Systems Architecture
7th Edition
ISBN: 9781305080195
Author: Stephen D. Burd
Publisher: Cengage Learning
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Textbook Question
Chapter 4, Problem 24VE
_____ predicts that transistor density will double every two years or less.
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Consider the following scenario in which host 10.0.0.1 is communicating with an external SMTP mail server at IP
address 128.119.40.186.
NAT translation table
WAN side addr
LAN side addr
(c), 5051
(d), 3031
S: (e),5051
SMTP
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D (f.(g)
10.0.0.4
server
138.76.29.7
128.119.40.186
(a) is the source IP address at A, and its value.
S: (a),3031
D: (b), 25
10.0.0.1
A
10.0.0.2.
1. 138.76.29.7
10.0.0.3
6.3A-3. Multiple Access protocols (3). Consider the figure below, which shows the arrival of 6
messages for transmission at different multiple access wireless nodes at times t=0.1, 1.4, 1.8, 3.2,
3.3, 4.1. Each transmission requires exactly one time unit.
1
t=0.0
2
3
45
t=1.0
t-2.0
t-3.0
6
t=4.0
t-5.0
For the CSMA protocol (without collision detection), indicate which packets are successfully
transmitted. You should assume that it takes .2 time units for a signal to propagate from one node to
each of the other nodes. You can assume that if a packet experiences a collision or senses the
channel busy, then that node will not attempt a retransmission of that packet until sometime after
t=5. Hint: consider propagation times carefully here. (Note: You can find more examples of problems similar to this here B.]
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Just wanted to know, if you had a scene graph, how do you get multiple components from a specific scene node within a scene graph? Like if I wanted to get a component from wheel from the scene graph, does that require traversing still?
Like if a physics component requires a transform component and these two component are part of the same scene node. How does the physics component knows how to get the scene object's transform it is attached to, this being in a scene graph?
Chapter 4 Solutions
Systems Architecture
Ch. 4 - Prob. 1VECh. 4 - ________________ generates heat in electrical...Ch. 4 - Prob. 3VECh. 4 - Prob. 4VECh. 4 - Prob. 5VECh. 4 - One _________________ is one cycle per second.
Ch. 4 - Prob. 7VECh. 4 - When an instruction is first fetched from memory,...Ch. 4 - Prob. 9VECh. 4 - Prob. 10VE
Ch. 4 - Prob. 11VECh. 4 - Prob. 12VECh. 4 - The contents of a memory location are copied to a...Ch. 4 - Prob. 14VECh. 4 - A(n) ________________ instruction always alters...Ch. 4 - Prob. 16VECh. 4 - A(n) ____________________ instruction copies data...Ch. 4 - The CPU incurs one or more _________________ when...Ch. 4 - The CPU incurs one or more _____ when its idle,...Ch. 4 - In many CPUs, a register called the _____ stores...Ch. 4 - The components of an instruction are its _____ and...Ch. 4 - Two 1-bit values generate a 1 result value when...Ch. 4 - A(n) _____ operation transforms a 0 bit value to 1...Ch. 4 - _____ predicts that transistor density will double...Ch. 4 - A(n) _____ is a measure of CPU or computer system...Ch. 4 - _____ is a CPU design technique in which...Ch. 4 - Describe the operation of a MOVE instruction. Why...Ch. 4 - Prob. 2RQCh. 4 - Prob. 3RQCh. 4 - Prob. 4RQCh. 4 - Prob. 5RQCh. 4 - Prob. 7RQCh. 4 - Prob. 8RQCh. 4 - Prob. 9RQCh. 4 - How does pipelining improve CPU efficiency? What’s...Ch. 4 - Prob. 11RQCh. 4 - Develop a program consisting of primitive CPU...Ch. 4 - If a microprocessor has a cycle time of 0.5...Ch. 4 - Processor R is a 64-bit RISC processor with a 2...Ch. 4 - Prob. 4PECh. 4 - Prob. 1RPCh. 4 - Prob. 2RPCh. 4 - Prob. 3RP
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