Starting Out with C++: Early Objects (9th Edition)
9th Edition
ISBN: 9780134400242
Author: Tony Gaddis, Judy Walters, Godfrey Muganda
Publisher: PEARSON
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Textbook Question
Chapter 5.12, Problem 5.33CP
Assume you have an output file named numbers.txt that is open and associated with an ofstream object named outfile. Write a
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Q4: Consider the LIBRARY relational database schema shown in Figure below
a. Edit Author_name to new variable name where previous
surname was 'Al - Wazny'.
Update book_Authors
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where Author_name = 'Al - Wazny'
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عرفنه شنو الحل
BOOK
Book id Title Publisher_name
BOOK AUTHORS
Book id Author_name
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insert into publisher(name, address, phone)
value('ali','uk',78547889), ('karrar', 'uk', 78547889)
d. Remove all books author when author name contains second character 'D' and ending by
character 'i'.
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عرفته شنو الحل
e. Add one book as variables data?
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Add a timer in the following code.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long elapsedTime;
public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon; String playerName = JOptionPane.showInputDialog("Enter your name:"); player.setName(playerName); elapsedTime = 0; timer = new Timer(1000, e -> { elapsedTime++; repaint(); }); timer.start();
}
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted.
public static void main(String[] args) { Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Random rand = new Random(); Dragon dragon = new Dragon(rand.nextInt(10), 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.setLayout(new BorderLayout()); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gui, BorderLayout.CENTER); frame.pack(); frame.setResizable(false); frame.setVisible(true); }
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long…
Chapter 5 Solutions
Starting Out with C++: Early Objects (9th Edition)
Ch. 5.1 - How many lines will each of the following while...Ch. 5.1 - Prob. 5.2CPCh. 5.3 - What will each of the following program segments...Ch. 5.6 - In the following program segment, which variable...Ch. 5.6 - Find four errors in the following code that is...Ch. 5.6 - Write a sentinel-controlled while loop that...Ch. 5.7 - Prob. 5.7CPCh. 5.7 - Write a program segment with a do-while loop that...Ch. 5.7 - Revise your answer to Question 5.8 to use the...Ch. 5.8 - What three expressions appear inside the...
Ch. 5.8 - You want to write a for loop that displays I love...Ch. 5.8 - Prob. 5.12CPCh. 5.8 - Write a for loop that displays your name 10 times.Ch. 5.8 - Write a for loop that displays all of the odd...Ch. 5.8 - Write a for loop that displays every fifth number,...Ch. 5.8 - Write a for loop that sums up the squares of the...Ch. 5.8 - Write a for loop that sums up the squares of the...Ch. 5.8 - Write a for loop that repeats seven times, asking...Ch. 5.8 - Write a for loop that calculates the total of the...Ch. 5.11 - Which loop (while, do-while, or for) is best to...Ch. 5.11 - How many total stars will be displayed by each of...Ch. 5.11 - What will the following program segment display?...Ch. 5.12 - Prob. 5.24CPCh. 5.12 - What header file must be included in a program to...Ch. 5.12 - What five steps must be taken when a file is used...Ch. 5.12 - What is the difference between a text file and a...Ch. 5.12 - Prob. 5.28CPCh. 5.12 - What type of file stream object do you create if...Ch. 5.12 - What type of file stream object do you create if...Ch. 5.12 - If dataFi1e is an of stream object associated with...Ch. 5.12 - If dataFile is an ifstream object associated with...Ch. 5.12 - Assume you have an output file named numbers.txt...Ch. 5 - To _______ a value means to increase it by one.Ch. 5 - To _______ a value means to decrease it by one.Ch. 5 - Prob. 3RQECh. 5 - Prob. 4RQECh. 5 - The statement or block that is repeated is known...Ch. 5 - Each repetition of a loop is known as a(n)...Ch. 5 - A loop that evaluates its test expression before...Ch. 5 - A loop that evaluates its test expression after...Ch. 5 - A loop that does not have a way of stopping is...Ch. 5 - A(n) ______ is a variable that counts the number...Ch. 5 - Prob. 11RQECh. 5 - A(n) ________ is a variable that is initialized to...Ch. 5 - A(n) ______ is a special value that marks the end...Ch. 5 - The ________ loop is ideal for situations that...Ch. 5 - The _____ loop always iterates at least once.Ch. 5 - The _______and ______ loops will not iterate at...Ch. 5 - Inside the for loops parentheses, the first...Ch. 5 - A loop that is inside another is called a(n)...Ch. 5 - The _________ statement causes a loop to terminate...Ch. 5 - The _____ statement causes a loop to skip the...Ch. 5 - What header file do you need to include in a...Ch. 5 - What data type do you use when you want to create...Ch. 5 - What happens if you open an output file and the...Ch. 5 - What data type do you use when you want to create...Ch. 5 - What is a files read position? Where is the read...Ch. 5 - What should a program do when it is finished using...Ch. 5 - Write code that lets the user enter a number. The...Ch. 5 - Write a do-while loop that asks the user to enter...Ch. 5 - Write a for loop that displays the following set...Ch. 5 - Write a loop that asks the user to enter a number....Ch. 5 - Write a nested loop that displays the following...Ch. 5 - Write a nested loop that displays 10 rows of #...Ch. 5 - Rewrite the following code, converting the while...Ch. 5 - Rewrite the following code, replacing the do-while...Ch. 5 - Convert the following whi1e loop to a for loop:...Ch. 5 - Convert the following for loop to a while loop:...Ch. 5 - Complete the program segment below to write the...Ch. 5 - Complete the following program segment that reads...Ch. 5 - What will each of the following program segments...Ch. 5 - int x = 1 ; while (x 10) x++; cout x;Ch. 5 - Prob. 41RQECh. 5 - Prob. 42RQECh. 5 - Each of the program segments in this section has...Ch. 5 - A) // This code should use a loop to raise a...Ch. 5 - A) // This code should display the sum of two...Ch. 5 - Prob. 46RQECh. 5 - Characters for the ASCII Codes Write a program...Ch. 5 - Sum of Numbers Write a program that asks the user...Ch. 5 - Distance Traveled The distance a vehicle travels...Ch. 5 - Celsius to Fahrenheit Table In one of the Chapter...Ch. 5 - Speed Conversion Chart Write a program that...Ch. 5 - Ocean Levels Assuming the level of the Earths...Ch. 5 - Circle Areas The formula to compute the area of a...Ch. 5 - Pennies for Pay Write a program that calculates...Ch. 5 - Weight Loss If moderately active persons cut their...Ch. 5 - Calories Burned Running on a particular treadmill,...Ch. 5 - Membership Fees Increase A country club, which...Ch. 5 - Random Number Guessing Game Write a program that...Ch. 5 - Random Number Guessing Game Enhancement Enhance...Ch. 5 - The Greatest and Least of These Write a program...Ch. 5 - Student Line-Up A teacher has asked all her...Ch. 5 - Rate of Inflation The annual rate of inflation is...Ch. 5 - Population Write a program that will predict the...Ch. 5 - Math Tutor Version 3 This program started in...Ch. 5 - Hotel Suites Occupancy Write a program that...Ch. 5 - Rectangle Display Write a program that asks the...Ch. 5 - Diamond Display Write a program that uses nested...Ch. 5 - Triangle Display Write a program that uses nested...Ch. 5 - Arrowhead Display Write a program that uses nested...Ch. 5 - Sales Bar Chart Write a program that asks the user...Ch. 5 - Savings Account Balance Write a program that...Ch. 5 - Using FilesTotal and Average Rainfall Write a...Ch. 5 - Using FilesPopulation Bar Chart Write a program...Ch. 5 - Using FilesStudent Line Up Modify the Student...Ch. 5 - Using FilesSavings Account Balance Modification...
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- Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon…arrow_forwardPlease original work Analyze the complexity issues of processing big data What are five complexities and talk about the reasons they make the implementation complex. Please cite in text references and add weblinksarrow_forwardCreate a Database in JAVA Netbeans that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private void checkGameState() { if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) { JOptionPane.showMessageDialog(this, "You escaped! Congratulations!"); System.exit(0); } if (Math.abs(player.getX() - dragon.getX()) <= 1 && Math.abs(player.getY() - dragon.getY()) <= 1) { JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over."); System.exit(0); } } } public…arrow_forward
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- Exercise docID document text docID document text 1 hot chocolate cocoa beans 7 sweet sugar 2345 9 cocoa ghana africa 8 sugar cane brazil beans harvest ghana 9 sweet sugar beet cocoa butter butter truffles sweet chocolate 10 sweet cake icing 11 cake black forest Clustering by k-means, with preprocessing tokenization, term weighting TFIDF. Manhattan Distance. Number of cluster is 2. Centroid docID 2 and docID 9.arrow_forwardChange the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position public class Labyrinth { private final int size; private final Cell[][] grid; public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); } private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…arrow_forwardChange the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game. Main(): Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon); frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…arrow_forward
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