Java: An Introduction to Problem Solving and Programming (8th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 8, Problem 15E

Create an interface MessageEncoder that has a single abstract method encode(plainText), where, plaintext is the message to be encoded. The method will return the encoded message.

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Create an interface MessageDecoder that has a single abstract method decode(cipherText), where cipherText is the message to be decoded.The method will returnthe decoded message. Create a class SubstitutionCipher that implements the interface MessageDecoder as described above. The constructorshould have one parameter called shift. Define the method decode so that each letter is shifted by the value in the shif. For example, if shift is 3, a will be replaced by d, b will be replaced bt e, c will be replaced by f, and so on. Hint: You may wish to define a private methodthat shifts a single character. Create a class ShuffleCipher that implements the interface MessageDecoder. The constructor should haveone parameter called n. Define the method decode so that the message is shuffledn times.To perform one shuffle, split the message in half and then take the charactersfrom each half alternatively. For example, if the messsage is "abcdefghi", the halves are "abcde" and "fghi". The shuffled…
Create an interface MessageEncoder that has a single abstract method encode(plainText), where plainText is the message to be encoded. The method will return the encoded message.
5. Create an interface MessageDecoder that has a single abstract method decode (cipherText), where cipher Text is the message to be decoded. The method will return the decoded message. Modify the classes 8.5 Graphics Supplement SubstitutionCipher and ShuffleCipher, as described in Exercises 16 and 17, so that they implement Message Decoder as well as the interface MessageEncoder that Exercise 15 describes. Finally, write a program that allows a user to encode and decode messages entered on the keyboard. 703

Chapter 8 Solutions

Java: An Introduction to Problem Solving and Programming (8th Edition)

Ch. 8.2 - Rewrite the definition of the method reset for the...Ch. 8.2 - Can an object be referenced by variables of...Ch. 8.2 - What is the type or types of the variable(s) that...Ch. 8.2 - Prob. 14STQCh. 8.2 - Prob. 15STQCh. 8.2 - Consider the code below, which was discussed in...Ch. 8.2 - Prob. 17STQCh. 8.3 - Prob. 18STQCh. 8.3 - Prob. 19STQCh. 8.3 - Is overloading a method name an example of...Ch. 8.3 - In the following code, will the two invocations of...Ch. 8.3 - In the following code, which definition of...Ch. 8.4 - Prob. 23STQCh. 8.4 - Prob. 24STQCh. 8.4 - Prob. 25STQCh. 8.4 - Prob. 26STQCh. 8.4 - Prob. 27STQCh. 8.4 - Prob. 28STQCh. 8.4 - Are the two definitions of the constructors given...Ch. 8.4 - The private method skipSpaces appears in the...Ch. 8.4 - Describe the implementation of the method drawHere...Ch. 8.4 - Is the following valid if ShapeBaSe is defined as...Ch. 8.4 - Prob. 33STQCh. 8.5 - Prob. 34STQCh. 8.5 - What is an advantage of having the main...Ch. 8.5 - What Java construct allows us to define and...Ch. 8 - Consider a program that will keep track of the...Ch. 8 - Implement your base class for the hierarchy from...Ch. 8 - Draw a hierarchy for the components you might find...Ch. 8 - Suppose we want to implement a drawing program...Ch. 8 - Create a class Square derived from DrawableShape,...Ch. 8 - Create a class SchoolKid that is the base class...Ch. 8 - Derive a class ExaggeratingKid from SchoolKid, as...Ch. 8 - Create an abstract class PayCalculator that has an...Ch. 8 - Derive a class RegularPay from PayCalculator, as...Ch. 8 - Create an abstract class DiscountPolicy. It should...Ch. 8 - Derive a class BulkDiscount from DiscountPolicy,...Ch. 8 - Derive a class BuyNItemsGetOneFree from...Ch. 8 - Prob. 13ECh. 8 - Prob. 14ECh. 8 - Create an interface MessageEncoder that has a...Ch. 8 - Create a class SubstitutionCipher that implements...Ch. 8 - Create a class ShuffleCipher that implements the...Ch. 8 - Define a class named Employee whose objects are...Ch. 8 - Define a class named Doctor whose objects are...Ch. 8 - Create a base class called Vehicle that has the...Ch. 8 - Create a new class called Dog that is derived from...Ch. 8 - Define a class called Diamond that is derived from...Ch. 8 - Prob. 2PPCh. 8 - Prob. 3PPCh. 8 - Prob. 4PPCh. 8 - Create an interface MessageDecoder that has a...Ch. 8 - For this Programming Project, start with...Ch. 8 - Modify the Student class in Listing 8.2 so that it...Ch. 8 - Create a JavaFX application that uses a TextField...Ch. 8 - Prob. 10PP

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