Kain, Erik. “The Truth About Video Games and Gun Violence.” Mother Jones, 11 June 2013, www.motherjones.com/politics/2013/06/video-games-violence-guns-explainer/.
This source is written by Erik Kain, a well-known writer on all things video games. He talks about the link between violent video games and gun violence and he compares the United States to other countries in terms of gun violence caused by violent video games. Kain may be slightly biased as video games are what his job revolves around, but he does use proven statistics and data to back up his claims. The intended audience are those who believe that violent video games are a cause of gun violence. I really like this source as it goes rather in-depth about the link between violent video games and gun violence and it also provides sources that help to back up its claims. I found this source by searching “violent video games +gun +violence” on Google.
Jaslow, Ryan. “Violent video games and mass violence: A complex link.” CBS News, Feb. 2013, www.cbsnews.com/news/violent-video-games-and-mass-violence-a-complex-link/.
This source is written by Ryan Jaslow who is a Psychobiology graduate from Binghamton University. He talks about violent video games, their connection to gun violence, and how people are reacting to the surge of gun violence in America. Jaslow is not biased one way or the other, he provides information on the issue, talks about both sides, and he says that there is a complex link between the two and that more research must be done before any conclusions are made. The intended audience are those that are interested in the issue. I like this source as it provides the details for each side of the argument and it lets the reader decide their stance instead of trying to decide it for them. I found this source by searching “violent video games +gun +violence” on Google.
Rose, Mike. “Video games and gun violence: A year after Sandy Hook.” Gamasutra, 10 Feb. 2014, www.gamasutra.com/view/feature/210322/video_games_and_gun_violence_a.
This source is written by Mike Rose who is a video game journalist. He talks about how violent video games are a scapegoat for the real issues and he talks about the CDC research into violent video games that President
Whether violent media content leads to real-life violence is always debatable. And in recent years, school shootings have made video games a new focus of public concern and scientific research. In public opinion, video games cause more aggression in comparison to traditional violent media contents because video games have more features of interactivity, "due to the active engagement and participation of players" (Hummer and Wang et al. 137). But more and more reports tell us that video games are not the main cause of school shooting issues; rather it is the negligence of parents, schools, and communities.
In the year 2016, more than 10 million copies of Grand Theft Auto were sold. Grand Theft Auto, among other video games focus on illegal crimes. For example Grand Theft Auto, frequently makes references to drugs, murder, and robbery. Even though video games are much more violent than they were in the 1990’s, video games over the years have managed to make an impact on American culture. Some ask why violent video games are such a concern for America? Well according to Times Magazine,“The average U.S. gamer age 13 or older spent 6.3 hours a week playing video games during 2013.” With people becoming addicted to video games, others begin to worry if videogamers will start to blur the line between the virtual world and reality. In the book Columbine, the author David Cullen states media reporters, partially blamed video games for the Columbine Massacre. “When he was eleven, id Software released the video game Doom. Eric found the perfect virtual playground to explore his fantasies.” (Cullen,114) The shooters Dylan, and Eric before the Columbine Massacre fantasised about murder, and in the video games they played they were allowed to be killers. Although, media reporters stated that videogames, were a reason the Columbine Massacre occurred, David Cullen addresses that video games had nothing to do with the shooting. Although, video games had no effect on the Columbine Massacre, other shootings such as Sandy Hook has been linked to them. As video games grow in popularity and
The most extensive argument many have argued toward violent video games affecting one’s behavior can simply be described as that many shooters were fans of violent video games before committing the shootings. A common example people making this argument raise are the Columbine shooters, who were big fans of the video game Doom. While many believe that Doom’s excessive gore and violence led the two teens to perpetrate the mass shooting, that is not the case. What those who argue against video games fail to realize that those who commit these crimes had a history of other conditions. After many mass shootings, researchers often discovered in autopsies that the suspect had a long history of aggression or mental health problems that gaming was not responsible for. Patrick Markey and Christopher J. Ferguson, writers for US News, wrote
The main argument of this article is that video games have a direct link to short term and long term aggression. The author presents this argument by providing studies from peer reviewed articles that all conclude that video games do cause an increase of aggression. The main point of this article is to answer the question, “Do violent video games lead to aggression.” The article is about the effects of violent video games leading to aggression. The author uses recent examples, like the Sandy Hook and Washington Navy Yard shooting. In both of these examples, the author cites that both shooters had a history with playing violent video games. The author uses a study which selected individuals to play violent video games for a certain period of time. The study would then compare the results to a group who played non-violent video games. The study concluded that violent video games cause a direct link in aggression due to humans reenacting the actions the characters within the video games perform.
