EBK JAVA PROGRAMMING
9th Edition
ISBN: 9781337671385
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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- 4. Design a class named computer that holds the make, model, and amount of memory of a computer. Include methods to set the values for each data field, and include a method that displays all the values for each field. Create the class diagram and write the pseudocode that defines the class. es)arrow_forwardLab 2 – Designing a class This lab requires you to think about the steps that take place in a program by writing pseudocode. Read the following program prior to completing the lab. Design a class named Computer that holds the make, model, and amount of memory of a computer. Include methods to set the values for each data field, and include a method that displays all the values for each field. For the programming problem, create the pseudocode that defines the class and enter it below. Enter pseudocode herearrow_forwardDesign a class that holds the following personal data: name address age phone numberWrite appropriate accessor and mutator methods. Also, create a program that creates three instances of the class. One instance should hold yourinformation, and the other two should hold your friends’ or family members’information.arrow_forward
- 5. class definition for GameEnemy Next, we want to start making enemies for our upcoming video game, so we will define a class called GameEnemy. Every GameEnemy will have a name, an x location, a y location, and a number of hit points (which must be a non- negative integer ). The_init__ method for GameEnemy will take all of these parameters (in that order) and store them on the object. GameEnemy also needs a method called healthbar, which will allow us to show that enemy's health bar in the game. It returns the enemy's name followed by a number of asterisks to show how many hit points it has left. The exact format is shown below. Sample runs should look like: >>> enemy = GameEnemy ("TODD", 100, 200, 5) >>> enemy.healthbar() TODD: ****** >>> enemy-% ence 100 >>> enemy-y 200 If vou havo qu octionaarrow_forwardMake C# (Sharp): console project named MyPlayList. Create an Album class with 4 fields to keep track of title, artist, genre, and copies sold. Each field should have a get/set property. Your Album class should have a constructor to initialize the title (other 3 variables should default to null or 0). In addition, create a public method in the Album class to calculate amount sold for the album (copies sold * cost_of_album). You determine the cost of each album. Also create a method in the Album class to display the information. Print out of information should look something like this: The album Tattoo You by the Rolling Stones, a Rock group, made $25,000,000. In the main method, create 3 instances of the Album class with different albums, use setters to set values of the artist, genre, and copies sold. And then use getters to display information about each on the console.arrow_forward2. Car Class Write a class named car that has the following fields: ▪ yearModel. The year Model field is an int that holds the car's year model. ▪ make. The make field is a String object that holds the make of the car, such as "Ford", "Chevrolet", "Honda", etc. ▪ speed. The speed field is an int that holds the car's current speed. In addition, the class should have the following methods. ■ Constructor. The constructor should accept the car's year model and make as arguments. These values should be assigned to the object's year Model and make fields. The constructor should also assign 0 to the speed field.arrow_forward
- 2. The MyInteger Class Problem Description: Design a class named MyInteger. The class contains: n [] [] A private int data field named value that stores the int value represented by this object. A constructor that creates a MyInteger object for the specified int value. A get method that returns the int value. Methods isEven () and isOdd () that return true if the value is even or odd respectively. Static methods isEven (int) and isOdd (int) that return true if the specified value is even or odd respectively. Static methods isEven (MyInteger) and isOdd (MyInteger) that return true if the specified value is even or odd respectively. Methods equals (int) and equals (MyInteger) that return true if the value in the object is equal to the specified value. Implement the class. Write a client program that tests all methods in the class.arrow_forwardProgramming Language= PYTHON 3. Personal Information Class Design a class that holds the following personal data: name, address, age, and phone number. Write appropriate accessor and mutator methods. Also, write a program that creates three instances of the class. One instance should hold your information, and the other two should hold your friends’ or family members’ information. My information: Name: John Doe Address: 111 My Street Age: 22 Phone Number: 555-555-1281 Mom's information: Name: Mom Address: 222 Any Street Age: 52 Phone Number: 555-555-1234 Sis's infomation: Name: Jane Doe Address: 333 Her Street Age: 20 Phone Number: 555-555-4444 Dad's information: Name: Dad Address: 222 Any Street Age: 56 Phone Number: 555-254-5611arrow_forwardDesign a class named CustomerRecord that holds a customer number, name, and address. Include separate methods to 'set' the value for each data field using the parameter being passed. Include separate methods to 'get' the value for each data field, i.e. "return" the field's value. Pseudocode:arrow_forward
- Convert the pseudocode into Python. 1. Pet ClassDesign a class named Pet, which should have the following fields:■ name: The name field holds the name of a pet.■ type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird".■ age: The age field holds the pet’s age.2. The Pet class should also have the following methods:■ setName: The setName method stores a value in the name field.■ setType: The setType method stores a value in the type field.■ setAge: The setAge method stores a value in the age field.■ getName: The getName method returns the value of the name field.■ getType: The getType method returns the value of the type field.■ getAge: The getAge method returns the value of the age field.3. Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the…arrow_forwardProblem 1 Create a class called Hangman with the field n (number of incorrect guesses (int)). include an_init_ method to initialize the field value • include a_str_ method that returns a string representation of the hangman (i.e., the stick figure representing the number of incorrect guesses) • include a method called incorrectGuess() that increases the value of n by 1 Problem 2 Create a class called Word with the fields word (string) and guessed (list of guessed letters). include an_init_ method to initialize the field values include a_str_ method that returns a string representation of the word where letters that have not yet been guessed (are not in the guessed list) are replaced with underscores. • include a method called addLetter() that takes a letter as a parameter and adds it to the guessed list. include a method called guessLetter() that takes a letter as a parameter and checks if that letter is in the word. The method should return true if the letter is in the word and false…arrow_forwardPlease help me with this Java chapter 6 programming challenge. Thank youarrow_forward
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