Blackjack is a card game where the goal is to reach a score of 21. Create a java version of this game with the following requirements. Extend the JPanel class and create an array of 52 cards. Add four sets of numbers from 1 to 10. Use J for Jack, Q for queen, K for king, and A for ace. Jack through king will have a value of 10, and the ace will have a value of 11. Deal two cards to the user and two cards to the computer. Do not show the value of the computer's first two cards to the user. Add buttons Hit, Stay, and Reset. If the user selects the "Hit" button, randomly select one of the cards from the array, and give it to the user. (After selecting a card, do not reuse this index during the rest of the game.) If the dealer has less than 21, "hit" the dealer, too. When the user selects the "Stay" button, add up the card values. The winner is the person who is closest to 21 without going over. Name the class Blackjack.java.
Blackjack is a card game where the goal is to reach a score of 21. Create a java version of this game with the following requirements. Extend the JPanel class and create an array of 52 cards. Add four sets of numbers from 1 to 10. Use J for Jack, Q for queen, K for king, and A for ace. Jack through king will have a value of 10, and the ace will have a value of 11. Deal two cards to the user and two cards to the computer. Do not show the value of the computer's first two cards to the user. Add buttons Hit, Stay, and Reset. If the user selects the "Hit" button, randomly select one of the cards from the array, and give it to the user. (After selecting a card, do not reuse this index during the rest of the game.) If the dealer has less than 21, "hit" the dealer, too. When the user selects the "Stay" button, add up the card values. The winner is the person who is closest to 21 without going over. Name the class Blackjack.java.
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