C How to Program (8th Edition)
C How to Program (8th Edition)
8th Edition
ISBN: 9780133976892
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 17, Problem 17.11E

(Rectangle Class) Create a class Rectangle with attributes length and width, each of which defaults to 1. Provide member functions that calculate the perimeter and the area of the rectangle. Also, provide set and get functions for the length and width attributes. The set functions should verify that length and width are each floating-point numbers larger than 0.0 and less than 20.0.

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(Rectangle Class) Create a class Rectangle with attributes length and width, each of whichdefaults to 1. Provide member functions that calculate the perimeter and the area of the rectangle.Also, provide set and get functions for the length and width attributes. The set functions should verify that length and width are each floating-point numbers larger than 0.0 and less than 20.0.
(TicTacToe Class) Create a class TicTacToe that will enable you to write a complete programto play the game of tic-tac-toe. The class contains as private data a 3-by-3 two-dimensional arrayof integers. The constructor should initialize the empty board to all zeros. Allow two human players.Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the gamehas been won or is a draw. If you feel ambitious, modify your program so that the computer makesthe moves for one of the players. Also, allow the player to specify whether he or she wants to go firstor second. If you feel exceptionally ambitious, develop a program that will play three-dimensionaltic-tac-toe on a 4-by-4-by-4 board. [Caution: This is an extremely challenging project that couldtake many weeks of effort!]
(Tic-Tac-Toe) Write a program that allows two players to play the tic-tac-toe game. Your program must contain the class ticTacToe to implement a ticTacToe object. Include a 3-by-3 two-dimensional array, as a private member variable, to create the board. If needed, include additional member variables. Some of the operations on a ticTacToe object are printing the current board, getting a move, checking if a move is valid, and determining the winner after each move. Add additional operations as needed.
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