LandTract Class
Make a LandTract class that is composed of two FeetInches objects: one for the tract’s length, and one for the width. The class should have a member function that returns the tract’s area. Demonstrate the class in a
Want to see the full answer?
Check out a sample textbook solutionChapter 14 Solutions
Starting Out with C++ from Control Structures to Objects (9th Edition)
Additional Engineering Textbook Solutions
Java: An Introduction to Problem Solving and Programming (7th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Concepts Of Programming Languages
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Web Development and Design Foundations with HTML5 (8th Edition)
- Dynamic Games Instructions: Write a class called Game that contains a video game’s name, genre, and difficultyLevel. Include a default constructor and destructor for the class. The constructor should print out the following message: “Creating a new game”. The destructor should print out the following message: “In the Game destructor.” Include appropriate get/set functions for the class. In main(), prompt the user to enter the number of games he or she has played in the past year. Dynamically create a built-in array based on this number (not a vector or object of the array class) to hold pointers to Game objects. Construct a loop in main() that executes once for each of the number of games that the user indicated. Within this loop, ask the user to enter the name and genre of each game. Using a random number generator, generate a difficultyLevel between 1-10 (inclusive). Seed this random number generator with 100. Next, dynamically create a Game object (remember that this…arrow_forwardWe use the _____ operator to create an instance of (object in) a particular class.arrow_forwardGrade 12 computer science about inherritence Please write in Java language Here is the question Create an Essay class that inherits the Document class. The Essay class should include member constants MIN_WORDS and MAX_WORDS. An essay should be between 1500 and 3000 words. The Essay class should also contain a member method validLength(), which returns true when the Essay object contains between MIN_WORDS and MAX_WORDS and false otherwise. Thank you very mucharrow_forward
- Month Class Exceptions Write a class named Month. The class should have an int field named monthNumber that holds the number of the month. For example, Janauary would be 1, February would be 2, and so forth. In addition, provide the following methods: A no-arg constructor that sets the monthNumber field to 1. A constructor that accepts the number of the month as an argument. It should set the monthNumber value to the value passed as the argument. If a value less than 1 or greater than 12 is passed, the constructor should throw an InvalidMonthNumberException. A constructor that accepts the name of the month, such as “January” or “February”, as an argument. It should set the monthNumber field to the correct corresponding value. If an invalid name is passed, the constructor should throw an InvalidMonthNameException. A setMonthNumber method that accepts an int argument, which is assigned to the monthNumber field. If a value less than 1 or greater than 12 is passed, throw an…arrow_forwardIn PYTHON design an Employee class that has fields for the following pieces of information:• Employee name• Employee numberNext, design a class named ProductionWorker that extends the Employee class. The ProductionWorker class should have fields to hold the following information:• Shift number• Hourly pay rateThe workday is divided into shifts: day and night. The shift field will hold an int value representing shift that the employee works. The day sifts is shift 1 and the night shift is shift 2. Design the appropriate accessor and mutator methods for each class.Once you have designed the classes, design a program that creates an object of the ProductionWorker class and prompts the user to enter data for each of the object’s fields. Store the data in the object and then use the object’s accessor methods to retrieve it and display it on the screen.Program Sample Run #1The worker name is John RobinsThe worker number is 1234The shift is 1The rate is 36.0arrow_forwardThe enum class construct: Select one: a. does not require one to write anything in front of an enumeration value-name b. requires one to use the name of the enumeration, followed by "::" (colon-colon), before each name whenever the enumeration's value-name is used c. requires one to use the name of the enumeration, followed by "." (period), before each name whenever an enumeration's value-name is usedarrow_forward
- Design a new class that contains a print and read function by creating a new object and calling the print and reading functions inside the casearrow_forwardTrue or False A static variable is shared among all instances of a class.arrow_forwardUse Python Programming Language (The Stock class) Design a class named Stock to represent a company’s stock that contains: A private string data field named symbol for the stock’s symbol. A private string data field named name for the stock’s name. A private float data field named previousClosingPrice that stores the stock price for the previous day. A private float data field named currentPrice that stores the stock price for the current time. A constructor that creates a stock with the specified symbol, name, previous price, and current price. A get method for returning the stock name. A get method for returning the stock symbol. Get and set methods for getting/setting the stock’s previous price. Get and set methods for getting/setting the stock’s current price. A method named getChangePercent() that returns the percentage changed from previousClosingPrice to currentPrice. Write a test program that creates a Stock object with the stock symbol INTC, the name Inte lCorporation, the…arrow_forward
- C# languageCreate a class for “Plane” having functionalities (methods) startengine(), fly() and land(). When ever engine starts it should reset the attribute TTK (Total travel kilometer) to zero and attribute Fuel to 100. On fly() it should add 10 kilometers if the Fuel attribute is greater than zero and decrement Fuel by 20.On land() it should print total distance covered. Write the code providing all necessary details. And then show working object of Plane in main().arrow_forwardA struct is a class with its members public by default. Select one: True Falsearrow_forwardBoats For problems A, B, and C you will be writing two different classes to simulate a Boat race. Problem A is to write the first class Boat. A Boat object must hold the following information boat_name: string top_speed: int current_progress: int Write a constructor that allows the programmer to create an object of type Boat with the arguments boat_name and top_speed. The boat_name should be set to the value of the corresponding argument - this argument is required. The top_speed should default to the value 3 if no value is passed in for the argument. The value for current_progress should always be set to 0. Implement Boat class with setter and getter methods: Provide setters for the following instance variables: set_top_speed takes in an int and updates the top_speed set_boat_name takes in a string and updates the boat_name set_current_progress takes in a int and updates the current_progress Provide getters for the following instance variables with no input parameters…arrow_forward
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrEBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,