Database System Concepts
7th Edition
ISBN: 9780078022159
Author: Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher: McGraw-Hill Education
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Since creating and destroying a game object are both computationally expensive operations, we can create an object pool, which is a collection of pre-instantiated game objects. What would happen if we had too few or too many game objects in the pool? (Note: what exactly happens may depend on how the object pool is coded)
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