Media violence has been tremendously growing and attaining the hazardous extents. Two-thirds of TV shows contain some kind of violence. Most self-involving video games contain some violent matter in it. For example, if you manufacture guns, you do not need to give any advertisement, because it is done by the amusement industry. Aggressive behavior, desensitization to violence, hallucinations, and fear of being mishandled were caused by the media violence, was explained in a 2009 Policy Statement on Media Violence, by the American Academy of Pediatrics. The increase in aggressive behavior happens by watching violent video shows on TV, and by playing violent video games.
The researchers found that boys and girls who played a lot of violent video games changed over the school year. Media violence is not likely to convert the children into a violent criminal. But, someday by just smoking a cigarette can increase the likelihood of a lung cancer. Likewise, a violent show can increase the likelihood of behaving in an aggressive way. Psychologists Brad Bushman and L. Rowell Huesmann1(p248)
There are many reasons to be worried about the level of violence in the society, it is clearly simplistic and confusing to hold that the major cause for delinquency and violent crime rate might be the violent themes in movies, music, comic books or television. (Media effects and society by Elizabeth M. Perse)
It is about more than 50 years of research shows that, media influence on child and
THESIS STATEMENT: The world’s media today seem to have more violence than ever. Video games have vivid depictions of accident catastrophes, fighting and murder. Television news programs generally lead with a violent story in order to gain an audience. This is free society people can stay what they want. ‘’ Media violence has many negative effect on youth today to commit crimes in society.’’
Our main objective is to explore the mass media's effects on society and see how the media has affected out way of life. Not to mention, compare the life styles of
There is a strong agreement among American society that violence in the country is on the rise. It is easy to see why this is a strong argument among the American people, especially because of the rising popularity of violent video games and television programs. However, as these violent video games and television shows are creating their own place in our society, the reports of violence among children are escalating. This correlation has been studied extensively in the scientific community in an attempt to discover whether media violence does negatively impact children but there has yet to be a consensus. There is a split between those that believe that children are becoming more violent because they are exposed to violent media and
On average an American is exposed to approximately 200,000 violent acts before the age of eighteen. However, these exposures do not influence an individual to exhibit violence. Concerns regarding whether television and video game violence has a negative effect on society by promoting violence, dates back to the 1950’s and is still prevalent today. Studies and research conducted on the issue are unable to prove that the two variables have any correlation to each other. In fact, statistics demonstrate how the amount of violent crimes has decreased significantly throughout time despite growing video game popularity. Lastly, in society people look for anything to transfer the blame, especially in regards to a situation that may threaten an individual’s society. As a matter of fact, by reviewing the extensive research the conclusion was drawn stating exposure has no effect on violence. Therefore, television and video game violence does not have a negative effect on society.
Kain, Erik. “The Truth About Video Games and Gun Violence.” Mother Jones, 11 June 2013, www.motherjones.com/politics/2013/06/video-games-violence-guns-explainer/.
Savage and Yancey had noticed that while there had been numerous studies on whether video games increase aggression to their peers, no one had tested whether or not they affected criminal tendencies in teens and young adults. After exposing them to a violent television show, the kids were made to take a test to see if violent tendencies were displayed later. Once it was all said and done the results pointed to there not being any correlation with criminality and violent media consummation. (Savage, Yancey 16-17)
The concept that the media and violent video games have an effect on aggression and violent behaviour in youth is one that I have heard speculations about in other classes and ultimately agree with. In the article by David Grossman, titled Trained To Kill, he presents the idea that while it is against human nature to kill one’s own kind violence in the media has led to an increase in criminal acts committed by youths (Grossman, 2000). Overall, I agree with his argument because the common theme of violence in media leads to desensitization, and creates a conditioned response to violent situations. However, since the 1980’s we have seen a decrease in homicides in Canada, which contradicts Grossman’s theory.
