EBK JAVA PROGRAMMING
8th Edition
ISBN: 9781305480537
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Chapter 2, Problem 2GZ
Program Plan Intro
Random Number
Program Plan:
Define the class “RandomGuessMatch”.
- Define the main method.
- Declare the required variables.
- Generate the random number between 1 and 5.
- Get the guess number from the user.
- Check whether the guess value and the generated value match each other.
- Show the output in the message box.
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Using C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…
Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and then generate a new random number so the game can start over.Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.
Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is.
If the user's guess is higher than the random number, the program should display "Too high, try again."
If the user's guess is lower than the random number, the program should display "Too low, try again."
If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over.
Additional Enhancement:
Enhance the game so it keeps count of the number of guesses that the user makes.
When the user correctly guesses the random number, the program should display the number of guesses.
Chapter 2 Solutions
EBK JAVA PROGRAMMING
Ch. 2 - Prob. 1RQCh. 2 - Prob. 2RQCh. 2 - Prob. 3RQCh. 2 - Prob. 4RQCh. 2 - Prob. 5RQCh. 2 - Prob. 6RQCh. 2 - Prob. 7RQCh. 2 - Prob. 8RQCh. 2 - Prob. 9RQCh. 2 - Prob. 10RQ
Ch. 2 - Prob. 11RQCh. 2 - Prob. 12RQCh. 2 - Prob. 13RQCh. 2 - Prob. 14RQCh. 2 - Prob. 15RQCh. 2 - Prob. 16RQCh. 2 - Prob. 17RQCh. 2 - Prob. 18RQCh. 2 - Prob. 19RQCh. 2 - Prob. 20RQCh. 2 - Prob. 1PECh. 2 - Prob. 2PECh. 2 - Prob. 4PECh. 2 - Prob. 5PECh. 2 - Prob. 6PECh. 2 - Prob. 7PECh. 2 - Prob. 8PECh. 2 - Prob. 9PECh. 2 - Prob. 10PECh. 2 - Prob. 11PECh. 2 - Prob. 12PECh. 2 - Prob. 1GZCh. 2 - Prob. 2GZCh. 2 - Prob. 1CPCh. 2 - Prob. 2CP
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