Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 6.1, Problem 6.4CP
In pseudocode, what does the following statement do?
Set x = random(1, 100)
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Discrete Mathematics:
Assignment details:
Replace all the 0 (Zero) digits in your ID by 4.
Example: If your ID is 38104680, it becomes 38144684
Take the first 6 digits and substitute them in this expression (( A + B) / C) * ((D-E)/F)-2) according to the following table;
Letter
Replace by Digit
Example Digit
A
1st
3
B
2nd
8
C
3rd
1
D
4th
4
E
5th
4
F
6th
6
After substitution your expression will be similar to this (( 3 + 8) / 1) * ((4-4)/6)-2).
Draw a rooted tree that represents your expression.
What is the prefix form of this expression.
3.What is the value of the prefix expression obtained in step 2 above?
Debugging: Find the error if there's any and rewrite
Problem Description
The hailstone sequence is defined as the integer sequence that results from manipulating a positive
integer value n as follows:
If n is even, divide it by 2 (using floor division)
• If n is odd, multiply it by 3 and then add 1
Repeat this process until you reach 1.
For example, starting with n = 5, we get the sequence 5, 16, 8, 4, 2, 1.
If n is 6, we get the sequence 6, 3, 10, 5, 16, 8, 4, 2, 1.
If n is 7, we get 7, 22, 11, 34, 17, 52, 26, 13, 40, 20, 10, 5, 16, 8, 4, 2, 1.
If n is 8, we get the sequence 8, 4, 2, 1.
As far as anyone can tell, this process will eventually reach 1 for any starting value, although
mathematicians have been unable to formally prove this property as of yet.
a. Write a Python function named hail () that takes a single integer argument. hail() should
print out the sequence of numbers generated by applying the process above to the function
parameter. This function does not return any value.
Chapter 6 Solutions
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Ch. 6.1 - How does a function differ from a module?Ch. 6.1 - Prob. 6.2CPCh. 6.1 - Prob. 6.3CPCh. 6.1 - In pseudocode, what does the following statement...Ch. 6.1 - In pseudocode, what does the following statement...Ch. 6.2 - What is the purpose of the Return statement in a...Ch. 6.2 - Look at the following pseudocode function...Ch. 6.2 - What is a Boolean function?Ch. 6 - This is a prewritten function that is built into a...Ch. 6 - This term describes any mechanism that accepts...
Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Guess the Number Design a number guessing game...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 13PECh. 6 - ESP Game Design a program that tests your ESP, or...
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