Python Programming: An Introduction to Computer Science, 3rd Ed.
3rd Edition
ISBN: 9781590282755
Author: John Zelle
Publisher: Franklin, Beedle & Associates
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Chapter 9, Problem 8PE
Program Plan Intro
Blackjack game
Program Plan:
- Import the header file.
- Define the main method.
- Call the “printIntro ()” method.
- Get the input from the user.
- Call the “simNHands ()” method and store it in a variable.
- Call the “printSummary ()” method.
- Define the “printIntro ()” method.
- Display the messages.
- Define the “simNHands ()” method.
- Set the values.
- Iterate “i” until it reaches “n” value
- Check the result of “simOneHand ()” is false
- Increment the “busts” value
- Return the “busts” value.
- Increment the “busts” value
- Check the result of “simOneHand ()” is false
- Definition of “simOneHand ()” method
- Call the simOneCard ()” methods and store it in a different variables.
- Calculate “hand” value
- Check the “hand” value is less than 17
- Check the result of “hasAce (x)” is true
- Check the “hand “value is less than or equal to 10
- Set the “x” value as 11.
- Calculate the “hand” value
- Otherwise, set the “x” value as 1.
- Check the “hand “value is less than or equal to 10
- Check the result of “hasAce (y)” is true
- Check the “hand “value is less than or equal to 10
- Set the “y” value as 11.
- Calculate the “hand” value
- Otherwise, set the “y” value as 1.
- Check the “hand “value is less than or equal to 10
- Call the method and store it in a variable
- Calculate the “hand” value
- Check “hand” value is greater than 21
- Return false
- Otherwise, return true
- Check the result of “hasAce (x)” is true
- Define the “simOneCard ()” method
- Call the method with the arguments
- Check “x” is equal to 11 or 12 or 13
- Set the “x” as 10
- Return “x”
-
-
- Otherwise, return “x” value
-
-
- Define the “hasAce ()” method
- Check “x” is equal to 1
- Return true
-
-
- Otherwise, return false.
-
-
- Return true
- Check “x” is equal to 1
- Define the “printSummary ()” method
- Display the output.
- Call the main method.
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Chapter 9 Solutions
Python Programming: An Introduction to Computer Science, 3rd Ed.
Ch. 9 - Prob. 1TFCh. 9 - Prob. 2TFCh. 9 - Prob. 3TFCh. 9 - Prob. 4TFCh. 9 - Prob. 5TFCh. 9 - Prob. 6TFCh. 9 - Prob. 7TFCh. 9 - Prob. 8TFCh. 9 - Prob. 9TFCh. 9 - Prob. 10TF
Ch. 9 - Prob. 1MCCh. 9 - Prob. 2MCCh. 9 - Prob. 3MCCh. 9 - Prob. 4MCCh. 9 - Prob. 5MCCh. 9 - Prob. 6MCCh. 9 - Prob. 7MCCh. 9 - Prob. 8MCCh. 9 - Prob. 9MCCh. 9 - Prob. 10MCCh. 9 - Prob. 2DCh. 9 - Prob. 3DCh. 9 - Prob. 1PECh. 9 - Prob. 2PECh. 9 - Prob. 3PECh. 9 - Prob. 4PECh. 9 - Prob. 5PECh. 9 - Prob. 6PECh. 9 - Prob. 7PECh. 9 - Prob. 8PECh. 9 - Prob. 9PECh. 9 - Prob. 10PECh. 9 - Prob. 11PECh. 9 - Prob. 12PECh. 9 - Prob. 13PECh. 9 - Prob. 14PE
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