Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
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Chapter 11, Problem 11E
Program Plan Intro
To identify which of the given classes must have the definition of method getName to compile the code successfully.
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Subject: Java Programming
You will create a couple of classes that could be used to create a Text Adventure game.
The class will be called "Item" and will represent an item in the game that can be carried and used by a player (such as a weapon or a tool).
The Item Class
The Item class will have only one property:
A string description.
The Item class will have exactly 3 methods:
There will be a default constructor that takes no parameters. This constructor will give a generic, default description of the Item.
There will be a constructor that takes a string parameter, and it will initialize the Item's description based on the parameter.
There will be a method called "print" that will print the Item's description to standard output.
PLEASE MAKE SURE ITS POSSIBLE TO COMPILE WITH THIS CODE. THANKS.
#include "Item.h"
#include <iostream>
#include <string> using namespace std;
int main()
{
Item sword("Sword of Destiny");
Item potion("Healing Potion");
Item key("Key of Wisdom");
string name;
cout…
java
You are part of a team writing classes for the different game objects in a video game.
In this assessment you are given a superclass (Human.java), two subclasses (Warrior.java and Wizard.java) and a test application (TestGameObjects.java). Both the Warrior and the Wizard classes need to be able to calculate stealth. This needs to be done in the method getStealth. This method has an integer parameter (dexterity) and returns an integer. Refer to the test application to see how the method is used. The Warrior and Wizard classes calculate stealth differently: The Warrior's stealth is equal to dexterity times strength (dexterity * strength) while the Wizard's stealth is equal to three times dexterity times intelligence (3 * dexterity * intelligence). You need to write an interface with the method getStealth, and then modify the superclass and subclasses to implement this interface.
You also need to test the validity of the object ID. The object ID must consist of the character 'W'…
Chapter 11 Solutions
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
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