C How to Program (8th Edition)
C How to Program (8th Edition)
8th Edition
ISBN: 9780133976892
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 17, Problem 17.15E

(TicTacToe Class) Create a class TicTacToe that will enable you to write a complete program to play the game of tic-tac-toe. The class contains as private data a 3–by–3 two–dimensional array of integers. The constructor should initialize the empty board to all zeros. Allow two human players. Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the game has been won or is a draw. If you feel ambitious, modify your program so that the computer makes the moves for one of the players. Also, allow the player to specify whether he or she wants to go first or second. If you feel exceptionally ambitious, develop a program that will play three-dimensional tic-tac-toe on a 4-by-4-by-4 board. [Caution: This is an extremely challenging project that could take many weeks of effort!] 17.16 (Friendship) Explain the notion of friendship. Explain the negative aspects of friendship as described in the text.

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(TicTacToe Class) Create a class TicTacToe that will enable you to write a complete programto play the game of tic-tac-toe. The class contains as private data a 3-by-3 two-dimensional arrayof integers. The constructor should initialize the empty board to all zeros. Allow two human players.Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the gamehas been won or is a draw. If you feel ambitious, modify your program so that the computer makesthe moves for one of the players. Also, allow the player to specify whether he or she wants to go firstor second. If you feel exceptionally ambitious, develop a program that will play three-dimensionaltic-tac-toe on a 4-by-4-by-4 board. [Caution: This is an extremely challenging project that couldtake many weeks of effort!]
# Coding  - Simulate a robot Write a program that simulates the movements of a robot. The robot can have three possible movements:     turn right    turn left    advance The robot is placed on a hypothetical infinite grid, facing a particular direction (north, east, south, or west) at a set of `{x,y}` coordinates,e.g., `{3,8}`, with coordinates increasing to the north and east. Create a Class `Robot` that contains a method `execute` which given a number of instructions will calculate the robot's new position, and the the direction in which it is pointing. ## Example The letter-string "RAALAL" means:     Turn right    Advance twice    Turn left    Advance once    Turn left yet again Say a robot starts at `{7, 3}` facing north. Running this stream of instructions should leave it at `{9, 4}` facing west. ## Inputs and Outputs The argument of the `execute` is `string` in the format `X Y BEARING COMMANDS`. The method should return a one-liner `string` in the format `X Y BEARING`. In the…
Sultan Qaboos University Department of Computer Science COMP2202: Fundamentals of Object Oriented Programming Assignment # 2 (Due 5 November 2022 @23:59) The purpose of this assignment is to practice with java classes and objects, and arrays. Create a NetBeans/IntelliJ project named HW2_YourId to develop a java program as explained below. Important: Apply good programming practices: 1- Provide comments in your code. 2- Provide a program design 3- Use meaningful variables and constant names. 4- Include your name, university id and section number as a comment at the beginning of your code. 5- Submit to Moodle the compressed file of your entire project (HW1_YourId). 1. Introduction: In crowded cities, it's very crucial to provide enough parking spaces for vehicles. These are usually multistory buildings where each floor is divided into rows and columns. Drivers can park their cars in exchange for some fees. A single floor can be modeled as a two-dimensional array of rows and columns. A…

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