“According to data recently released by The NPD Group, in 2012, U.S. video game software sales reached $6.7 billion (174.8 million units) and computer game sales were $380 million (13.2 million units)” (Improving Economy). To many, the violent video game industry has turned all adolescents into mass murderers. However, they’re absolutely wrong. Very seldom do adolescents who play violent video games commit acts of violence, and the ones who do usually have a mental disorder. Instead of blaming the tragedies that occur on violent video games, the news media should explain to people that a large percentage of young males play violent video games, indicating that the two are uncorrelated. They should alternatively research other possible solutions to the crisis. In lieu of negatively affecting people’s lives, video games could potentially improve their lives!
The article, “The Truth About Video Games and Gun Violence” by Erik Kain discusses how video games and gun violence correlates. The author opens up with someone by the name of Aaron Alexis who resorted to gun violence while playing video games that contained violence. There is a violent video game that scares parents and behavioral experts. There has been a debate on whether people who play video games later have violent behavior. Throughout the years, video games continue to show images portraying violence.
People have been playing video games since the late 1970s, but it wasn't until 1999 that we began to question the consequences and influences associated with younger players. Karen Sternheimer's article "Do Video Games Kill" is about the controversial idea that video games are responsible for mass school shootings.
As the level of violence in video games increases, so does the level of concern for those who play them. Some people are quick to blame school shootings on games just because the kid played a “violent” game. “The topic of videogames and violence can be compared to the chicken or the egg question, which came first, violent games or violent behavior”(Violence and Videogames). However most kids in mass shootings tend to have easy access to guns and are mentally unstable.
Bushman, Brad. Do violent video games play a role in shootings? (18 September 2013). CNN
One of these pieces of information is that 80 percent of American males play video games but the vast majority does not commit violent acts. This can add to my points about deflecting the blame on video games instead of focusing on real issues such as mental health care. It also gives a comparison to sports and how we don’t blame violence on that while including examples of none violent video games. Fisher, Max. “Ten-country comparison suggests there’s little or no link between video games and gun murders”.
In their research of violent videogames and the effect on children, they have found that “the simplistic belief that exposure to media violence will lead directly to individual violence is clearly wrong.” (Kutner, Olsen, 2008) I am going to ask you to look deeper than this. I assert that although violent video games are thought to encourage real world violence, they actually help to prevent it.
In today?s world more and more teens are playing video games. Many people think its effecting the way teens behave. There are reports that mature video games are the cause of shootings, but there is much more evidence that entails a different cause. In ?10-Country Comparisons Suggest Little Or No Link Between Video Games And Gun Murders? written by Max Fisher states ?Data suggest a slight downward shift in violence as video game consumption increases?. This suggest that video games have a positive effect on gun violence. School shootings have been blamed on violent video games but there are many other things not included, like they may have been bullied at school or a mental issue. So some of the blame is left not answered for. The amount of video game consumption in America is much like other places in the world that has significantly fewer gun deaths. (Kain, Eric Violent Video Games 2015) According to Kain and Eric,? The number of violent youth offenders in the United States fell by more than half between 1994 and 2010 while video game sales doubled
After the elementary school shooting of Sandy Hook in 2012 this issue of violent video games became a hot issue calling for a connection of violence to video games. However, the final investigative report suggested that he was more a fan of nonviolent games (Ferguson, 2015). Video game violence is an issue that continues to be studied due to the inability to come to a general conclusion on whether or not the games provoke violence in connection to mass shootings. With shootings occurring and receiving mass coverage the media and public often seek a person/item to place the blame on. After the tragic events that left people dead or injured one of the topics that emerged was that of video games affects/effects on the person.
Over the years, the popularity of computer and video games has grown. Specifically violent video games make up more than 50 % of the top selling games. These games include violent themes that involve guns, crime, blood, and gore. There is an ongoing belief that these types of games are to blame for the many acts of violence in society and have encouraged America’s youth to act out in aggression. Several organizations, such as the PTC (Parents Television Council) have moved to discourage the development of violent games while also pushing for stronger regulations when purchasing such games. There is also debate among parents and concerns on how games can negatively influence their children. So is there a direct link between video games and violence? The truth is video games do not encourage violence in society based on several factors which include scientific studies, statistics on crime, and prevention measures adopted by game publishers.
Since the 1980’s, social scientists have debated over the effects of video games. Vast improvements and advances in technology have evolved the gaming industry, gaining popularity. Not only has the popularity of video games increased but the amount of controversy surrounding them has also escalated. For decades, critics have accused video games of causing acts of violence and violent behavior. Although the media and critics blame increased violence in the real-world to violent video games, this exaggeration of their effects does not take into account and the fact that there can be no single risk factor that leads to real-world acts of violence and the lack of evidence that suggests a causal link between video game violence and violent behavior. Therefore, the current regulations and laws surrounding violent video games should remain the same.