Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134670942
Author: Y. Daniel Liang
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Concept explainers
Expert Solution & Answer
Chapter 15.12, Problem 15.12.5CP
Explanation of Solution
Purpose of the Ball Pane.java code:
- The ball Pane class is used to simulate a moving ball.
- The ball is being positioned initially at the center and ball gets moved randomly in horizontal direction.
- When the sign of the x gets changed, the direction of the ball gets changed and gets displayed in the vertical direction.
- The process is continued to change the direction of the ball.
Purpose of the BounceBallControl.java code:
- The bounce ball control class is used to display the ball that is moving in a pane with some of the control actions defined in them.
- When the mouse button is pressed the animation gets stopped and when the mouse button is released the animation gets resumed.
- When the UP arrow is pressed in the key board the animation speed increases.
- When the down arrow is pressed in the key boards the animation speed decreases...
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Q. No. 2: Let Σ = {a, b, c}.
a. Draw a DFSA that rejects all words for which the last two letters match.
b. Draw a DFSA that rejects all words for which the first two letters match.
8.9 A sequential circuit has two inputs, w₁ and w₂, and an output, z. Its function is to compare
the input sequences on the two inputs. If w₁ = w₂ during any four consecutive clock cycles,
the circuit produces z = 1; otherwise, z = 0. For example
Derive a suitable circuit.
w₁ 0110111000110
w₂: 1110101000111
z: 0000100001110
Q.4.2 Write the pseudocode that will adequately represent the logic contained in the scenario below: “If a student has studied less than six years and have passed his Grade 12 exams he can obtain entry into a tertiary course.”
Chapter 15 Solutions
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Ch. 15.2 - Prob. 15.2.1CPCh. 15.2 - Prob. 15.2.2CPCh. 15.3 - Why must a handler be an instance of an...Ch. 15.3 - Explain how to register a handler object and how...Ch. 15.3 - Prob. 15.3.3CPCh. 15.3 - What is the registration method for a button to...Ch. 15.4 - Can an inner class be used in a class other than...Ch. 15.4 - Can the modifiers public, protected, private, and...Ch. 15.5 - Prob. 15.5.1CPCh. 15.5 - What is wrong in the following code?
Ch. 15.6 - Prob. 15.6.1CPCh. 15.6 - What is a functional interface? Why is a...Ch. 15.6 - Prob. 15.6.3CPCh. 15.8 - Prob. 15.8.1CPCh. 15.8 - Prob. 15.8.2CPCh. 15.9 - Prob. 15.9.1CPCh. 15.9 - Prob. 15.9.2CPCh. 15.9 - Prob. 15.9.3CPCh. 15.9 - If the following code is inserted in line 57 in...Ch. 15.10 - Prob. 15.10.1CPCh. 15.11 - Prob. 15.11.1CPCh. 15.11 - Prob. 15.11.2CPCh. 15.11 - Prob. 15.11.3CPCh. 15.11 - Prob. 15.11.4CPCh. 15.12 - How does the program make the ball appear to be...Ch. 15.12 - How does the code in Listing 15.17, BallPane.java,...Ch. 15.12 - What does the program do when the mouse is pressed...Ch. 15.12 - If line 32 in Listing 15.18, BounceBall.java, is...Ch. 15.12 - Prob. 15.12.5CPCh. 15.13 - Prob. 15.13.1CPCh. 15.13 - What would happen if map is replaced by scene in...Ch. 15.13 - Prob. 15.13.3CPCh. 15 - Prob. 15.1PECh. 15 - (Rotate a rectangle) Write a program that rotates...Ch. 15 - (Move the ball) Write a program that moves the...Ch. 15 - (Create a simple calculator) Write a program to...Ch. 15 - (Create an investment-value calculator) Write a...Ch. 15 - (Alternate two messages) Write a program to...Ch. 15 - (Change color using a mouse) Write a program that...Ch. 15 - (Display the mouse position) Write two programs,...Ch. 15 - (Draw lines using the arrow keys) Write a program...Ch. 15 - (Enter and display a string) Write a program that...Ch. 15 - (Move a circle using keys) Write a program that...Ch. 15 - Prob. 15.12PECh. 15 - (Geometry: inside a rectangle?) Write a program...Ch. 15 - Prob. 15.14PECh. 15 - Prob. 15.15PECh. 15 - (Two movable vertices and their distances) Write a...Ch. 15 - (Geometry: find the bounding rectangle) Write a...Ch. 15 - Prob. 15.18PECh. 15 - (Game: eyehand coordination) Write a program that...Ch. 15 - Prob. 15.20PECh. 15 - (Drag points) Draw a circle with three random...Ch. 15 - (Auto resize cylinder) Rewrite Programming...Ch. 15 - Prob. 15.23PECh. 15 - Prob. 15.24PECh. 15 - Prob. 15.25PECh. 15 - Prob. 15.26PECh. 15 - Prob. 15.27PECh. 15 - (Display a running fan) Write a program that...Ch. 15 - (Racing car) Write a program that simulates car...Ch. 15 - Prob. 15.30PECh. 15 - Prob. 15.31PECh. 15 - (Control a clock) Modify Listing 14.21,...Ch. 15 - (Game: bean-machine animation) Write a program...Ch. 15 - Prob. 15.34PECh. 15 - Prob. 15.35PECh. 15 - Prob. 15.36PE
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- 12.37 An L-M flip-flop works as follows: If LM = 00, the next state of the flip-flop is 1. If LM = 01, the next state of the flip-flop is the same as the present state. If LM = 10, the next state of the flip-flop is the complement of the present state. If LM = 11, the next state of the flip-flop is 0. (a) Complete the following table (use don't-cares when possible): Present State Q 0 0 1 1 Next State Q+ 0 1 0 1 L Marrow_forward12.9 An M-N flip-flop works as follows: If MN = 00, the next state of the flip-flop is 0. If MN = 01, the next state of the flip-flop is the same as the present state. If MN = 10, the next state of the flip-flop is the complement of the present state. If MN = 11, the next state of the flip-flop is 1. (a) Complete the following table (use don't-cares when possible): Present State Q 0 0 1 1 Next State Q+ 0 1 0 1 MN (b) Using this table and Karnaugh maps, derive and minimize the input equations for a counter composed of three M-N flip-flops which counts in the following sequence: CBA = 000, 001, 011, 111, 101, 100, (repeat) 000,...arrow_forwardEXAMPLE 22 Generally ten different prices of a stock are stored. However, for ABC Co. only 5 prices are available for a day : [74.25, 76.06, 69.5, 72.55, 81.5] Write a program to create a bar chart with the given prices: • the graph should be plotted between the limits-2 to 10 on x-aris. there should be tick for every plotted point.arrow_forward
