Tossing Coins for a Dollar
For this assignment, you will create a game program using the Coin class from
When the game begins, your starting balance is $0. During each round of the game, the program will toss the simulated coins. When a coin is tossed, the value of the coin is added to your balance if it lands heads-up. For example, if the quarter lands heads-up, 25 cents is added to your balance. Nothing is added to your balance for coins that land tails-up. The game is over when your balance reaches $1 or more. If your balance is exactly $1, you win the game. You lose if your balance exceeds $1.
Want to see the full answer?
Check out a sample textbook solutionChapter 13 Solutions
Starting Out with C++ from Control Structures to Objects (9th Edition)
Additional Engineering Textbook Solutions
Web Development and Design Foundations with HTML5 (9th Edition) (What's New in Computer Science)
Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
Starting out with Visual C# (4th Edition)
Starting Out with Java: From Control Structures through Objects (6th Edition)
Concepts Of Programming Languages
C Programming Language
- In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.arrow_forwardGame Description: Pig is a game that has two players (in our case one human and one computer) that alternate turns. Each player’s goal is to get 100 points rolled on a normal six-sided die first. Each turn consists of the rolling the die repeatedly until you get a 1 or decide to stop. As long as you roll a 2-6, you will add this amount to your total for that turn. But if you roll a 1 during your turn, your turn ends and you receive zero points for that entire turn (erasing all of the progress you made since you last agreed to stop). If you decide to stop rolling at any point in your turn, your points for that turn are then added to the overall score. The overall score is then safe from future rolls. The trick is knowing how long to push it before we should stop and save our gains. See end of this document for an example of a game of pig we should write coding as below In order to explore what is the best strategy for the computer player (i.e. at what score do we stop each computer…arrow_forwardExercise 6 - Loaded Coin Simulation Make a new class in the Lab2 project called LoadedCoinSim that simulates the toss of a loaded coin. A coin is loaded when it is constructed such that it is more likely to land on one value than another. Assume the probability the coin will land head is HEAD_PROB, and declare that as a constant in your program. Initially, use a value of 0.75, which means 75% chance the coin will show heads. Given this probability, simulate ten coin tosses and displaying the result. At the end, display the number of times the coin showed heads. The output should appear like this: Toss 1: HEADS Toss 2: HEADS Toss 3: HEADS Toss 4: TAILS Toss 5: HEADS Toss 6: HEADS Toss 7: HEADS Toss 8: HEADS Toss 9: TAILS Toss 10: HEADS Number of heads = 8arrow_forward
- Java Programming Travel Tickets Company sells tickets for airlines, tours, and other travel-related services. Because ticket agents frequently mistype long ticket numbers, Travel Tickets has asked you to write an application that indicates invalid ticket number entries. The class prompts a ticket agent to enter a six-digit ticket number. Ticket numbers are designed so that if you drop the last digit of the number, then divide the number by 7, the remainder of the division will be identical to the last dropped digit. This process is illustrated in the following example: Step 1. Enter the ticket number; for example, 123454. Step 2. Remove the last digit, leaving 12345. Step 3. Determine the remainder when the ticket number is divided by 7. In this case, 12345 divided by 7 leaves a remainder of 4. Step 4. Assign the Boolean value of the comparison between the remainder and the digit dropped from the ticket number. Step 5. Display the result—true or false—in a message box. Accept the…arrow_forwardTic-Tac-Toe For this question, you will be implementing a simple Tic-Tac-Toe game without the graphics. Here is how it works: • First, it is randomly determined if the user starts the game or the computer and this information is shown to the user. The player who starts always starts as "X". • The players (computer and the user) will then take turns in playing. The computer will choose a random empty spot on its turn. The user enters its choice in the console. • Each of the empty spots have a corresponding number that the players choose on their turn. If the user enters anything other than the number of an empty spot (not yet filled with "X" or "O"), it will not be accepted, and they will be prompted to enter a correct number. 