Starting Out with C++: Early Objects (9th Edition)
9th Edition
ISBN: 9780134400242
Author: Tony Gaddis, Judy Walters, Godfrey Muganda
Publisher: PEARSON
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Textbook Question
Chapter 7.11, Problem 7.24CP
Assume the following class components exist in a
BasePay class declaration
BasePay member function definitions
Overtime class declaration
Overtime member function definitions
What files would you store each of the above components in?
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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized.
The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position
public class Labyrinth { private final int size; private final Cell[][] grid;
public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); }
private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…
Change the following code so that it checks the following 3 conditions:
1. there is no space between each cells (imgs)
2. even if it is resized, the components wouldn't disappear
3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.
Main():
Labyrinth labyrinth = new Labyrinth(10);
Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9);
JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true);
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Chapter 7 Solutions
Starting Out with C++: Early Objects (9th Edition)
Ch. 7.5 - Which of the following shows the correct use of...Ch. 7.5 - An objects private member variables can be...Ch. 7.5 - Assuming that soap is an instance of the Inventory...Ch. 7.5 - Complete the following code skeleton to declare a...Ch. 7.7 - Briefly describe the purpose of a constructor.Ch. 7.7 - Constructor functions have the same name as the A)...Ch. 7.7 - A constructor that requires no arguments is called...Ch. 7.7 - Assume the following is a constructor: ClassAct: :...Ch. 7.7 - Prob. 7.9CPCh. 7.7 - True or false: A class may have a constructor with...
Ch. 7.7 - A destructor function name always starts with A) a...Ch. 7.7 - True or false: Just as a class can have multiple...Ch. 7.7 - What will the following program code display on...Ch. 7.7 - What will the following program code display on...Ch. 7.9 - 7.15 private class member function can be called...Ch. 7.9 - When an object is passed to a function, a copy of...Ch. 7.9 - If a function receives an object as an argument...Ch. 7.9 - Prob. 7.18CPCh. 7.9 - Prob. 7.19CPCh. 7.10 - Prob. 7.20CPCh. 7.10 - Write a class declaration for a class named...Ch. 7.10 - Write a class declaration for a class named Pizza...Ch. 7.10 - Write four lines of code that might appear in a...Ch. 7.11 - Assume the following class components exist in a...Ch. 7.11 - What header files should be included in the client...Ch. 7.12 - Write a structure declaration for a structure...Ch. 7.12 - Prob. 7.27CPCh. 7.12 - Prob. 7.28CPCh. 7.12 - Write a declaration for a structure named...Ch. 7.12 - Write a declaration for a structure named City,...Ch. 7.12 - Write assignment statements that store the...Ch. 7.12 - Prob. 7.32CPCh. 7.12 - Write a function that uses a Rectangle structure...Ch. 7.12 - Prob. 7.34CPCh. 7.15 - Prob. 7.35CPCh. 7.15 - When designing an object -oriented application,...Ch. 7.15 - How do you identify the potential classes in a...Ch. 7.15 - What two questions should you ask to determine a...Ch. 7.15 - Look at the following description of a problem...Ch. 7 - Prob. 1RQECh. 7 - Which of the following must a programmer know...Ch. 7 - Prob. 3RQECh. 7 - ______programming is centered around functions, or...Ch. 7 - An object is a software entity that combines both...Ch. 7 - An object is a(n) ______ of a class.Ch. 7 - Prob. 7RQECh. 7 - Once a class is declared, how many objects can be...Ch. 7 - An objects data items are stored in its...Ch. 7 - The procedures, or functions, an object performs...Ch. 7 - Bundling together an objects data and procedures...Ch. 7 - An objects members can be declared public or...Ch. 7 - Normally a classs _________ are declared to be...Ch. 7 - A class member function that uses, but does not...Ch. 7 - A class member function that changes the value of...Ch. 7 - When a member functions body is written inside a...Ch. 7 - A class constructor is a member function with the...Ch. 7 - A constructor is automatically called when an...Ch. 7 - Constructors cannot have a(n) ______ type.Ch. 7 - A(n) ______ constructor is one that requires no...Ch. 7 - A destructor is a member function that is...Ch. 7 - A destructor has the same name as the class but is...Ch. 7 - A constructor whose parameters all have default...Ch. 7 - A class may have more than one constructor, as...Ch. 7 - Prob. 25RQECh. 7 - In general, it is considered good practice to have...Ch. 7 - When a member (unction forms part of the interface...Ch. 7 - When a member function performs a task internal to...Ch. 7 - True or false: A class object can be passed to a...Ch. 7 - Prob. 30RQECh. 7 - It is considered good programming practice to...Ch. 7 - If you were writing a class declaration for a...Ch. 7 - If you were writing the definitions for the Canine...Ch. 7 - A structure is like a class but normally only...Ch. 7 - By default, are the members of a structure public...Ch. 7 - Prob. 36RQECh. 7 - When a structure variable is created its members...Ch. 7 - Prob. 38RQECh. 7 - Prob. 39RQECh. 7 - Prob. 40RQECh. 7 - Prob. 41RQECh. 7 - Write a function called showReading. It should...Ch. 7 - Write a function called input Reading that has a...Ch. 7 - Write a function called getReading, which returns...Ch. 7 - Indicate whether each of the following enumerated...Ch. 7 - Prob. 46RQECh. 7 - Assume a class named Inventory keeps track of...Ch. 7 - Write a remove member function that accepts an...Ch. 7 - Prob. 49RQECh. 7 - A) struct TwoVals { int a, b; } ; int main() { }...Ch. 7 - A) struct Names { string first; string last; } ;...Ch. 7 - A) class Circle: { private double centerX; double...Ch. 7 - A) class DumbBell; { int weight; public: void set...Ch. 7 - If the items on the following list appeared in a...Ch. 7 - Look at the following description of a problem...Ch. 7 - Soft Skills Working in a team can often help...Ch. 7 - Date Design a class called Date that has integer...Ch. 7 - Report Heading Design a class called Heading that...Ch. 7 - Widget Factory Design a class for a widget...Ch. 7 - Car Class Write a class named Car that has the...Ch. 7 - Population In a population, the birth rate and...Ch. 7 - Gratuity Calculator Design a Tips class that...Ch. 7 - Inventory Class Design an Inventory class that can...Ch. 7 - Movie Data Write a program that uses a structure...Ch. 7 - Movie Profit Modify the Movie Data program written...Ch. 7 - Prob. 10PCCh. 7 - Prob. 11PCCh. 7 - Ups and Downs Write a program that displays the...Ch. 7 - Wrapping Ups and Downs Modify the program you...Ch. 7 - Left and Right Modify the program you wrote for...Ch. 7 - Moving Inchworm Write a program that displays an...Ch. 7 - Coin Toss Simulator Write a class named Coin. The...Ch. 7 - Tossing Coins for a Dollar Create a game program...Ch. 7 - Fishing Came Simulation Write a program that...Ch. 7 - Group Project 19. Patient Fees This program should...
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