Fundamentals of Information Systems
8th Edition
ISBN: 9781305082168
Author: Ralph Stair, George Reynolds
Publisher: Cengage Learning
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Chapter 4, Problem 2.2aCS
Program Plan Intro
The technologies that are used by massive multiplayer games that can be used in other ways.
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Is there any tech that massively multiplayer games use that could be used for something else?
Is there any technology that is employed by massively multiplayer games that has the potential to be used for anything else?
What makes virtual reality gaming so exciting?
Chapter 4 Solutions
Fundamentals of Information Systems
Ch. 4 - Prob. 1LOCh. 4 - Prob. 2LOCh. 4 - Prob. 3LOCh. 4 - Prob. 4LOCh. 4 - Prob. 5LOCh. 4 - Prob. 6LOCh. 4 - Prob. 7LOCh. 4 - Prob. 8LOCh. 4 - Prob. 9LOCh. 4 - Prob. 10LO
Ch. 4 - Prob. 11LOCh. 4 - Prob. 12LOCh. 4 - Prob. 13LOCh. 4 - Prob. 14LOCh. 4 - Prob. 15LOCh. 4 - Prob. 1.1DQCh. 4 - Prob. 1.2DQCh. 4 - Prob. 1.1CTQCh. 4 - Prob. 1.2CTQCh. 4 - Prob. 2.1DQCh. 4 - Prob. 2.2DQCh. 4 - Prob. 2.1CTQCh. 4 - Prob. 2.2CTQCh. 4 - Prob. 1SATCh. 4 - Prob. 2SATCh. 4 - Prob. 3SATCh. 4 - Prob. 4SATCh. 4 - Prob. 5SATCh. 4 - Prob. 6SATCh. 4 - Prob. 7SATCh. 4 - Prob. 8SATCh. 4 - Prob. 9SATCh. 4 - Prob. 10SATCh. 4 - Prob. 11SATCh. 4 - Prob. 12SATCh. 4 - Prob. 13SATCh. 4 - Prob. 14SATCh. 4 - Prob. 15SATCh. 4 - Prob. 16SATCh. 4 - Prob. 1RQCh. 4 - Prob. 2RQCh. 4 - Prob. 3RQCh. 4 - Prob. 4RQCh. 4 - Prob. 5RQCh. 4 - Prob. 6RQCh. 4 - Prob. 7RQCh. 4 - Prob. 8RQCh. 4 - Prob. 9RQCh. 4 - Prob. 10RQCh. 4 - Prob. 11RQCh. 4 - Prob. 12RQCh. 4 - Prob. 13RQCh. 4 - Prob. 14RQCh. 4 - Prob. 15RQCh. 4 - Prob. 16RQCh. 4 - Prob. 17RQCh. 4 - Prob. 18RQCh. 4 - Prob. 19RQCh. 4 - Prob. 20RQCh. 4 - Prob. 21RQCh. 4 - Prob. 22RQCh. 4 - Prob. 23RQCh. 4 - Prob. 24RQCh. 4 - Prob. 1DQCh. 4 - Prob. 2DQCh. 4 - Prob. 3DQCh. 4 - Prob. 4DQCh. 4 - Prob. 5DQCh. 4 - Prob. 6DQCh. 4 - Prob. 7DQCh. 4 - Prob. 8DQCh. 4 - Prob. 9DQCh. 4 - Prob. 10DQCh. 4 - Prob. 11DQCh. 4 - Prob. 12DQCh. 4 - Prob. 13DQCh. 4 - Prob. 14DQCh. 4 - Prob. 15DQCh. 4 - Prob. 1PSECh. 4 - Prob. 2PSECh. 4 - Prob. 3PSECh. 4 - Prob. 1WECh. 4 - Prob. 2WECh. 4 - Prob. 3WECh. 4 - Prob. 1CECh. 4 - Prob. 2CECh. 4 - Prob. 1.1CSCh. 4 - Prob. 1.2CSCh. 4 - Prob. 1.1aCSCh. 4 - Prob. 1.2aCSCh. 4 - Prob. 2.1CSCh. 4 - Prob. 2.2CSCh. 4 - Prob. 2.1aCSCh. 4 - Prob. 2.2aCS
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- How are adaptive GUI designs catering to the diverse range of device screen sizes, from wearables to large monitors?arrow_forwardDo you think screencasting has a place in technical writing? In what ways do you think it might contribute to IT?arrow_forwardWhat is the most exciting new advancement in game technology?arrow_forward
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- What effect does the proliferation of mobile devices with smaller displays, such as smartphones and tablets, have on user interface development practises and criteria?arrow_forwardA 3-D printer builds up layers of materials to make three-dimensional models. Each deposited layer bonds to the layer below it. A company decides to make small display models of engine components using a 3-D printer. The printer costs $800. The material for each model costs $50. Estimate how many models must be printed for the average cost per model to fall to $90.arrow_forwardDo you believe that advancements in technology always result in better games? What is your reasoning or lack thereof?arrow_forward
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