In Brad Bushman’s and Rowell Huesmann’s Article Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults from the Archives of Pediatric and Adolescent Medicine journal, they believe the violent media in video games, tv shows, music, and movies, are affecting behavior in children and adults. Bushman and Huesmann believe that all the violence that has made a more popular appearance in today’s culture is causing for adults and children to be more prone to aggression. They hypothesized that the long-term effects would be greater in children and the short-term effects would be greater in adults, and discovered their hypotheses to be correct. Other articles, such as Beth Stein’s If Violent Video Games are Harmless Fun,
The main argument of this article is that video games have a direct link to short term and long term aggression. The author presents this argument by providing studies from peer reviewed articles that all conclude that video games do cause an increase of aggression. The main point of this article is to answer the question, “Do violent video games lead to aggression.” The article is about the effects of violent video games leading to aggression. The author uses recent examples, like the Sandy Hook and Washington Navy Yard shooting. In both of these examples, the author cites that both shooters had a history with playing violent video games. The author uses a study which selected individuals to play violent video games for a certain period of time. The study would then compare the results to a group who played non-violent video games. The study concluded that violent video games cause a direct link in aggression due to humans reenacting the actions the characters within the video games perform.
“Approximately 90 percent of kids in the U.S. play video games, and more than 90 percent of those games involve mature content that includes violence.”-(Time Health). The link between violent media and aggression in video games has also created a spawn of research studies that has gone back and forth on the issue of whether
The concept that the media and violent video games have an effect on aggression and violent behaviour in youth is one that I have heard speculations about in other classes and ultimately agree with. In the article by David Grossman, titled Trained To Kill, he presents the idea that while it is against human nature to kill one’s own kind violence in the media has led to an increase in criminal acts committed by youths (Grossman, 2000). Overall, I agree with his argument because the common theme of violence in media leads to desensitization, and creates a conditioned response to violent situations. However, since the 1980’s we have seen a decrease in homicides in Canada, which contradicts Grossman’s theory.
Savage and Yancey had noticed that while there had been numerous studies on whether video games increase aggression to their peers, no one had tested whether or not they affected criminal tendencies in teens and young adults. After exposing them to a violent television show, the kids were made to take a test to see if violent tendencies were displayed later. Once it was all said and done the results pointed to there not being any correlation with criminality and violent media consummation. (Savage, Yancey 16-17)
In their research of violent videogames and the effect on children, they have found that “the simplistic belief that exposure to media violence will lead directly to individual violence is clearly wrong.” (Kutner, Olsen, 2008) I am going to ask you to look deeper than this. I assert that although violent video games are thought to encourage real world violence, they actually help to prevent it.
Violent video games, movies and television shows have become the subject of large debates that may have lasted since the beginning of media. Everyone knows that people have the ability and desire to imitate what they experience in the media, and given the perceived increase in violence among children in the U.S., the media is seen as a major possible explanation. In the following, we will examine the evidence pertaining to whether the media is becoming more violent over time, how much violence is in the media, and what kind of psychological connection or causal influence there may be between children’s violent behavior and their favorite types of media. It will be argued that the type of media as well as other cultural and environmental factors, are the key variables in determining whether violent behavior was caused by media, focusing specifically on the influence of video games considering they permit children the most realistic and interactive experiences of violence compared to all media.
Over the years we have changed our sources of entertainment from radios to television. These sources of entertainment had allowed streaming live news whether it be the first man to land on the moon or to the discovery of something new. It had even allowed us to show reported violent acts or graphic scenes around the world. Today our main source of entertainment, especially for younger generations, are video games. These video games allowed simulations of violent scenarios to be shown on screen for the player to interact with. It has been debated that the violence that appears on these screens can greatly influence their minds into aggressive behavior. The idea of video games being the main factor in aggression is simply false and people need
In this article by Roanna Cooper states that between the age group of 9-24 years of age, are making the choice to be violent in real life and trying to be more “popular”. Many researchers also researched on this particular topic and what they got out of these articles that if violent video game exposure resulted in increase in aggressive behavior over time. Results indicated that children who played more violent video games early in a school year changed to see the world in a more aggressive way and also changed to become more verbally and physically aggressive later in the school year. Changes in attitude were noticed by both peers and teachers. Dr. Olson points out that violent video games may be related to bullying, which researchers have found to be a risk factor for more serious violent behavior. Researches, for example, have found that living in a violent neighborhood and experiencing violence as a victim or witness is associated with an increased risk for violent behavior among youth.
