 - Prob. 15.18PECh. 15 - (Game: eyehand coordination) Write a program that...Ch. 15 - Prob. 15.20PECh. 15 - (Drag points) Draw a circle with three random...Ch. 15 - (Auto resize cylinder) Rewrite Programming...Ch. 15 - Prob. 15.23PECh. 15 - Prob. 15.24PECh. 15 - Prob. 15.25PECh. 15 - Prob. 15.26PECh. 15 - Prob. 15.27PECh. 15 - (Display a running fan) Write a program that...Ch. 15 - (Racing car) Write a program that simulates car...Ch. 15 - Prob. 15.30PECh. 15 - Prob. 15.31PECh. 15 - (Control a clock) Modify Listing 14.21,...Ch. 15 - (Game: bean-machine animation) Write a program...Ch. 15 - Prob. 15.34PECh. 15 - Prob. 15.35PECh. 15 - Prob. 15.36PE
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Literals in Java Programming; Author: Sudhakar Atchala;https://www.youtube.com/watch?v=PuEU4S4B7JQ;License: Standard YouTube License, CC-BY
Type of literals in Python | Python Tutorial -6; Author: Lovejot Bhardwaj;https://www.youtube.com/watch?v=bwer3E9hj8Q;License: Standard Youtube License