The class Stuff has both a copy constructor and an overloaded - operator. Assume blob and clump are both instances of the Stuff class. For each statement below, indicate whether the copy constructor or the overloaded = operator will be called:
Stuff blob = clump; clump = blob; blob . operator=(clump);
showValues(blob); // blob is passed by value.
Want to see the full answer?
Check out a sample textbook solutionChapter 14 Solutions
Starting Out with C++ from Control Structures to Objects (9th Edition)
Additional Engineering Textbook Solutions
Concepts of Programming Languages (11th Edition)
Starting Out with Java: Early Objects (6th Edition)
Introduction To Programming Using Visual Basic (11th Edition)
C How to Program (8th Edition)
Web Development and Design Foundations with HTML5 (9th Edition) (What's New in Computer Science)
Computer Science: An Overview (13th Edition) (What's New in Computer Science)
- Parent Class: Food Write a parent class called Food. A food is described by a name, the number of grams of sugar (as a whole number), and the number of grams of sodium (as a whole number). Core Class Components For the Food class, write: the complete class header the instance data variables a constructor that sets the instance data variables based on parameters getters and setters; use validity checking on the parameters where appropriate a toString method that returns a text representation of a Food object that includes all three characteristics of the food Class-Specific Method Write a method that calculates what percent of the daily recommended amount of sugar is contained in a food. The daily recommended amount might change, so the method takes in the daily allowance and then calculates the percentage. For example, let's say a food had 6 grams of sugar. If the daily allowance was 24 grams, the percent would be 0.25. For that same food, if the daily allowance was 36 grams, the…arrow_forwardRemaining Time: 35 minutes, 18 seconds, ¥ Question Completion Status: A class named Account is defined as the following. class Account } private: int id; double balance; public: //A constructor without parameter that creates a default account with id 0, balance 0 Account): /A constructor with the parameter that setting the id and balance Account(int, double), int getId); / return the ID double getBalance() //return the balance void withdraw(double amount) // the amount will be withdrawn void setlID(int), //set the ID void setBalance (double) //set the balance }: Assume that we will create a separate file of implementation of the function definition for the questions a) -b) a) Write a construction function definition with two parameters (ID and balance). b) Write a function definition of the function declaration (void withdraw(double amount):). c) Creates an Account object with an ID (1122) and balance ($20000). Then, write source codes to withdraw $2 MacBooarrow_forwardThere are two types of data members in a class: static and non-static. Provide an example of when it might be useful to have a static data member in the actual world.arrow_forward
- Preliminaries • Write a Point class with two properties: 1, y. Write required constructor, get & set, and toString methods. • Write a Triangle class that has 3 Point properties. Write required constructor, get & set, and toString methods.arrow_forwardint x //x coord of the center -int y // y coord of the center -int radius -static int count // static variable to keep count of number of circles created + Circle() //default constructor that sets origin to (0,0) and radius to 1 +Circle(int x, int y, int radius) // regular constructor +getX(): int +getY(): int +getRadius(): int +setX(int newX: void +setY(int newY): void +setRadius(int newRadius):void +getArea(): double // returns the area using formula pi*r^2 +getCircumference // returns the circumference using the formula 2*pi*r +toString(): String // return the circle as a string in the form (x,y) : radius +getDistance(Circle other): double // *** returns the distance between the center of this circle and the other circle +moveTo(int newX,int newY):void // *** move the center of the circle to the new coordinates +intersects(Circle other): bool //*** returns true if the center of the other circle lies inside this circle else returns false +resize(double…arrow_forward/** NoParking models a No Parking sign */ public class NoParking { //-----------Start below here. To do: approximate lines of code = 15 // 1. Write the class so that it works as expected with the unit tester. private String startTime; private String endTime; /** Constructs a NoParking object with a default time */ public NoParking(){ startTime = "0:00"; endTime = "23:59"; } /** Sets the start time @param the start time */ public void setStartTime(String start){ startTime = start; } /** Sets the end time @param the end time */ public void setEndTime(String end){ endTime = end; } /** Reverses the times */ /** Returns the string for no parking @return the string for no parking */ } //-----------------End here. Please do not remove this…arrow_forward
- C# languageCreate a class for “Plane” having functionalities (methods) startengine(), fly() and land(). When ever engine starts it should reset the attribute TTK (Total travel kilometer) to zero and attribute Fuel to 100. On fly() it should add 10 kilometers if the Fuel attribute is greater than zero and decrement Fuel by 20.On land() it should print total distance covered. Write the code providing all necessary details. And then show working object of Plane in main().arrow_forwardblal 1-We create an object from a class by invoking: c- get method a- Set method b- a constructor d- the main method 2-An object is an instance of a: b- property a- class c- method d- program 3-In a Test class, an object of a Monitor is created ad follow: Monitor myMonitor = new Monitor("LG", 23 ,35); Where LG is the manufacturer and 23 is the size of the monitor, and 35 is the price, Write the code of how the constructor will look in Monitor class. 4-Given a class Machine, define an array cars of size 5. 目目 hparrow_forwardTrue/False: When instantiating an object of an abstract class, you can do it with the keyword new.arrow_forward
- Create a class Employee a) private and static field nextAvailableID (int): create a static constructor to initialize this field to a random number (hint: you can use Random class). You can assume that IDs are numbers between 1-9999. Since nextAvailableID is static, all the Employee objects will share this field. b) with properties FirstName (string) LastName (string), ID (int): make it read only to allow initializing only with a constructor and then no more. c) Add a constructor to allow setting properties FirstName and LastName. Hint: ID will be initialized to nextAvailableID (make sure to increment nextAvailableID by one) Add ToString Method to display the full name and ID of the employee Then, write a Main method to test your class Employee. Create four Employee objects with references e1, e2, and e3 by providing first and last name of each employee Display the full name and id of each employee - note that each employee will have an automatically generated ID…arrow_forwardThere are two types of data members in a class: static and non-static. Give an example of real-world use for a static data member.arrow_forwardGiven the following class declaration, it is imperative that the copy constructor, destructor and copy assignment operator are included in the class. class Person{ public: Person(const char* name); -Person(); Person(const Person& original); Person& operator=(const Person&); string ToString()const; private: char* _name; }3; True Falsearrow_forward
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,