The Microsoft Xbox One
Marketing Plan
Gregory Steinbrenner
10/20/2014
Table of Contents
Executive Summary 3
Situational Analysis 3
Introduction 3
Market Analysis 3
Customer Analysis 4
Competitor Analysis 5
Microsoft Xbox One Analysis 6
Marketing Objectives 7
Marketing Strategies 7
Action Plans 9
Innovation 9
Promotion 9
Distribution 9
Products 10
Market Research 10
Financial Analysis 11
Contingency Plans 11
References 12
Appendix 12
Executive Summary Microsoft is trying to establish the Xbox One as the video game console leader in the Video Game Industry. The Xbox One is a third generation video game console for Microsoft. The video game industry continues to have steady growth. However,
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However, analysts expect growing consumer incomes, the late-2012 release of the Wii U and the 2013 release of Xbox One and PlayStation 4 to lead to a 4.3% revenue growth in 2014. Consumers spent $1.1 billion on new physical games and consoles at U.S. retailers during the five-week period from Aug. 31 to Oct. 4, 2014, according to industry-tracking firm The NPD Group. That is up 2 percent from $1.08 billion over a similar period in 2013. The year-long growth of new-console sales is making up for lackluster video game sales. Future growth expectations for the Video Games industry have been significantly moderated, as the picture of the market for gaming on mobile platforms becomes clearer. Since mobile games are sold at much lower prices compared to traditional console and PC games, their rise may foretell a slowdown of the video game market in the United States. While the recent launch of the next generation video game consoles is expected to rekindle interest in the more expensive console gaming market, the rise of low-cost, low-margin mobile gaming market may weigh on the overall gaming market. Consequently, this is expected to pull revenue downward as consumers pay less per hour for gaming entertainment. Revenue is expected to reach $47.4 billion in 2019 as a result of the expanding population and an increased percentage of Americans
The Xbox One and the PlayStation 4 are the most popular gaming systems in today’s market. Sony and Microsoft try everything to meet the needs of the consumer and get people to buy their product. In doing so they design them to meet today’s society while also staying fairly similar with the previous models. Since the hardware is very similar, the accessories and add-ons play a huge role in determining if the Xbox One or PlayStation 4 is superior.
For generations, Sony’s PlayStation has battled Microsoft’s Xbox for the top spot in the console gaming industry. The current “next gen” consoles are the PlayStation 4 and the Xbox one. Having a PlayStation 4 myself, the PlayStation 4 is, without a doubt, the better console of the two. The two consoles share similarities, but also have differences, in the hardware enclosed within them, their online services, and the games that they offer players.
The gaming industry is one of the large businesses that are being practiced to today in the international market. This is essentially as a consequence of the way that the youthful era is extremely enthusiastic to play these recreations and this makes a chance of ensuring that they have the most ideal gear for the diversions. In the industry, the two biggest players are Microsoft and Sony. These are the producers of x box and PS4 respectively. The two are the main type of gadgets used and are also the most compared. I have played the games with both of them and Playstation 4 is better than the Xbox because it has generally better productivity and high quality of the games played using it.
Video games give people a chance to experience something in a virtual environment that can not be experienced in the real world. Gaming consoles create the great experience video games have to offer. Gaming consoles are becoming more technologically advanced every day. Currently, the two major gaming consoles are Xbox and PlayStation. The two type of consoles differ in exclusive games and prices, while having similar smaller features.
Starting on November 13th, 2001, in North America, February 22, 2002, in Japan, and March 14, 2002, in Australia. It was the first video game console offered by an American company called the Xbox. There were +24 million consoles sold as of May 10th, 2006. The name of the console Xbox was a reference from Microsoft’s graphics
Last fall the two companies Microsoft and Sony released their respected new consoles; PS4 and Xbox 1. Over the years these two companies have battled it out for the gold crown for best console. Everyone has their own opinion bout the two companies. It has been debated for many years about who has the better console. The two companies brought their newest console to a market that probably wasn’t ready for it. They both undervalued what they believed they would sell. The market wasn’t as large as the previous consoles were. Many people are still satisfied with what they have with their ps3 or Xbox 360. Both companies had to bring specs to their new product to make people want to get it. They brought new technologies that were very nice and all. But these technologies are something that people are not ready for and something that was not needed yet. These two companies are competing to win people. It’s the console battle that has been going on for years. Sony has continued to bring blue ray and only aspects that make them special. On the other hand Microsoft has been known for their online community that brings people all around the world together. The two companies and their systems both have qualities that make them great, it is just a matter of opinion of what company and system you choose to go with. I plan to talk about how these two companies have grown and how they have grown off each other. I want to talk about how the battle has
New hardware and games are offered at the store and online. New system and game sales will peak when a new product is being released, but
With the video game industry being the fastest growing sector of the growing entertainment industry, the industry's revenue has now reached $26 billion in annual revenue and there is currently no indication of decline in the industry. So, in order to identify how the revenue is distributed, it's essential to look at the supply chain of the entire PS3 business. As seen in the supply chain, there are opportunities in many aspects of the console business, coming from the actual console sales as well as extras such as games.
Economical Industrial countries were previously overlooked but now they have a potential growing market for console gaming Under developed countries still have a small market for such products hence will have to overcome the same Social Additional Equipment’s like TV are required in order to use PS4, moreover more advanced TV are required in order to have enhanced experience Digital Natives are growing as more & more age groups join it hence there is more acceptance towards video gaming industry New innovation in gameplay makes gaming more interactive hence bringing people together.
When it comes to entering the video game console market there are a lot of costs that are incurred. This limits the amount of competition that is coming in from an outside source. Microsoft spent over 100 million dollars on research and development alone for the Xbox one controller (Ron, 2013). This is a huge cost that new companies usually cannot absorb when first starting out. There is also a huge cost difference from new producers and long standing producers due to experience and the economies of scale that the top companies have. The last factor that really deters companies from entering the console game is the fierce brand loyalty that inhabits the video game market. Most consumers once they pick a side stick to it, this can span as far back as childhood. On release the PlayStation 4 had better specs then the Xbox One, and yet 42% of previous Xbox owners choose the Xbox One over the PlayStation 4 (Sakraida, 2014).
In the year 2016, the video game industry hit an important milestone. As seen in this 2015-2019 analysis, the industry hit a market value of over $100,000,000,000: (“THE GLOBAL GAMES MARKET REACHES $99.6 BILLION IN 2016, MOBILE GENERATING 37%”). Just like today, 1983 was looking great for the future of video games. However, unlike today, 1983 did not go great for the video game industry, it went awfully. In 1983, the video game industry crashed and has not fully recovered to the value of the market since. (“Video Games in the United States”). Due to the unfortunate events of over-sensationalised media, an overflowing market, incorrect judgements, and poor business, the video game industry hit rock bottom in 1983 and took a mastermind
Microsoft versus Sony: The Entertainment Battle The entertainment industry is a major cash cow for many different organizations. There are some that create different movies and television shows; others compete in the realm of music. The video game industry is yet another aspect of the entertainment industry. Two companies stand tall as the number one and two competitors within the heap. Sony and Microsoft have separated themselves from amongst the pack as the leaders to watch within this generation of the console wars. Sony used a much better strategy to get their system in front of the masses and off to a stronger start. However, Microsoft has made a number of changes that has helped push momentum back in their direction. The first aspect of this conversation is to understand exactly what both parties are currently bringing to the table. At this time, video game players are enjoying what is considered the 8th generation of video game consoles. Both companies have created new products that are very powerful and very expensive gaming systems. For Microsoft, they have their Xbox One, which is their third gaming system since entering the industry. Sony is currently pushing the PlayStation 4 which is their fourth console. Each of these platforms is very similar with their structure set up. Looking at the image provided, it is clear that both of these systems are very similar and have capabilities that are nearly the same. However, different aspects of how Sony and Microsoft
In the recent years, it is not a secret what the video game industry has experienced rapid growth. During 2009 to 2012, in the United States, the video game industry is increasing faster than the US economy as a whole four times, the report from the Entertainment Software Association released under in recent. Video games may be expected to continue to take place our TV, computers, smart phones and screen. By 2016, the size of the global game market will reach $ 86.1 billion.
Introduction: Games industry as a sector of new digital media is now playing a vital role in creating commercial value(Dovey and Kennedy, 2006). According to data given by guardian: the number of sales of of video games(both software and hardware) reaches top for the first time, four billion pounds in 2008, which is bigger than film and music sales(include CD,DVD and cinema box office takings ). Furthermore, the value of sales in global games industry in 2015 is 72.4 billion dollars and specialists predict that it will value at one hundred and thirteen dollars by 2018. Video games gradually achieve great commercial value and play a vital role in the entertanment industry. To emphasize, there are two indispensable factors making game
In the early stages of sales, videogame consoles typically sell at a loss. As sales and production volumes grow, console makers expect to get economies of scale that will allow them to lower costs and reduce their losses. But economies of scale were slow coming to Microsoft: Miscalculations about the cost of the original Xbox's hard drive and main microprocessor have led to some $4 billion in operating losses since 2001, analysts estimate this over the management estimate mentioned before ($2 billion)