Starting Out with Java: Early Objects (6th Edition)
6th Edition
ISBN: 9780134462011
Author: Tony Gaddis
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Question
Chapter 6.4, Problem 6.10CP
Program Plan Intro
Program Plan:
- Define the public class “RectangleDemo”.
- Define the main method using public static void main(String[] args).
- Declare the object.
- Call the method “getRectangle(rect)”.
- Close the main method.
- Define the main method using public static void main(String[] args).
- Close the public class.
- Define the class “Rectangle”.
- Declare “double” variables.
- Define the constructor.
- Assign the values.
- Define the method “getRectangle(rect)”.
- Print the required data.
- Close the class.
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Look at the header of the method below, and then implement a sample call to it in your code.private static void ShowValue ()
Class RightTriangle Represents a right triangle by the length of each of its two legs Includes the default and overloaded constructor, methods to set the length of each of the two legs, amethod to get the area, a method to scale the size of the triangle, a method to invert the triangle(swap the lengths of its two legs), and a method to print its dimensions.Class TestRightTriangle Creates and initializes two triangles. Calls the various associated methods to set its size, compute its area, scale its size, invert, and print itsdimensions.You are required to implement both classes according to the requirements specified in the commentsdisplayed in the .java files. The following is an example of possible output:triangle1 dimensions: 6.0 3.5triangle1 area: 10.5triangle2 dimensions: 3.0 4.0triangle2 area: 6.0triangle1 dimensions: 18.0 10.5triangle2 dimensions: 5.5 6.5triangle1 dimensions: 4.5 2.625triangle1 dimensions after invert: 2.625 4.5A few details: Do NOT modify any of the code…
java-Find the area of circle using method...
Write an application that prompts the user for the radius of a circle and uses a method called circleArea to find tarea of the circle. method method should return the computed area to the caller method.
Chapter 6 Solutions
Starting Out with Java: Early Objects (6th Edition)
Ch. 6.1 - Prob. 6.1CPCh. 6.1 - Prob. 6.2CPCh. 6.1 - Describe the limitation of static methods.Ch. 6.3 - Prob. 6.4CPCh. 6.3 - What is a methods signature?Ch. 6.3 - Prob. 6.6CPCh. 6.3 - How many default constructors may a class have?Ch. 6.4 - Prob. 6.8CPCh. 6.4 - Prob. 6.9CPCh. 6.4 - Prob. 6.10CP
Ch. 6.5 - Recall the Rectangle class shown earlier in this...Ch. 6.9 - Consider the following statement: A car has an...Ch. 6.9 - Why is it not safe to return a reference to an...Ch. 6.9 - A class has a reference variable as an instance...Ch. 6.10 - Prob. 6.15CPCh. 6.12 - Look at the following statement, which declares an...Ch. 6.12 - Assume that the following enumerated data type has...Ch. 6.12 - Prob. 6.18CPCh. 6 - This type of method cannot access any non-static...Ch. 6 - Prob. 2MCCh. 6 - Prob. 3MCCh. 6 - Prob. 4MCCh. 6 - If you write this method for a class, Java will...Ch. 6 - Making an instance of one class a field in another...Ch. 6 - This is the name of a reference variable that is...Ch. 6 - This enum method returns the position of an enum...Ch. 6 - Assuming the following declaration exists: enum...Ch. 6 - You cannot use the fully qualified name of an enum...Ch. 6 - The Java Virtual Machine periodically performs...Ch. 6 - If a class has this method, it is called...Ch. 6 - CRC stands for a. Class, Return value, Composition...Ch. 6 - Prob. 11MCCh. 6 - True or False: A static member method may refer to...Ch. 6 - True or False: All static member variables are...Ch. 6 - Prob. 18TFCh. 6 - Prob. 19TFCh. 6 - Prob. 21TFCh. 6 - True or False: Enumerated data types are actually...Ch. 6 - True or False: enum constants have a toString...Ch. 6 - True or False: A class may not have more than one...Ch. 6 - True or False: A private class that is defined...Ch. 6 - public class MyClass { private int x; private...Ch. 6 - public class TwoValues { private int x, y; public...Ch. 6 - public class MyMath { public static int square(int...Ch. 6 - Assume the following declaration exists : enum...Ch. 6 - l. Consider the following class declaration:...Ch. 6 - A pet store sells dogs, cats, birds, and hamsters....Ch. 6 - Prob. 1SACh. 6 - Prob. 2SACh. 6 - Consider the following class declaration: public...Ch. 6 - Prob. 4SACh. 6 - How does method overloading improve the usefulness...Ch. 6 - Prob. 6SACh. 