Implement the Board class. Make sure to read through those comments so that you know what is required.   import java.util.Arrays; import java.util.Random;   public class Board { public static final byte UR = 0; public static final byte R = 1; public static final byte DR = 2; public static final byte DL = 3; public static final byte L = 4; public static final byte UL = 5;   // You need a random number generator in order to make random moves.  Use rand below private static final Random rand = new Random();     /** * Construct a puzzle board by beginning with a solved board and then * making a number of random moves.  Note that making random moves * could result in the board being solved. *  * @param moves the number of moves to make when generating the board. */ public Board(int movement) { // TODO }

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Implement the Board class. Make sure to read through those comments so that you know what is required.
 
import java.util.Arrays;
import java.util.Random;
 
public class Board {
public static final byte UR = 0;
public static final byte R = 1;
public static final byte DR = 2;
public static final byte DL = 3;
public static final byte L = 4;
public static final byte UL = 5;
 
// You need a random number generator in order to make random moves.  Use rand below
private static final Random rand = new Random();
 
 
/**
* Construct a puzzle board by beginning with a solved board and then
* making a number of random moves.  Note that making random moves
* could result in the board being solved.
* @param moves the number of moves to make when generating the board.
*/
public Board(int movement) {
// TODO
}
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