Artificial Intelligence: A Modern Approach
3rd Edition
ISBN: 9780136042594
Author: Stuart Russell, Peter Norvig
Publisher: Prentice Hall
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Chapter 5, Problem 19E
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Procedure for choosing moves in games
- This procedure will give incorrect results.
- Mathematically, the procedure amounts to assuming that averaging commutes with min and max, which it does not...
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Artificial Intelligence: A Modern Approach
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- Hi please answer the following follow up questions as well, posted them as another question. Question 4 For the 9-tile soring problem, assume that you start from this initial state 7 2 4 5 6 8 3 1 The Goal State is: 1 2 3 4 5 6 7 8 The cost of moving any tile is 1. Let the heuristic function h(n) = number of misplaced tiles. For the shown configuration, there are four options for the next move: Move 5 to the right Move 6 to the left Move 2 down Move 3 up Each of these moves has a value f(n) = h(n) + g(n). If we choose to Move 5 to the right, then g(n) = 1. That is, it took us one step to reach this state from the initial state. h(n) = number of misplaced tiles. The misplaced tiles are {7,4,8,3,1}. So the number of misplaced tiles = h(n) = 5. If we choose to Move 6 to the left, g(n) is still = 1, but h(n) will change because the number of misplaced tiles is different. A* works by computing f(n) = h(n) + g(n) for each of these possible moves. Then it…arrow_forwardimplement Bresenham line drawing algorithm:For Slope |m|<1:Either value of x is increasedOR both x and y is increased using decision parameter.arrow_forwardDraw the probability tree for the situation. Draw the reverse tree for the situation.arrow_forward
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