Java: An Introduction to Problem Solving and Programming (8th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 5, Problem 5PP

Write a program to answer questions like the following: Suppose the species Klingon ox has a population of 100 and a growth rate of 15 percent, and it lives in an area of 1500 square miles. How long would it take for the population density to exceed 1 per square mile? Use the class Species in Listing 5.19 with the addition of the getDensity method from Self-Test Question 10.

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Complete the Team class implementation. For the instance method get_win_percentage(), the formula is: team_wins / (team_wins + team_losses) Note: Use floating-point division. Ex: If the input is: Ravens 13 where Ravens is the team's name, 13 is the number of team wins, and 3 is the number of team losses, the output is: Congratulations, Team Ravens has a winning average!
In this lab work, you will implement a coffee shop example. In this coffee shop, everything must progress as if it does in real life. It means that the program should ask a person for body temperature in Celsius, and grant or reject access to a coffee shop. When a customer orders a coffee, they have to choose a size such as Small, Medium, and Large then, depending on the order, the price has to change. The price also has to change depending on the type of coffee. For example, for coffees that are similar to espresso, you also need to take every shot of espresso into account. The actual prices of the coffees depend on your imagination however, they should be realistic. Some hints: • Focus on dividing your program into multiple functions. • You can also return double or integer types of values from your functions, so use them if you can. • Don't just code a function every possible type of, and try to make it generic as much as possible. • Be creative. Fill the gaps using your…
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Chapter 5 Solutions

Java: An Introduction to Problem Solving and Programming (8th Edition)

Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.2 - In Listing 5.12, we set the data for the object...Ch. 5.2 - Give preconditions and postconditions for the...Ch. 5.2 - What is an accessor method? What is a mutator...Ch. 5.2 - Give the complete definition of a class called...Ch. 5.2 - Prob. 17STQCh. 5.2 - In the definition of the method in Listing 5.15,...Ch. 5.2 - What is a well-encapsulated class definition?Ch. 5.2 - When should an instance variable in a class...Ch. 5.2 - Prob. 21STQCh. 5.2 - In a class definition, is anything private ever...Ch. 5.2 - In a class definition, is the body of any method...Ch. 5.3 - What is a reference type? Are class types...Ch. 5.3 - When comparing two quantities of a class type to...Ch. 5.3 - Prob. 26STQCh. 5.3 - Write a method definition for a method called...Ch. 5.3 - Given the class Species as defined in Listing...Ch. 5.3 - After correcting the program in the previous...Ch. 5.3 - What is the biggest difference between a parameter...Ch. 5.3 - Prob. 31STQCh. 5.3 - Write an equals method for the class Person...Ch. 5.4 - Rewrite the method drawFaceSansMouth in Listing...Ch. 5 - Design a class to represent a credit card. Think...Ch. 5 - Repeat Exercise 1 for a credit card account...Ch. 5 - Repeat Exercise 1 for a coin instead of a credit...Ch. 5 - Repeat Exercise 1 for a collection of coins...Ch. 5 - Consider a Java class that you could use to get an...Ch. 5 - Consider a class that keeps track of the sales of...Ch. 5 - Consider a class MotorBoat that represents...Ch. 5 - Prob. 8ECh. 5 - Prob. 9ECh. 5 - Prob. 10ECh. 5 - Write a program to answer questions like the...Ch. 5 - Define a class called Counter. An object of this...Ch. 5 - Prob. 3PCh. 5 - Define a Trivia class that contains information...Ch. 5 - Define a Beer class that contains the following...Ch. 5 - Write a grading program for an instructor whose...Ch. 5 - Add methods to the Person class from Self-Test...Ch. 5 - Create a class that represents a grade...Ch. 5 - Write a program that uses the Purchase class in...Ch. 5 - Write a program to answer questions like the...Ch. 5 - Consider a class that could be used to play a game...Ch. 5 - Consider a class BasketballGame that represents...Ch. 5 - Consider a class ConcertPromoter that records the...Ch. 5 - Prob. 9PPCh. 5 - Consider a class Movie that contains information...Ch. 5 - Repeat Programming Project 18 from Chapter 4, but...Ch. 5 - Prob. 12PP
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