Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 14, Problem 4PE

Emp1oyee and ProductionWorker Classes

Design an Emp1oyeeclass that has fields for the following pieces of information:

  • Employee name
  • Employee number

Next, design a class named ProductionWorker that extends the Employee class. The ProductionWorker class should have fields to hold the following information:

  • Shift number (an integer, such as 1, 2, or 3)
  • Hourly pay rate

The workday is divided into two shifts: day and night. The shift field will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Design the appropriate accessor and mutator methods for each class.

Once you have designed the classes, design a program that creates an object of the ProductionWorker class and prompts the user to enter data for each of the object’s fields. Store the data in the object and then use the object’s accessor methods to retrieve it and display it on the screen.

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Employee and ProductionWorker Classes Create an Employee class that has properties for the following data: Employee name Employee number Next, create a class named ProductionWorker that is derived from the Employee class. The ProductionWorker class should have properties to hold the following data: Shift number (an integer, such as 1, 2, or 3) Hourly pay rate The workday is divided into two shifts: day and night. The Shift property will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Create an application that creates an object of the ProductionWorker class and lets the user enter data for each of the object’s properties. Retrieve the object’s properties and display their values.
Employee and ProductionWorker ClassesCreate an Employee class that has properties for the following data:Employee nameEmployee numberNext, create a class named ProductionWorker that is derived from the Employee class. The ProductionWorker class should have properties to hold the following data:Shift number (an integer, such as 1, 2, or 3)Hourly pay rateThe workday is divided into two shifts: day and night. The Shift property will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2.Create an application that creates an object of the ProductionWorker class and lets the user enter data for each of the object’s properties. Retrieve the object’s properties and display their values.    this.ReportViewer1.Employee(); cannot reference?
employee and production worker classes write an employee class that keeps data attributes for the following pieces of information: • employee name • employee number next, write a class named productionworker that is a subclass of the employee class. the productionworker class should keep data attributes for the following information: • shift number (an integer, such as 1, 2, or 3) • hourly pay rate the workday is divided into two shifts: day and night. the shift attribute will hold an integer value representing the shift that the employee works. the day shift is shift 1 and the night shift is shift 2. write the appropriate accessor and mutator methods for each class. once you have written the classes, write a program that creates an object of the productionworker class and prompts the user to enter data for each of the object’s data attributes. store the data in the object, then use the object’s accessor methods to retrieve it and display it on the screen. satak overfallow

Chapter 14 Solutions

Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)

Ch. 14.2 - Prob. 14.11CPCh. 14.2 - What is a constructor? When does a constructor...Ch. 14.2 - What is a default constructor?Ch. 14.3 - Prob. 14.14CPCh. 14.3 - Suppose a class has a field named description. The...Ch. 14.3 - Prob. 14.16CPCh. 14.4 - Prob. 14.17CPCh. 14.4 - What technique was described in this section for...Ch. 14.4 - What are classes responsibilities?Ch. 14.4 - Prob. 14.20CPCh. 14.5 - In this section, we discussed superclasses and...Ch. 14.5 - Prob. 14.22CPCh. 14.5 - What does a subclass inherit from its superclass?Ch. 14.5 - Look at the following pseudocode; which is the...Ch. 14.6 - Look at the following pseudocode class...Ch. 14 - Prob. 1MCCh. 14 - Prob. 2MCCh. 14 - A(n) ____ is a member of a class that holds data....Ch. 14 - The _________ specifies how a classs field or...Ch. 14 - A classs fields are commonly declared with the...Ch. 14 - Prob. 6MCCh. 14 - In many programming languages, the _____ key word...Ch. 14 - A(n) ____ method gets a value from a class's field...Ch. 14 - A(n) ____ method stores a value in a field or...Ch. 14 - A(n) ____ method is automatically called when an...Ch. 14 - A set of standard diagrams for graphically...Ch. 14 - When the value of an item is dependent on other...Ch. 14 - A classs responsibilities are _____. a. objects...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - The ___________ characteristic of object-oriented...Ch. 14 - The practice of procedural programming is centered...Ch. 14 - Object reusability has been a factor in the...Ch. 14 - It is a common practice in object-oriented...Ch. 14 - One way to find the classes needed for an...Ch. 14 - The superclass inherits fields and methods from...Ch. 14 - Polymorphism allows a class variable of the...Ch. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - What is the difference between a class and an...Ch. 14 - In many programming languages, what does the New...Ch. 14 - The following pseudocode statement calls an...Ch. 14 - Prob. 6SACh. 14 - What does a subclass inherit from its superclass?Ch. 14 - Look at the following pseudocode, which is the...Ch. 14 - Prob. 1AWCh. 14 - Look at this partial class definition, and then...Ch. 14 - Look at the following description of a problem...Ch. 14 - In pseudocode, write the first line of the...Ch. 14 - Look at the following pseudocode class...Ch. 14 - Pet Class Design a class named Pet, which should...Ch. 14 - Car Class Design a class named Car that has the...Ch. 14 - Personal Information Class Design a class that...Ch. 14 - Emp1oyee and ProductionWorker Classes Design an...Ch. 14 - Essay Class Design an Essay class that extends the...Ch. 14 - Patient Charges Design a class named Patient that...
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