Java: An Introduction to Problem Solving and Programming (8th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 5.2, Problem 16STQ

Give the complete definition of a class called Person that has two instance variables, one for the person’s name and the other for the person’s age. Include accessor methods and mutator methods for each instance variable. Also, include a method that sets both the name and age of a person. There are no other methods.

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can you help me how to test this  Part 1: Test Program Write a program to test all test cases outlined in the test plan. For each method (unit) being tested, ensure your client program provides output clearly describing the method being tested along with the expected and actual result. When testing constructors, verify the results by calling an accessor method of the class. When testing mutators, use the accessor method to verify the state change. When a test fails (actual does not match the expected), correct the method code, then re-test.  Keep in mind that a poorly written test can produce inaccurate test results.  If a test fails, ensure you have written the test correctly before modifying your unit code. Output Requirement For each method (unit), output the method signature. For each test, output the following: Test number Outcome description Expected result Actual result Leave one blank line between each test. Sample StudentGrades(int) Test #1 - Initialize grades array…
Change the classes "Line" and "Matrix" as follows: a. all static properties of classes should be changed only inside class methods; b. select one or more sub methods (if it has not been done before) and arrange them as static methods.
THE BELOW IS IMPORTANT Rewrite the above code so that It has all of the correct access modifiers for good encapsulation. Your code obeys the principle of encapsulation that obliges you to put each method in the proper class. Your code uses NO getters and NO additional classes or methods. You are welcome to modify any existing methods (including signatures and bodies) and/or move them between the existing classes. Your code DOES NOT modify any of the constructors. Important notes: You DO NOT have to write a main method. You DO NOT have to write tests. You DO NOT have to write Javadocs. You DO NOT have to write interfaces to encapsulate data structures. There should be no incorrect syntax or other compile-time errors.

Chapter 5 Solutions

Java: An Introduction to Problem Solving and Programming (8th Edition)

Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.2 - In Listing 5.12, we set the data for the object...Ch. 5.2 - Give preconditions and postconditions for the...Ch. 5.2 - What is an accessor method? What is a mutator...Ch. 5.2 - Give the complete definition of a class called...Ch. 5.2 - Prob. 17STQCh. 5.2 - In the definition of the method in Listing 5.15,...Ch. 5.2 - What is a well-encapsulated class definition?Ch. 5.2 - When should an instance variable in a class...Ch. 5.2 - Prob. 21STQCh. 5.2 - In a class definition, is anything private ever...Ch. 5.2 - In a class definition, is the body of any method...Ch. 5.3 - What is a reference type? Are class types...Ch. 5.3 - When comparing two quantities of a class type to...Ch. 5.3 - Prob. 26STQCh. 5.3 - Write a method definition for a method called...Ch. 5.3 - Given the class Species as defined in Listing...Ch. 5.3 - After correcting the program in the previous...Ch. 5.3 - What is the biggest difference between a parameter...Ch. 5.3 - Prob. 31STQCh. 5.3 - Write an equals method for the class Person...Ch. 5.4 - Rewrite the method drawFaceSansMouth in Listing...Ch. 5 - Design a class to represent a credit card. Think...Ch. 5 - Repeat Exercise 1 for a credit card account...Ch. 5 - Repeat Exercise 1 for a coin instead of a credit...Ch. 5 - Repeat Exercise 1 for a collection of coins...Ch. 5 - Consider a Java class that you could use to get an...Ch. 5 - Consider a class that keeps track of the sales of...Ch. 5 - Consider a class MotorBoat that represents...Ch. 5 - Prob. 8ECh. 5 - Prob. 9ECh. 5 - Prob. 10ECh. 5 - Write a program to answer questions like the...Ch. 5 - Define a class called Counter. An object of this...Ch. 5 - Prob. 3PCh. 5 - Define a Trivia class that contains information...Ch. 5 - Define a Beer class that contains the following...Ch. 5 - Write a grading program for an instructor whose...Ch. 5 - Add methods to the Person class from Self-Test...Ch. 5 - Create a class that represents a grade...Ch. 5 - Write a program that uses the Purchase class in...Ch. 5 - Write a program to answer questions like the...Ch. 5 - Consider a class that could be used to play a game...Ch. 5 - Consider a class BasketballGame that represents...Ch. 5 - Consider a class ConcertPromoter that records the...Ch. 5 - Prob. 9PPCh. 5 - Consider a class Movie that contains information...Ch. 5 - Repeat Programming Project 18 from Chapter 4, but...Ch. 5 - Prob. 12PP

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Introduction to Classes and Objects - Part 1 (Data Structures & Algorithms #3); Author: CS Dojo;https://www.youtube.com/watch?v=8yjkWGRlUmY;License: Standard YouTube License, CC-BY