Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 4, Problem 12PP
Program Plan Intro
Bouncing Ball JavaFX
Program plan:
- Include necessary header files.
- Declare the class “BounceJavaFX” that extends application class.
- Declare required constant variables.
- Define the “main()” function.
- Launch the application.
- Override the “start ()” method.
- Create a group, scene, canvas and graphics context.
- Declare required variables and update them with values.
- Do till the value of “bounce” reaches 5 using “while” condition.
- Update the value of “height”.
- Update the value of “velocity”.
- Update the value of “time”.
- Check if the value of “height” is less than 0.
- Update the value of “height”.
- Update the value of “velocity”.
- Increment the value of “bounce” by 1.
- Print “Bounce!”
- Print the time and height.
- Print the value of x and y positions.
- Update the value of “ball_Y”.
- Draw a circle and update the value of “ball_X”.
- Add the canvas.
- Set the title.
- Add the scene to the stage and display it.
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Chapter 4 Solutions
Java: An Introduction to Problem Solving and Programming (8th Edition)
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