- 1.2 Here are the rules of another impartial combinatorial game of removing chips from a pile of chips. (1) There are two players. We label them I and II. (2) There is a pile of 100 chips in the center of a table. (3) A move consists of removing one, three, or four chips from the pile. At least one chip must be removed, two chips may not be removed, and no more than four may be removed. (4) Players alternate moves with Player I starting. (5) The player that removes the last chip wins. (The last player to move wins. If you can’t move, you lose.) How can we analyze this game? Can one of the players force a win in this game? Which player would you rather be, the player who starts or the player who goes second? What is a good strategy?arrow_forward2.12. For each of the following langu es, draw an FA accepting it. g. (b, bba)*(a) h. (aba, aa)* (ba}*arrow_forward* AHPA #2: The Classroom Problem * Dr. Anderson is teaching a COP 3515 class that has 9 students in it. * Each student has a seating location, a name (just a single letter), and a current score in the class. * The information looks like this: * 1, B, 79.54, 2, M, 82.13, 3, T, 74.61, 4, J, 91.12, 5, P, 78.83, * 6, E, 97.17, 7, H, 85.65, 8, R, 65.42, 9, X, 70.26 Create a C program that will store the number of students in the class in a constant called numStudents. * Store the student seating locations, names, and current scores into individual variables. * Print out the number of students in the class using numStudents. * Print out the class information on three lines in the following format: *XXX XXX XXX * where "xxx" is "seating location, name, current score in class". * Note that the current score should be printed with just one decimal place. Student Name: */ #include #include #include #include #include int main(void) { return 0;arrow_forward
- 2.34 Match the following with the correct answer. Group of answer choices 1. NOT(1000 AND (1100 OR 0101)) [ Choose ] 1101 0111 0110 2. NOT (NOT (1101)) [ Choose ] 1101 0111 0110 3. (0110 OR 0000) AND 1111 [ Choose ] 1101 0111 0110arrow_forwardQue 2.18. Two images flx, y) and g(x, y), have histogram h, and h Give the conditions under which the histogram of flx, y) + g(x, y) and flx, y) x g(x, y) can be determined in terms of h,and h.arrow_forwardR-13.17 - There are eight small islands in a lake, and the state wants to build seven bridges to connect them so that each island can be reached from any other one via one or more bridges. The cost of constructing a bridge is proportional to its length. The distances between pairs of islands are given in the following table. Find which bridges to build to minimize the total construction cost.arrow_forward
- The king and the Chees board. A king is so impressed by one of his courtiers thet he offers to give him whatever he desires. The wily courtier replies that all he wants are some grains, as many as could be placed on each square of a chess board. Specially, grains are to be placed on each square of a chess board, as follows. One grain is to be placed in the first square,two in the second square , four in the third square and so on. (We'll assume the squares are big enough to accommodate the increasing numbers of grains they're each expected to hold). Assuming anNxN chess board, WAP that displays the exacy number of grains required to cover an NxN board. Input: integer N , Output:integer P (number of grains)arrow_forwardThe king and the Chees board. A king is so impressed by one of his courtiers thet he offers to give him whatever he desires. The wily courtier replies that all he wants are some grains, as many as could be placed on each square of a chess board. Specially, grains are to be placed on each square of a chess board, as follows. One grain is to be placed in the first square,two in the second square , four in the third square and so on. (We'll assume the squares are big enough to accommodate the increasing numbers of grains they're each expected to hold). Assuming anNxN chess board, WAP in java that displays the exacy number of grains required to cover an NxN board. Input: integer N , Output:integer P (number of grains)arrow_forwardOn a chess board of r rows and c columns there is a lone white rook surrounded by a group of opponent's black knights. Each knight attacks 8 squares as in a typical chess game, which are shown in the figure - the knight on the red square attacks the 8 squares with a red dot. The rook can move horizontally and vertically by any number of squares. The rook can safely pass through an empty square that is attacked by a knight, but it must move to a square that is not attacked by any knight. The rook cannot jump over a knight while moving. If the rook moves to a square that contains a knight, it may capture it and remove it from the board. The black knights. never move. Can the rook eventually safely move to the designated target square? The figure illustrates how the white rook can move to the blue target square at the top-right corner in the first sample case. The rook captures one black knight at the bottom-right of the board on its way. Rok nd kight lcoes by Chunen Input The first line…arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education