Implement the Critter class. Each critter C has attributes species, size, and age. • The constructor accepts arguments for the attributes above, in the order above. • You can expect size and age to be numeric values. Each critter C has a can_eat () method, which: Receives one argument, prey, which you can expect to be another Critter object. Compares prey 's size against C's. o If C is larger than prey, return True. Otherwise, return False. Each critter C also has a survive_year () method, which: • Increases C's size and age by 1, respectively, and returns C's current size.
Implement the Critter class. Each critter C has attributes species, size, and age. • The constructor accepts arguments for the attributes above, in the order above. • You can expect size and age to be numeric values. Each critter C has a can_eat () method, which: Receives one argument, prey, which you can expect to be another Critter object. Compares prey 's size against C's. o If C is larger than prey, return True. Otherwise, return False. Each critter C also has a survive_year () method, which: • Increases C's size and age by 1, respectively, and returns C's current size.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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