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- Assignment A scientist has developed a mathematical model for a physical process, and he wants to check how good is model is. To evaluate the correctness of his model, he wants to test the results of his model under certain parameters and compare them with experimental results. Write a program that first reads the number of tests (testCount) as an int followed by the results of each test according to the model as a double array (testModel) and finally the results of each test according to experiments as a double array (testExperiment). Then, the program should calculate the error of the model by evaluating the average of the absolute values (i.e., mutlak değer) of the differences between the model result and experimental result (see formula below) using a function. ItestModel,- textExperiment, testCount NOTE: Individual absolute value of the difference between the model value and the experiment value calculations MUST be done in the function. Every other functionality MUST be done in…arrow_forwardJava Program - Functions with 2D Arrays Write a function named displayElements that takes a two-dimensional array, the size of its rows and columns, then prints every element of a two-dimensional array. Separate every row by a new line and every column by a space. In the main function, write a program that asks for integer input to be assigned on a 3 x 3 array and call the function displayElements to print the contents on the next line. Input 1. Multiple lines containing integer each line Output R1C1: 1 R1C2: 2 R1C3: 3 R2C1: 4 R2C2: 5 R2C3: 6 R3C1: 7 R3C2: 8 R3C3: 9 1 2 3 4 5 6 7 8 9arrow_forwardThis program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. (1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster). Ex: Enter player 1's jersey number: 84 Enter player 1's rating: 7 Enter player 2's jersey number: 23 Enter player 2's rating: 4 Enter player 3's jersey number: 4 Enter player 3's rating: 5 Enter player 4's jersey number: 30 Enter player 4's rating: 2 Enter player 5's jersey number: 66 Enter player 5's rating: 9 ROSTER Player 1 -- Jersey number: 84,Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The…arrow_forward
- JAVA Your teacher has created two arrays, each holding the results of tests, say Test 1 and Test 2. You need to create a new array which holds the averages of these two tests. You may assume that the first element of the first test array refers to the student who also has the grade in the first element of the second test, and the last element in each array are the grades the last student earned for each test. All students received grades for both tests, meaning both test arrays are of the same length. Complete the method, named makeAverage, in the class named Grades.java. There are two parameters to this method: the first is the integer array representing the grades of the first test, and the second is the array containing the grades of the second test. The new average array should be returned by the method. The grades should be treated as double variables. For example, consider the test grades for the five students in the following arrays: [ 87 ] [ 91 ] [ 76 ] [ 76 ] [ 94 ]…arrow_forwardThis program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. (1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster). Ex: Enter player 1's jersey number: 84 Enter player 1's rating: 7 Enter player 2's jersey number: 23 Enter player 2's rating: 4 Enter player 3's jersey number: 4 Enter player 3's rating: 5 Enter player 4's jersey number: 30 Enter player 4's rating: 2 Enter player 5's jersey number: 66 Enter player 5's rating: 9 ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 (2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The…arrow_forward8. A magic square is an n by n square in which each element is an integer between 1 and n*n and all column sums, row sums and diagonal sums are equal. For example, the following is a 3 by 3 magic square in which each row, each column, and each diagonal adds up to 15. 4 3 8 9 1 7 6. Write a program that accepts a two-dimensional array size 10 by 10. The program should check and output whether it is a magic square or not. What is the output of the following code?arrow_forward
- In C++Monkey Business A local zoo wants to keep track of how many pounds of food each of its three monkeys eats each day during a typical week. Write a program that stores this information in a two-dimensional 3 × 5 array, where each row represents a different monkey, and each column represents a different day of the week. The program should first have the user input the data for each monkey. Then, it should create a report that includes the following information: Average amount of food eaten per day by the whole family of monkeys. The least amount of food eaten during the week by any one monkey. The greatest amount of food eaten during the week by any one monkey. Write functions: average() least() greatest() main()arrow_forwardProblem2 Write a program that display the position of a given element in an array. You should print the index (i.e. the position) of the element. If the element appears more than one time than you should print all its positions. The size of the array should be entered by the user. If the element does not occur then you should display element not found. Sample1: Enter the size of the array: 5 Enter an array of size 5: 44 5 13 44 67 Enter the element to find: 44 44 is found at position 44 is found at position 44 occurs 2 time(s) Sample2: Enter the size of the array: 4 Enter an array of size 4: 12 150 17 20 Enter the element: 18 18 is not foundarrow_forwardThe Lo Shu Magic Square is a grid with 3 rows and 3 columns shown below. The Lo Shu Magic Square has the following properties: The grid contains the numbers 1 – 9 exactly The sum of each row, each column and each diagonal all add up to the same number. This is shown below: Write a program that simulates a magic square using 3 one dimensional parallel arrays of integer type. Do not use two-dimensional array. Each one the arrays corresponds to a row of the magic square. The program asks the user to enter the values of the magic square row by row and informs the user if the grid is a magic square or not. Project Specifications Input for this project: Values of the grid (row by row) Output for this project: Whether or not the grid is magic square Processing Requirements Use the following template to start your project: #include<iostream> using namespace std; // Global constants const int ROWS = 3; // The number of rows in the array const int COLS = 3; // The number of columns…arrow_forward
- The Lo Shu Magic Square is a grid with 3 rows and 3 columns shown below. The Lo Shu Magic Square has the following properties: The grid contains the numbers 1 – 9 exactly The sum of each row, each column and each diagonal all add up to the same number. This is shown below: Write a program that simulates a magic square using 3 one dimensional parallel arrays of integer type. Do not use two-dimensional array. Each one the arrays corresponds to a row of the magic square. The program asks the user to enter the values of the magic square row by row and informs the user if the grid is a magic square or not. Processing Requirements - c++ Use the following template to start your project: #include<iostream> using namespace std; // Global constants const int ROWS = 3; // The number of rows in the array const int COLS = 3; // The number of columns in the array const int MIN = 1; // The value of the smallest number const int MAX = 9; // The value of the largest number //…arrow_forwardTrue or False. A simple variable, also called a scalar variable, is one that is unrelated to any other variable in the computer’s internal memory. The bubble sort algorithm gets its name from the fact that as the larger values drop to the bottom of the array, the smaller values rise, like bubbles, to the top. Programmers use arrays to temporarily store related data in the internal memory of the computer. Different variables in the same array may have different data types. The elements in an array can be used just like any other variables. When an array is sorted in ascending order, the first element contains the largest value and the last element contains the smallest value. When passing an array by reference in C++, you do not include the address-of operator before the formal parameter’s name in the function header. You distinguish one variable in a one-dimensional array from another variable in the same array using a unique integer,…arrow_forwardJAVA PROGRAM Use a one-dimensional array to solve the following problem: A company pays its salespeople on a commission basis. The salespeople receive $200 per week plus 9% of their gross sales for that week. For example, a salesperson who grosses $5000 in sales in a week receives $200 plus 9% of $5000, or a total of $650. Write an application (using an array of counters) that determines how many of the salespeople earned salaries in each of the following ranges (assume that each salesperson’s salary is truncated to an integer amount): $200–299 $300–399 $400–499 $500–599 $600–699 $700–799 $800–899 $900–999 $1000 and over Summarize the results in tabular format.arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT