Next, we want to start making enemies for our upcoming video game, so we will define a class called GameEnemy. Every GameEnemy will have a name, an x location, a y location, and a number of hit points (which must be a non- negative integer). Theinit method for GameEnemy will take all of these parameters (in that order) and store them on the object. GameEnemy also needs a method called healthbar, which will allow us to show that enemy's health bar in the game. It returns the enemy's name followed by a number of asterisks to show how many hit points it has left. The exact format is shown below.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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5. **Class Definition for GameEnemy**

Next, we want to start making enemies for our upcoming video game, so we will define a class called `GameEnemy`. Every `GameEnemy` will have a name, an x location, a y location, and a number of hit points (which must be a non-negative integer). The `__init__` method for `GameEnemy` will take all of these parameters (in that order) and store them on the object. `GameEnemy` also needs a method called `healthbar`, which will allow us to show that enemy's health bar in the game. It returns the enemy's name followed by a number of asterisks to show how many hit points it has left. The exact format is shown below.

Sample runs should look like:

```python
>>> enemy = GameEnemy("TODD", 100, 200, 5)
>>> enemy.healthbar()
'TODD: *****'
>>> enemy.x
100
>>> enemy.y
200
```
Transcribed Image Text:5. **Class Definition for GameEnemy** Next, we want to start making enemies for our upcoming video game, so we will define a class called `GameEnemy`. Every `GameEnemy` will have a name, an x location, a y location, and a number of hit points (which must be a non-negative integer). The `__init__` method for `GameEnemy` will take all of these parameters (in that order) and store them on the object. `GameEnemy` also needs a method called `healthbar`, which will allow us to show that enemy's health bar in the game. It returns the enemy's name followed by a number of asterisks to show how many hit points it has left. The exact format is shown below. Sample runs should look like: ```python >>> enemy = GameEnemy("TODD", 100, 200, 5) >>> enemy.healthbar() 'TODD: *****' >>> enemy.x 100 >>> enemy.y 200 ```
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