Are violent video games directly correlated to teen violence? This is the burning question many researchers are dedicated to answering. The common form of the question is “Is the increase in violence in games creating killer kids?” The simple answer is no. Instead the opposite has occurred, as games became more violent, the players became calmer. The games create a “safe” outlet for any anger or angst that young people possess. Crime rates in the teen population have lowered and violent teens admit to having little to no interest in violent video games. The games that most people fear are destroying the youth may actually be one of the things helping them grow and become “normal” members in society.
“Academics have researched and documented flow-related experiences for decades, with many repeatedly linking it to a number of positive outcomes for adolescents, including academic improvements in high school, improved self-esteem, and decreased levels of anxiety” (Glynn).
In Brad Bushman’s and Rowell Huesmann’s Article Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults from the Archives of Pediatric and Adolescent Medicine journal, they believe the violent media in video games, tv shows, music, and movies, are affecting behavior in children and adults. Bushman and Huesmann believe that all the violence that has made a more popular appearance in today’s culture is causing for adults and children to be more prone to aggression. They hypothesized that the long-term effects would be greater in children and the short-term effects would be greater in adults, and discovered their hypotheses to be correct. Other articles, such as Beth Stein’s If Violent Video Games are Harmless Fun,
This could be opening the doors to a plethora of other cases and assumptions that can lead to our youth potentially becoming killers. Research was conducted on the exposure of television violence and its effects on kids, organizations like the American Psychological Association, the American Medical Association and the Academy of Pediatrics have concluded that there is a cause and effect relationship amongst those exposed. However, such studies does not demonstrate that media violence causes aggressive behavior, only that the two phenomena exist together (207). This finding was used to make the assumption that it would likely be the case with video games.
The authors continue to point out the various influences that media violence is affecting the youth and studies that back up their arguments. Huesmann and Taylor then shift to another source of violent influence, videogames. The various ratings categories of video games, Everyone, Teen, and Mature, are mentioned and the fact that all three of them allow some sort of violence. It is mentioned that the Teen category consists of roughly 94% violent games which is astonishing. This turns out to become a major issue because of the amount of time that teenagers spend playing video games. The authors then mention studies that show that teenagers who play violent video games demonstrated
For many years, there have been arguments over violent video games and their harmful effects. The standards for violence in today’s society are different than when video games were first introduced. A person’s personality plays into how they are effected by violence. In an article written for the American Psychological Association, Patrick Markey determined, “certain combinations of personality traits can help predict which young people will be more adversely affected by violent video games.” He also stated “those who are negatively affected have pre-existing dispositions, which make them susceptible to such violent media.” (APA).
Violent media is a prominent part of America's culture. America is the home to dozens of multimillion dollar industries that specialize in making violent media. This media usually has a rating label on it, categorizing it as being made for young children, teens, or adults. The purpose of this is to protect children from the disturbing and/or violent scenes depicted in the media. Yet, millions of children under the age of 17 still have free access to violent media. However, even though children have access, the overall effects of violence on children are not negative.
As evidence has shown, children view many violent scenes while watching television, movies, or playing video games, but the question still remains: What psychological effect does violence in the media have on children? Research over the past 10 years has consistently shown that there is a cause-and-effect relationship between media violence and real-life aggression (Strasburger 129). Violence in the media can lead to aggressive behavior by children and teenagers who watch the various programs. Of course, not all children who watch television, or movies, or play video games develop aggressive behavior. However, there is a strong correlation between media violence and aggressive behavior. A study, published in the Journal of the American Academy of Child Adolescent Psychiatry, examined how children's television viewing practices are related to aggressive behaviors. The results revealed that children who reported watching greater amounts of television per day had higher levels of violent behavior than children who reported lesser amounts of television viewing (Singer 1041). Witnessing violence is an important determining factor in violent behavior. The media serves as a means for children to witness violence. According to Bandura's Social Learning Theory, children imitate behavior that they see on television, especially if the person performing the behavior is attractive or if the