Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134670942
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 15, Problem 15.27PE
Program Plan Intro
Control the moving text
Program Plan:
- Import the required packages.
- Create a class “Myclass”:
- Using start initialize the required.
- New pane gets created.
- New text gets created.
- New line gets created.
- Add the elements into the pane.
- Create a new transition.
- Transition action gets created with the requirements.
- Duration of the transition is set.
- Set the path for line, text.
- Set the path orientation.
- Start the animation.
- Action event gets defined for the mouse press and release.
- Create a scene based on the defined positions.
- Set title for the preview.
- Display the results based on the mouse action made.
- Define the main method.
- Initialize the call
- Using start initialize the required.
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4. Area of a Rectangle
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Note: Sample output below:
Fast l: Code-Tracing
Output in comenta
Vart 21 Days of the Week
Key stroke enacted moving of a ball
1.
Start
(a) Write a Java program that uses the Up, ↑, Down ↓, Right → (and possibly Left) arrows of the
keyboard (or keypad) to move a ball. (note the Up arrow is called “Up" with ASCII code 38, Down
arrow is called "Down" with ASCII code 40, Right arrow is called "Right" with ASCII code. You can
also use the 4 keys, commonly used in ODS game programming.
Start
Pond
Figure 1. Initially
Pond
End
End
Start
Pond
Start
Figure 2. After 3 moves up using up arrow
End
Pond
End
Figure 3. 3 moves later with right arrows Figure 4. Finally one at the lower right corner.
(b) Using Java class JFrame to draw a grid of 5 horizontal lines, 5 vertical lines, a blue pond in the middle
occupying 5 squares with a text Pond in the middle, a ball at the lower left corner, and texts called
Start and End. This is shown exactly as in Figure 1 here. Change the color of ball from green to
another color.
Debugging:
There are errors in the following code snippet. Locate and fix all the errors with your own comments
to get full credit for the question. Assume the goal of the program is to perform a simulation to
estimate the probability of rolling three of a kind in a single roll of three six-sided dice.
File Edit Format Run Options Window Help
# Estimate the probability of rolling three of a kind
# in a singel roll of three six-sided dice.
def main ():
n input ("How many rolls would you like to simulate?")
hits = 0
for i in range (n):
if equalRolls (3):
hits += 1
print ("Estimated prob = ", float (hits) /n)
def equalRolls (count):
first = randrange (1,7)
for i in range (count) :
roll
if roll != first:
return False
return True
name
------
randrange (1,7)
1
if
main ()
Note: your output will not be exactly the same due to (pseudo)randomness
Test Case1:
How many rolls would you like to simulate? 100
Estimated prob = 0.01
_main____¹:
Test Case2:
How many rolls would you like to simulate?…
Chapter 15 Solutions
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Ch. 15.2 - Prob. 15.2.1CPCh. 15.2 - Prob. 15.2.2CPCh. 15.3 - Why must a handler be an instance of an...Ch. 15.3 - Explain how to register a handler object and how...Ch. 15.3 - Prob. 15.3.3CPCh. 15.3 - What is the registration method for a button to...Ch. 15.4 - Can an inner class be used in a class other than...Ch. 15.4 - Can the modifiers public, protected, private, and...Ch. 15.5 - Prob. 15.5.1CPCh. 15.5 - What is wrong in the following code?
Ch. 15.6 - Prob. 15.6.1CPCh. 15.6 - What is a functional interface? Why is a...Ch. 15.6 - Prob. 15.6.3CPCh. 15.8 - Prob. 15.8.1CPCh. 15.8 - Prob. 15.8.2CPCh. 15.9 - Prob. 15.9.1CPCh. 15.9 - Prob. 15.9.2CPCh. 15.9 - Prob. 15.9.3CPCh. 15.9 - If the following code is inserted in line 57 in...Ch. 15.10 - Prob. 15.10.1CPCh. 15.11 - Prob. 15.11.1CPCh. 15.11 - Prob. 15.11.2CPCh. 15.11 - Prob. 15.11.3CPCh. 15.11 - Prob. 15.11.4CPCh. 15.12 - How does the program make the ball appear to be...Ch. 15.12 - How does the code in Listing 15.17, BallPane.java,...Ch. 15.12 - What does the program do when the mouse is pressed...Ch. 15.12 - If line 32 in Listing 15.18, BounceBall.java, is...Ch. 15.12 - Prob. 15.12.5CPCh. 15.13 - Prob. 15.13.1CPCh. 15.13 - What would happen if map is replaced by scene in...Ch. 15.13 - Prob. 15.13.3CPCh. 15 - Prob. 15.1PECh. 15 - (Rotate a rectangle) Write a program that rotates...Ch. 15 - (Move the ball) Write a program that moves the...Ch. 15 - (Create a simple calculator) Write a program to...Ch. 15 - (Create an investment-value calculator) Write a...Ch. 15 - (Alternate two messages) Write a program to...Ch. 15 - (Change color using a mouse) Write a program that...Ch. 15 - (Display the mouse position) Write two programs,...Ch. 15 - (Draw lines using the arrow keys) Write a program...Ch. 15 - (Enter and display a string) Write a program that...Ch. 15 - (Move a circle using keys) Write a program that...Ch. 15 - Prob. 15.12PECh. 15 - (Geometry: inside a rectangle?) Write a program...Ch. 15 - Prob. 15.14PECh. 15 - Prob. 15.15PECh. 15 - (Two movable vertices and their distances) Write a...Ch. 15 - (Geometry: find the bounding rectangle) Write a...Ch. 15 - Prob. 15.18PECh. 15 - (Game: eyehand coordination) Write a program that...Ch. 15 - Prob. 15.20PECh. 15 - (Drag points) Draw a circle with three random...Ch. 15 - (Auto resize cylinder) Rewrite Programming...Ch. 15 - Prob. 15.23PECh. 15 - Prob. 15.24PECh. 15 - Prob. 15.25PECh. 15 - Prob. 15.26PECh. 15 - Prob. 15.27PECh. 15 - (Display a running fan) Write a program that...Ch. 15 - (Racing car) Write a program that simulates car...Ch. 15 - Prob. 15.30PECh. 15 - Prob. 15.31PECh. 15 - (Control a clock) Modify Listing 14.21,...Ch. 15 - (Game: bean-machine animation) Write a program...Ch. 15 - Prob. 15.34PECh. 15 - Prob. 15.35PECh. 15 - Prob. 15.36PE
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