EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
8th Edition
ISBN: 9781305480537
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
bartleby

Concept explainers

bartleby

Videos

Question
Book Icon
Chapter 2, Problem 4PE

a.

Program Plan Intro

Quarts To Gallons

Program Plan:

Define the class “QuartsToGallons”.

  • Define the main method.
    • Declare a named constant variable to hold the number of quarts in a gallon.
    • Declare and initialize a variable to represent the number of quarts needed for a painting job.
    • Compute number of gallons needed for painting job by dividing number of quarts needed and number of quarts in a gallon.
    • Compute extra number of quarts needed.
    • Display number of quarts and gallons needed for the painting job.

b.

Program Plan Intro

Quarts To Gallons Interactive

Program Plan:

Import the required java package.

Define the class “QuartsToGallonsInteractive”.

  • Define the main method.
    • Declare a named constant variable to hold the number of quarts in a gallon.
    • Declare and initialize a variable to represent the number of quarts needed for a painting job.
    • Create a scanner class object to get user input.
    • Prompt the user to enter number of quarts needed.
    • Store the user input in a variable.
    • Compute number of gallons needed for painting job by dividing number of quarts needed and number of quarts in a gallon.
    • Compute extra number of quarts needed.
    • Display number of quarts and gallons needed for the painting job.

Blurred answer
Students have asked these similar questions
0o.Absolutely answer please Write a program that calculates the average of courses, overall grade, and letter grade. Suppose that your students take four courses - English, Mathematics, Science, and History. You should design a class that accepts all four course's numeric scores, calculates average and overall grade, and decides letter grade based on the overall grade. Your class should have a constructor, get and set methods of each course, a method that calculates the average of four courses, a method that calculates overall grade, and a method that decides letter grade. The overall grades are calculated as the following rate: Average of All four courses: 50% Quiz: 40% Attendance: 10% The letter grade is based on the following: 90.0 to 100.0 - A 80.0 to 89.9 - B 70.0 to 79.9 - C 65.0 to 69.9 - D less than 65 - F Your program demonstrates the class by asking the user to input four-course numeric scores, creating an object, and then reporting each course's score, average, overall…
Write a JAVA program that can be used to assign seats for a commercial airplane. The airplane has 13 rows, with 6 seats in each row. Rows 1 and 2 are first class, rows 3 to 7 are business class, and rows 8 to 13 are economy class. Your program prompts the user to enter the following information: Ticket type (first class, business class, or economy class) Desired seat    ‘*’ indicates that the seat is available; ‘X’ indicates that the seat has been assigned. Make this a menu-driven program; show the user’s choices and allow the user to make the appropriate choices.
ONLY IN JAVA. Create a Java program that you can play the game "More or Less, Less is More."Rules of the game:The two-dimensional field of the game must be m x n in size (game field). The buttons that make up the game field each have a number assigned to them.beginning of the game:The target value is shown above the game field. The numbers on the buttons of the game field are set to a random digit between 0 and 9.• Below the game field, you may read the current sum of the numbers displayed on the buttons.• Above the playing field in the upper right corner is a display of the remaining movements.Playing: The player chooses their first move by clicking any button (button A) on the playing area.1. The player has the option to select a second button (button B) that is situated in the same row or column as the first button they chose (A).2. When button (A) is clicked, value is changed in accordance with the following formula: (AoperationB)mod10 equals A.3. The basic game's operation will be…
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
  • Text book image
    EBK JAVA PROGRAMMING
    Computer Science
    ISBN:9781305480537
    Author:FARRELL
    Publisher:CENGAGE LEARNING - CONSIGNMENT
    Text book image
    EBK JAVA PROGRAMMING
    Computer Science
    ISBN:9781337671385
    Author:FARRELL
    Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Introduction to Classes and Objects - Part 1 (Data Structures & Algorithms #3); Author: CS Dojo;https://www.youtube.com/watch?v=8yjkWGRlUmY;License: Standard YouTube License, CC-BY