Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
Question
Book Icon
Chapter 14, Problem 9SA
Program Plan Intro

ScaleTransition class:

  • The “ScaleTransition” class makes a node larger or smaller over time.
  • The constructors of class define different types of operations.
  • The constructors in “ScaleTransition” class includes:
    • ScaleTransition():
      • It creates a “ScaleTransition” object that is empty.
      • The “setDuration” method establishes animation’s duration.
      • The “setNode” method specifies node that is to be animated.
    • “ScaleTransition(duration)”
      • The argument “duration” denotes lasting time duration for animation.
      • The “setNode” method specifies node to be animated.
    • “ScaleTransition(duration, node)”
      • The argument “duration” denotes lasting time duration for animation.
      • The “node” argument denotes the node to animate.

setToX:

  • The method “setToX” is used to specify scale factor along X axis.
  • It takes value of X coordinate as argument.
  • It denotes the ending scale factor of the node.

setToY:

  • The method “setToY” is used to specify scale factor along Y axis.
  • It takes value of Y coordinate as argument.
  • It denotes the ending scale factor of the node.

Example:

The example for “ScaleTransition” class and methods “setToX” and “setToY” is given below:

Circle cir = new Circle(0, 40, 20);

ScaleTransition trns = new ScaleTransition(new Duration(5000), cir)

trns.setFromX(1.0);

trns.setFromY(1.0);

trns.setToX(3.0);

trns.setToX(3.0);

trns.play();

Here, “cir” denotes an object of “Circle” class. The given code generates a circle with particular dimensions. The animation’s duration is 5 seconds. The circle is been displayed with scale factor of 1 initially and it increases to a scale factor of 3.

Blurred answer
Students have asked these similar questions
Question: Please support sharing short answers to the attached question.
#include "TerminalPlayer.h" Card TerminalPlayer::playCard(const Card& opponentCard) { // if the opponentCard is a Joker we are going first // if the opponentCard is not a Joker we are going second and opponentCard is what our opponent played // Display the player's hand // prompt them to choose a card // remove that card from the hand and return that card
Road Trip Programming challenge description: You've decided to make a road trip across the country in a straight line. You have chosen the direction you'd like to travel and made a list of cities in that direction that have gas stations to stop at and fill up your tank. To make sure that this route is viable, you need to know the distances between the adjacent cities in order to be able to travel this distance on a single tank of gasoline, (No one likes running out of gas.) but you only know distances to each city from your starting point. Input: Your program should read lines from standard input. Each line contains the list of cities and distances to them, comma delimited, from the starting point of your trip. You start your trip at point 0. The cities with their distances are separated by semicolon. Output: Print out the distance from the starting point to the nearest city, and the distances between two nearest cities separated by comma, in order they appear on the route. Test 1…

Chapter 14 Solutions

Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)

Ch. 14.1 - Prob. 14.11CPCh. 14.1 - Which of the following is not a subclass of the...Ch. 14.2 - Prob. 14.13CPCh. 14.2 - Prob. 14.14CPCh. 14.2 - Prob. 14.15CPCh. 14.2 - Prob. 14.16CPCh. 14.2 - Prob. 14.17CPCh. 14.2 - Prob. 14.18CPCh. 14.2 - Prob. 14.19CPCh. 14.2 - Prob. 14.20CPCh. 14.2 - Prob. 14.21CPCh. 14.3 - Prob. 14.22CPCh. 14.3 - Prob. 14.23CPCh. 14.3 - Prob. 14.24CPCh. 14.3 - Prob. 14.25CPCh. 14.3 - Prob. 14.26CPCh. 14.3 - Prob. 14.27CPCh. 14.3 - Prob. 14.28CPCh. 14.3 - Prob. 14.29CPCh. 14.3 - Prob. 14.30CPCh. 14.4 - What two classes do you use to play an audio file?Ch. 14.4 - Refer to your answer to Checkpoint 14.31. In what...Ch. 14.4 - Prob. 14.33CPCh. 14.4 - Prob. 14.34CPCh. 14.5 - What three classes do you use to play a video...Ch. 14.5 - Refer to your answer to Checkpoint 14.35. In what...Ch. 14.5 - Prob. 14.37CPCh. 14.6 - Prob. 14.38CPCh. 14.6 - Prob. 14.39CPCh. 14.6 - What type of event happens when the user presses...Ch. 14.6 - What KeyEvent method can you call to determine...Ch. 14.6 - Refer to your answer for Checkpoint 14.41. What...Ch. 14 - Line, Circle, and Rectangle are subclasses of...Ch. 14 - Prob. 2MCCh. 14 - Prob. 3MCCh. 14 - Prob. 4MCCh. 14 - Prob. 5MCCh. 14 - Prob. 6MCCh. 14 - Prob. 7MCCh. 14 - Prob. 8MCCh. 14 - This interpolator causes an animation to start...Ch. 14 - You use these two classes to play an audio file....Ch. 14 - Prob. 11TFCh. 14 - Prob. 12TFCh. 14 - True or False: If an ellipses X-radius and...Ch. 14 - Prob. 14TFCh. 14 - Prob. 15TFCh. 14 - Write a statement that instantiates the Line...Ch. 14 - Prob. 2AWCh. 14 - Prob. 3AWCh. 14 - Write code that does the following: Instantiates...Ch. 14 - Prob. 5AWCh. 14 - Prob. 6AWCh. 14 - Prob. 7AWCh. 14 - Prob. 8AWCh. 14 - Prob. 9AWCh. 14 - Prob. 10AWCh. 14 - Prob. 11AWCh. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - Prob. 3SACh. 14 - Prob. 4SACh. 14 - Prob. 5SACh. 14 - Prob. 6SACh. 14 - What RotateTransition class method do you use to...Ch. 14 - Prob. 8SACh. 14 - Prob. 9SACh. 14 - Prob. 10SACh. 14 - Prob. 11SACh. 14 - This Old House Use the basic shapes you learned in...Ch. 14 - Tree Age Counting the growth rings of a tree is a...Ch. 14 - Hollywood Star Make your own star on the Hollywood...Ch. 14 - Prob. 4PCCh. 14 - Solar System Use the Circle class to draw each of...Ch. 14 - Prob. 6PCCh. 14 - Prob. 7PCCh. 14 - Prob. 8PCCh. 14 - Coin Toss Write a program that simulates the...Ch. 14 - Lunar Lander The books online resources...Ch. 14 - Change for a Dollar Game The books online...Ch. 14 - Rock, Paper, Scissors Game Write a program that...
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Text book image
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Text book image
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
Text book image
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Text book image
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Text book image
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education