6 - Even if you do not write an equals method for a...Ch. 6 - A has a relationship can exist between classes....Ch. 6 - Prob. 9SACh. 6 - Is it advisable or not advisable to write a method...Ch. 6 - Prob. 11SACh. 6 - Look at the following declaration: enum Color {...Ch. 6 - Assuming the following enum declaration exists:...Ch. 6 - Under what circumstances does an object become a...Ch. 6 - Area Class Write a class that has three overloaded...Ch. 6 - InventoryItem Class Copy Constructor Add a copy...Ch. 6 - Carpet Calculator The Westfield Carpet Company has...Ch. 6 - LandTract Class Make a LandTract class that has...Ch. 6 - Month Class Write a class named Month. The class...Ch. 6 - Employee Class Modification In Programming...Ch. 6 - RetailItem Class Modification Modify this chapters...Ch. 6 - Sales Receipt File Modify the program you wrote in...Ch. 6 - Parking Ticket Simulator For this assignment you...Ch. 6 - Geometry Calculator Design a Geometry class with...Ch. 6 - Car Instrument Simulator For this assignment, you...Ch. 6 - First to One Game This game is meant for two or...Ch. 6 - Heads or TaiLs Game This game is meant for two or...
Knowledge Booster
Similar questions
- Problem: Bugs are simple creatures that only know how to walk towards other bugs. Bugs maintain information about their (x, y) position; by which it can tell if they are standing next to other bugs. Watch the following video: bug movement. Create a java project that simulate bugs movement. You need to write a class “Bug" that models a bug moving along a straight line and it can turn to change its direction counterclockwise (i.e. 90 degree to the left; north → west → south → east → north). In each move, its position changes by one unit in the current direction. Details of the "Bug" class is described below. Your simulator should read information of an unknown number of “Bug" objects from an input file called “Bugs.txt". Each line represents a bug and the initial position and facing direction of this particular bug. Keeping the first bug position as a reference the simulator should move the second bug next to the first bug forming a cluster and its final position and direction should be…arrow_forwardWrite a static method that draws an arrow line from astartingpoint to an ending point in a pane using the following method header:public static void drawArrowLine(double startX, double startY,double endX, double endY, Pane pane) Write a test program that randomly draws an arrow line, as shown in Figure.arrow_forwardcanMove(int x, int y, int destX, int destY, Side s): This method returns true if the player of color s can move the piece at coordinates (x,y) can move to coordinates (destX, destY) on the board in its current state. This means that here you do need to consider this piece’s interaction with other pieces on the board. Conditions for this method to return false are given in the code. public boolean canMove(int x, int y, int destX, int destY, Side s){ /* TODO write a method that checks if a piece at coordinates x,y can move to coordinates destX,destY Conditions for false: - Origin or destination coordinates are outside the board - Piece at origin is null - If source and destination coordinates are the same - Piece at origin is not of the same side as s - You can check this using piece.getSide() - Piece cannot move to the destination by piece movement rules - You should check this using Piece.canMove(destX,…arrow_forward
- JAVAA7-Write a class with a constructor that accepts a String object as its argument. The class should have a method that returns the number of vowels in the string, and another method that returns the number of consonants in the string. Demonstrate the class in a program by invoking the methods that return the number of vowels and consonants. Print the counts returned.arrow_forwardCreate a rectangle class that can compute the area and the sum of its sides. Create a specialized method that will allow the class to compare other rectangle objects. The comparison should identify the larger rectangle according to the object’s area. You should be able to implement the class where the user provides rectangle dimensions. The program should be able to display which of the rectangle inputs is larger using the Rectangle class method that you defined. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Results: R1 Area: 1 R1 Sum: 2 R2 Area: 4 R2 Sum: 4 R2 is the bigger Rectangle! Note: All characters in boldface are user inputs.arrow_forwardCreate a class that represents the grade distribution for a given course. In this class you should write methods to perform the following tasks: Read the number of each of the letter grades A, B, C D and F Set the number of letter grades A, B, C, D and F Return the total number of grades Return the percentage of each letter grade as a whole number between 0 and 100 inclusive Draw a bar graph of the grade distributionThe graph should have five bars, one per grade. Each bar can be a horizontal row of asterisks, such that the number of asterisks in a row is proportionate to the percentage of grades in each category. For example, let on asterisk represent 2%, so 50 asterisks correspond to 100%. Mark the horizontal axis at 10% increments from 0 to 100% and label each line with a letter grade.For example, if the grades are entered as 1A, 4B's, 6C's, 2D's and 1 F, then the output would look like: 0 10 20 30 40 50 60 70 80 90 100 IIIIIIIIIII **************************************************…arrow_forward
- Create a class that represents the grade distribution for a given course. In this class you should write methods to perform the following tasks: Read the number of each of the letter grades A, B, C D and F Set the number of letter grades A, B, C, D and F Return the total number of grades Return the percentage of each letter grade as a whole number between 0 and 100 inclusive Draw a bar graph of the grade distributionThe graph should have five bars, one per grade. Each bar can be a horizontal row of asterisks, such that the number of asterisks in a row is proportionate to the percentage of grades in each category. For example, let on asterisk represent 2%, so 50 asterisks correspond to 100%. Mark the horizontal axis at 10% increments from 0 to 100% and label each line with a letter grade.For example, if the grades are entered as 1A, 4B's, 6C's, 2D's and 1 F, the total number of grades is 14, the percentage of As os 7, the percentage of Bs is 29, the percentage of Cs is 43, the…arrow_forwardWrite a class for the following object. Fraction - an object that represents parts of a whole number. A fraction is created by supplying a numerator and a denominator. Instance related actions 1. add - mutates this fraction by adding the other fraction value 2. subtract - mutates this fraction by subtracting the other fraction value 3. multiply - mutates this fraction by multiplying with the other fraction value 4. divide - mutates this fraction by dividing by the other fraction value 5. tostring - represents the fraction in a form of 'numerator/denominator" 6. compareTo - returns the following values 1. O when this fraction is equal with the other fraction 2. 1 when this fraction is greater than the other fraction 3. -1 when this fraction is less than the other fraction Example fraction1 = 1/2 fraction2 = 3/4 When fraction1.add(fraction2] is called, it will make the value of fraction 1 as 5/4. When fraction1.subtract(fraction2) is called, it will make the value of fraction 1 as -1/4.…arrow_forwardCreate a sample program that uses type conversion and scanner class. Create a PHOTO ESSAY that shows how you are using the type conversion and Scanner class in java. Include at least 7 pictures with 30 to 50 words caption each.arrow_forward
- USE JAVA IDE Create a class that has three methods. One method is to input three numbers. The second method will return the largest number between the three numbers. The third method will return the smallest number between the three numbers. Since the largest and smallest number are both returned values, display these values in the main method.arrow_forwardCreate a class called SquareTester that will create a Square object. Print out the toString method with the object as your receiver. Print out the perimeter using the getArea method and the object as your receiver. public class SquareTester { public static void main(String{}args) { //create your Square object with any value as your argument //print the toString method //print the area of the square on a new line -ex: “The area is: 64” } }arrow_forwardUsing the Circle2D class you defined in Exercise 8.18, write a program that enables the user to specify the location and size of two circles and displays whether the circles intersect, as shown in Figure 12.20. Enable the user to point the mouse inside a circle and drag it. As a circle is being dragged, the program updates the circle’s center coordinates and its radius in the text fields.arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education