The Penny Pitch game is popular in amusement parks. Pennies are tossed onto a
board that has certain areas marked with different prizes. For example:
The prizes available on this board are puzzle, game, ball, poster, and doll. At the end of
the game, if all of the squares that say BALL are covered by a penny, the player gets the
ball. This is also true for the other prizes. The board is made up of 25 squares (5 x 5).
Each prize appears on three randomly chosen squares so that 15 squares contain prizes.
Create a penny_pitch application that displays a Penny Pitch board (use [ and ] to
indicate squares) with prizes randomly placed and then simulates ten pennies being
randomly pitched onto the board. After the pennies have been pitched, the application
should display a message indicating which prizes have been won, it any.
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- The game is played in the magic maze, as shown below. The squares are flaming lava pools. If you try to cross them you will die. The grid lines are passageways and are safe to travel in. You can start at any location on the grid but must travel in the passageways. You may travel as far as you want in any direction, but once you turn, you must repeat that distance and you may only make left turns. You may not reverse direction inside the tight passageways. You must end up at the same spot you started at. If you successful, then you gain a magic coin, which automatically appears. You can start over again and again in a different or same starting spot and earn new magic coins, but the routes you take must differ somehow for each magic coin. That is, no magic coins for the exact same route as previously done. If the route varies in any way (perhaps it is the same starting location and ending location as a previous route, but longer), it will earn a new magic coin. Mad Madame Mim has…arrow_forwardHangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.Others: Do not use GOTO statementsarrow_forwardFlashback to Probability: Determine the odds of rolling TWO 6-sided dice, and getting a total between the two dice that is a multiple of three.arrow_forward
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