Create a class TicTacToe that will enable you to write a complete program to play the game of tic-tac-toe. The class contains as private data a 3-by-3 two-dimensional array of integers. The constructor should initialize the empty board to all zeros. Allow two human players. Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the game has been won or is a draw. If you feel ambitious, modify your program so that the computer makes the moves for one of the players. Also, allow the player to specify whether he or she wants to go first or second.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question 2: (TicTacToe Class)
Create a class TicTacToe that will enable you to write a complete program to play the game of
tic-tac-toe. The class contains as private data a 3-by-3 two-dimensional array of integers. The
constructor should initialize the empty board to all zeros.
Allow two human players. Wherever the first player moves, place a 1 in the specified square.
Place a 2 wherever the second player moves. Each move must be to an empty square. After
each move, determine whether the game has been won or is a draw. If you feel ambitious,
modify your program so that the computer makes the moves for one of the players. Also, allow
the player to specify whether he or she wants to go first or second.
Transcribed Image Text:Question 2: (TicTacToe Class) Create a class TicTacToe that will enable you to write a complete program to play the game of tic-tac-toe. The class contains as private data a 3-by-3 two-dimensional array of integers. The constructor should initialize the empty board to all zeros. Allow two human players. Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the game has been won or is a draw. If you feel ambitious, modify your program so that the computer makes the moves for one of the players. Also, allow the player to specify whether he or she wants to go first or second.
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