You are what you watch! An examination of violence in the media reveals that media violence does create a more aggressive culture. Even though violent crime has decreased, violence in the media had doubled or even tripled. This violent activities viewed by children and adults in video games increase areas of the brain that control emotional arousal and decrease parts of the brain that deal with self control and empathy. Studies show that children become more
That’s hardly a controversy," Bushman said. “With the general consensus about the harmful effects of media violence, it may seem surprising that some people still question the effects of violent media on aggression. One important reason is that people don’t distinguish between aggression and violence. These two things are not the same; aggression is a lot less worrisome and harmful than violent behavior because it does not indicate inflicting pain on another person. But will violent shooting games and the like be the reason your son punched his brother in the arm when he made fun of him at dinner tonight? According to Senior Pediatric Psychopharmacologist Dr. Raul R. Silva, childhood aggression is a symptom of many different underlying problems and is packaged and presented differently in each kid, seen much more frequently in boys who typically have more energy to dispose. Violent video games seldom lead to violent behavior, and the distinction between aggressive and violent behavior should be a focal point for parents of where to toe the
The media, especially in today’s modern society surrounds us all the time. It affects our daily lives and has become part of our everyday routines, which is why it has such a huge impact on us, and violent media is everywhere. It is known that by the time we get to our eighteenth birthday, we will have seen and witnessed about 200,000 violent acts and about 16,000 murders (Media Education Foundation, 2005). There have been ongoing controversial debates as to whether violent media exposure contributes to violent and aggressive behaviours and whether one is caused by the other. Violence includes, but is not limited to things such as murder, assault, homicide, shootings, property offence, rape and assault. The mainstream and popular notion has been that violent video games make people more aggressive and desensitized to
As evidence has shown, children view many violent scenes while watching television, movies, or playing video games, but the question still remains: What psychological effect does violence in the media have on children? Research over the past 10 years has consistently shown that there is a cause-and-effect relationship between media violence and real-life aggression (Strasburger 129). Violence in the media can lead to aggressive behavior by children and teenagers who watch the various programs. Of course, not all children who watch television, or movies, or play video games develop aggressive behavior. However, there is a strong correlation between media violence and aggressive behavior. A study, published in the Journal of the American Academy of Child Adolescent Psychiatry, examined how children's television viewing practices are related to aggressive behaviors. The results revealed that children who reported watching greater amounts of television per day had higher levels of violent behavior than children who reported lesser amounts of television viewing (Singer 1041). Witnessing violence is an important determining factor in violent behavior. The media serves as a means for children to witness violence. According to Bandura's Social Learning Theory, children imitate behavior that they see on television, especially if the person performing the behavior is attractive or if the
Video games and television can contribute to violent behavior and aggression but they are not always violent or
“Experts agree that no single factor can cause a nonviolent person to act aggressively, some studies suggest that heavy exposure to violent media can be a risk factor for violent behavior. Children who are exposed to multiple risk factors, including substance abuse, aggression, and conflict at home and also consume violent media are more likely to behave aggressively.” (Commonsensemedia.org 1) I am accepting the fact that this method is valid, though we are striving to answer if violent video games absolutely create violent citizens and according to researchers and investigations in the recent year's data has gone exclusively from one faction to the other.
Other significant studies have expressed their interest in the topic regarding the media’s influence on violence. The study “The Influence of Media Violence on Youth” examines whether violent videogames increases the probability of individuals engaging in violent activities such as uttering threats and physical assaults (Anderson et al., 2003). The research involves participants such as children because they are more likely to be associated with violent media such as videogames (Anderson et al., 2003).