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Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Author: Tony Gaddis
Publisher: PEARSON
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Expert Solution & Answer
Chapter 6, Problem 9MC
Program Description Answer
When the programmer try to set a value of one data type to a variable of another data type that time type mismatch error will occur.
Hence, the correct answer is option “A”.
Expert Solution & Answer
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3. Problem Description: Define the Circle2D class that contains:
Two double data fields named x and y that specify the center of the circle with get
methods.
• A data field radius with a get method.
•
A no-arg constructor that creates a default circle with (0, 0) for (x, y) and 1 for radius.
•
A constructor that creates a circle with the specified x, y, and radius.
•
A method getArea() that returns the area of the circle.
•
A method getPerimeter() that returns the perimeter of the circle.
•
•
•
A method contains(double x, double y) that returns true if the specified point (x, y) is inside
this circle. See Figure (a).
A method contains(Circle2D circle) that returns true if the specified circle is inside this
circle. See Figure (b).
A method overlaps (Circle2D circle) that returns true if the specified circle overlaps with this
circle. See the figure below.
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(a)
(b)
(c)<
Figure (a) A point is inside the circle. (b) A circle is inside another circle.
(c) A circle overlaps another…
1. Explain in detail with examples each of the following fundamental security design principles: economy of mechanism, fail-safe default, complete mediation, open design, separation of privilege, least privilege, least common mechanism, psychological acceptability, isolation, encapsulation, modularity, layering, and least astonishment.
Security in general means the protection of an asset. In the context of computer and network security, explore and explain what assets must be protected within an online university. What the threats are to the security of these assets, and what countermeasures are available to mitigate and protect the organization from such threats. For each of the assets you identify, assign an impact level (low, moderate, or high) for the loss of confidentiality, availability, and integrity. Justify your answers.
Chapter 6 Solutions
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Ch. 6.1 - How does a function differ from a module?Ch. 6.1 - Prob. 6.2CPCh. 6.1 - Prob. 6.3CPCh. 6.1 - In pseudocode, what does the following statement...Ch. 6.1 - In pseudocode, what does the following statement...Ch. 6.2 - What is the purpose of the Return statement in a...Ch. 6.2 - Look at the following pseudocode function...Ch. 6.2 - What is a Boolean function?Ch. 6 - This is a prewritten function that is built into a...Ch. 6 - This term describes any mechanism that accepts...
Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Guess the Number Design a number guessing game...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 13PECh. 6 - ESP Game Design a program that tests your ESP, or...
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