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- Greetings. The programming language to be used is: JAVA Please write a GUI that implements a game, where the user has to click the buttons in the order of their numbering. * The 9 buttons are arranged in a grid of 3 by 3. Each one has a different number from 1 to 9. * If the user selects the correct button, it should turn green and become disabled. The score should beincremented by 1. * If the user selects the incorrect button, it should turn red and all the buttons should become disabled. * If the user selects the “Reset” button, all buttons should be white and become enabled, their random numbers should be reassigned and the score set to 0. Thank you.arrow_forwardMicrosoft Visual C# 7th edition. need help, please. Thanks In previous chapters, you created applications for Marshall’s Murals. Now, modify the version of the MarshallsRevenue program created in Chapter 5 so that after mural data entry is complete, the user is prompted for the appropriate number of customer names for both the interior and exterior murals and a code for each that indicates the mural style: L for landscape S for seascape A for abstract C for children’s O for other When a code is invalid, re-prompt the user for a valid code continuously. For example, if Y is input, output Y is not a valid code, and re-prompt the user until a valid code is entered. After data entry is complete, display a count of each type of mural. For example the output should be in the following format with the correct number next to each mural type: The interior murals scheduled are: Landscape 1 Seascape 2 Abstract 1 Children's 3 Other 9 The exterior murals scheduled are: Landscape 4 Seascape 0…arrow_forwardExercise#3: Calculate the area and perimeter of square.arrow_forward
- Create two enumerations that hold colors and car modeltypes. You will use them as field types in a Car class and write ademonstration program that shows how the enumerations are used.arrow_forwardGradient FillIn this labwork are asked to write a GUI application again using AWT. This is a fairly easy labworkthat is more about getting used to synchronized online learning. You are expected to:• Draw two rectangles.• Both of them should be filled using GradientPaint() function of AWT. (Check out itsfunction definition that is listed below.)• The first gradient should be parallel to the diagonal of the first rectangle. The colorgradient should not be repeated (acyclic).• The second gradient should be horizontal. The color gradient should be repeated forthis one (cyclic).• You are free to choose the colors but other than that your output should be similar tothe example screenshot given below.arrow_forwardJAVAFX: Allowed functions for drawing (Ellipse2D,CubicCurve,QuadCurve,Arc2D) [draw all of these shapes please] ID ended with 0.1 ID ended with 2.3 ID ended with 4,5 ID ended with 6.7arrow_forward
- Briefly explain the concept of Encapsulation. Also explain how Encapsulation can be achieved.arrow_forwardCan someone write this code? Write your own MineSweeper game, using wxWidgets and C++. This game should consist of a 10 x 10 grid of buttons. When the game starts the buttons should all appear to be plain, until the user clicks the first button. Once the user clicks that first button, the game should load in the hidden mines. Then the first button the user clicked on should display the number that tells the user how many mines surround the first box in the grid that (s)he chose. The user should be able to play the game just like the normal MineSweeper game until either (s)he lands on a mine and the game ends, os until (s)he wins the game by revealing all the squares that do not contain mines. Make sure to use a 24 point font so the numbers are nicely visible. To submit your answer, please paste in all your Source Code into a Word document. Also paste in at least two screen shots from the game; one from the beginning of the game and another showing the message that is displayed when…arrow_forwardusing java (Use the Date class) Write a program that creates a Date object, sets its elapsedtime to 10000, 100000, 1000000, 10000000, 100000000, 1000000000,10000000000, and 100000000000, and displays the date and time using thetoString() method, respectively.arrow_forward
- Design an application (submit pseudocode) that declares an array of 12 BaseBallGame objects. Prompt the user for data for each object, and display all the values. Then pass each object to a method that displays the name of the winning team or "Tie" if the score is a tie.arrow_forwardCan you make a GUI in java that : 1. (game field) randomizes 9 numbers (form 0 to 9) numbers. randomizes n (rows) and collumns(m) ((from 1 to 4)) The result should be a GUI with a n x m matrix of buttons, each button should be a random number form 1 to 9. The idea is after every compile i should get a random arrangement 2. random target value is displayed above game field(100-300) 3. The current sum of the numbers displayed on the buttons of the game field is printedbelow the game field 4.The number of moves to completion is displayed in the upper right corner above thegame field. 5.current mathematical operation - add a component to the right side of the gamefield that displays the current mathematical operation. The current mathematicaloperation starts at +, after the first move it should randomize. The current mathematical operation only applies for one move, and after the move a new mathematicaloperation is randomly selected that will be evaluated in the next move. Choose fromthe…arrow_forwardDebugging: There are errors in the following code snippet. Locate and fix all the errors with your own comments to get full credit for the question. Assume the goal of the program is to perform a simulation to estimate the probability of rolling three of a kind in a single roll of three six-sided dice. File Edit Format Run Options Window Help # Estimate the probability of rolling three of a kind # in a singel roll of three six-sided dice. def main (): n input ("How many rolls would you like to simulate?") hits = 0 for i in range (n): if equalRolls (3): hits += 1 print ("Estimated prob = ", float (hits) /n) def equalRolls (count): first = randrange (1,7) for i in range (count) : roll if roll != first: return False return True name ------ randrange (1,7) 1 if main () Note: your output will not be exactly the same due to (pseudo)randomness Test Case1: How many rolls would you like to simulate? 100 Estimated prob = 0.01 _main____¹: Test Case2: How many rolls would you like to simulate?…arrow_forward
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