2 4 7 8 • After each turn, two things need to be done: 1) displaying the updated board 2) checking if anyone has won (it should be printed who has won – the user or the computer). The game goes on until someone wins or until all the 9 empty spots are filled and no…arrow_forwardExercises: PolymorphismProblem 1. VehiclesWrite a program that models 2 vehicles (Car and Truck) and will be able to simulate driving and refueling them inthe summer. Car and truck both have fuel quantity, fuel consumption in liters per km and can be driven givendistance and refueled with given liters. But in the summer both vehicles use air conditioner and their fuelconsumption per km is increased by 0.9 liters for the car and with 1.6 liters for the truck. Also the truck has a tinyhole in his tank and when it gets refueled it gets only 95% of given fuel. The car has no problems when refueling andadds all given fuel to its tank. If vehicle cannot travel given distance its fuel does not change.Input On the first line - information about the car in format {Car {fuel quantity} {liters per km}} On the second line – info about the truck in format {Truck {fuel quantity} {liters per km}} On third line - number of commands N that will be given on the next N lines On the next N lines –…arrow_forward
- Assignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date createdarrow_forwardC# Console Application for Minesweeper In this milestone, students will create three classes: Cell, Board, and Program. Create a class that models a game cell. A game cell should have the following properties: a.Its row and column. These should initially be set to -1. b.Its visited boolean value. This should initially be set to false. c.Live boolean value. This should initially be set to false. "Live" set to true will indicate that the cell is a "live bomb" cell. d.The number of neighbors that are "live." This should initially be set to 0. The Cell class should have a constructor, as well as getters and setters for all properties. 3.Create a class that models a game board. A game board should have the following properties: a.Size. The board will be square, where the size includes the dimensions of both the length and width of the board. b.Grid. The grid will be a 2-dimensional array of the type cell. c.Difficulty. A percentage of cells that will be set to "live" status. 4.The Board…arrow_forwardAssignment: Dice Rolling Program Objective: Create a Java program that rolls two dice and displays the results. The program should have two Java classes: one for a single die and another for a pair of dice. Assignment Details: User Input: Ask the user to specify the number of sides they want on each die. Ensure that the user's input is within a reasonable range. Dice Rolling: Simulate rolling the dice using Math.random() based on the user's chosen number of sides. Display the sum of the values rolled, e.g., "5 + 3 = 8." Special Combinations: If the dice roll results in combinations of 2, 7, or 12, print special messages: "1 + 1 = 2 snake eyes!" "3 + 4 = 7 craps!" "6 + 6 = 12 box cars!" Main Method: In the main method, create a pair of dice, roll them, and display the results. Allow the user to decide whether to continue rolling the dice or exit the program. Additional Features: You are welcome to add more features or enhancements to the program if desired. In…arrow_forward
- java programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…arrow_forwardMonty Hall Problem – Coding Lab In this lab, you will write a code that simulates the Monty Hall Game Show. Thegame host gives the participant the choice of selecting one of three doors. Twodoors has a goat behind them and one door has a prize. The set of choices arerandomized each round. The participant needs to select the door with the prizebehind it. When the participant selects a door, the game host reveals a door with agoat behind it. The game host opens a door (different from the one selected by theparticipant) that has a goat behind it. The participant is then given the option tochange their choice. When you run your code, the code would display a message prompting the user toinput their door choice, labelled as 1, 2, and 3. Then the code will display a doornumber (different from the one the user picked) with a goat behind it and ask theuser if they would like to change their choice. The code then displays a message onwhether the user guessed the correct door. The game then…arrow_forwardAssignment 10: Chapter 10 Complete Programming Challenge 10 at the end of chapter 10 10. Ship, CruiseShip, and CargoShip Classes Design a Ship class that the following members: A field for the name of the ship (a string) - A field for the year that the ship was built (a string). A constructor and appropriate accessors and mutators. A toString method that displays the ship's name and the year it was built. Design a CruiseShip class that extends the Ship class. The CruiseShip class should have the following members: A field for the maximum number of passengers (an int). A constructor and appropriate accessors and mutators. A toString method that overrides the toString method in the base class. The CruiseShip class's toString method should display only the ship's name and the maximum number of passengers. Design a CargoShip class that extends the Ship class. The CargoShip class should have the following members: A field for the cargo capacity in tonnage (an int). A constructor and…arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage