Starting Out with Java: Early Objects (6th Edition)
6th Edition
ISBN: 9780134462011
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 5, Problem 24PC
A Game of 21
Write a
Here are some suggestions for the game’s design:
- Each round of the game is performed as an iteration of a loop that repeats as long as the player agrees to roll the dice, and the player’s total does not exceed 21.
- At the beginning of each round, the program will ask the user whether he or she wants to roll the dice to accumulate points.
- During each round, the program simulates the rolling of two six-sided dice. It rolls the dice first for the computer, then it asks the user if he or she wants to roll. (Use the Die class that was demonstrated in Chapter 4 to simulate the dice).
- The loop keeps a running total of both the computer and the user’s points.
- The computer’s total should remain hidden until the loop has finished.
- After the loop has finished, the computer’s total is revealed, and whoever the player with the most points without going over 21 wins.
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Chapter 5 Solutions
Starting Out with Java: Early Objects (6th Edition)
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